i think that there should be a energy storage device that can emit micro voltage. there should also be a micro voltage power converter. but to make these, you would need tin plates. tin plates could be made by placing a tin ingot in the crafting table. this would make 2 tin plates.then you could craft a micro storage unit. it would hold around 500-1000 EU. you could also craft a energy tap. the energy tap would act like a cable, but you could place a RE battery in it and it would charge it. it does not store energy, it would just act as a energy collection point for solar farms so you could charge a battery. then you could make a tier 2 energy tap that can charge a energy crystal.
better tin wires (plus energy tap)
- zak
- Closed
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+0 for me.
It could be good ... but it could be too easy to get/complicated IC for nothing (or a very few thing) -
Well for consistency the micro storage and tin going up to 8 eu would be good.
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Tin going up to 8 = 1 losses/10 blocks at 32 EU/t ... so it would be better than Unsulated Copper Cable (I know it's already better, but not up to this point, and it can only be used in order to collect EU from gen, not to output energy for a batbx, so for the time being, it's balanced. With 8 EU/t max, it wouldn't be.)
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Nope. The joke of tin cable its to transport the energy made from the green gens without significant loses and in a cheap way.
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And it's good like that. We all know you would like having only Fuel Gen/Nuclear Reactor really useful in IC, but I think it's good like that. But I say again that 8 EU/t would make tin cable OP.
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And it's good like that. We all know you would like having only Fuel Gen/Nuclear Reactor really useful in IC, but I think it's good like that. But I say again that 8 EU/t would make tin cable OP.
Green gens barely produce more than 5 eu/t and the only one the capability to do so its the windmill. There is no need to make tin cable better.
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meh, i said that so tin cables would fit in with a pattern. and what do you think about the energy tap?
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-1 for tin cable modification
i like the idea of the ULV storage/transformer... but i haven't in my mind a single application for that as if i have to transport EU, i prefer transferspeed, so i choose HV, and if i have to store EU i go for sure for a batbox that is already the correct voltage for machines... so...
+0 for ULV storage/transformer
+1 for the energy tap... even if any other kind of cable are already denied and there is an addon that do this better...
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OK, forget about the tin wire change.it doesn't really matter. the main point is energy tap and ULV storage unit.
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As FenixR said, the only use of tin cables is stuff from green generators. This keeps it in balance. No need to screw with the system.
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guys the point is the energy tap.is there anything to criticise there?
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guys the point is the energy tap.is there anything to criticise there?
Honestly, I'm fine with the energy tap. There have been times where I'm walking along one of my power lines, dealing with small... problems. After a while I realize that I wish I was near a storage unit to charge my tools, but I'm nowhere near one. The tap might be just the solution.
Energy Tap: +1
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I think developing the micro voltage tier has been suggested before and denied.
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why denied?
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+0 for tin cable modification (Meh.)
+1 for ULV storage/transformer IF it can't convert higher voltages down to ULV (so it just "collects" ULV packets, combines them and resends them). (Interesting idea. It would significantly change the concepts behind building green generator farms, because you could transport power further than 40 blocks but only if you had less than 5 or 8 eu/t [not eu/packet])
If it can convert higher voltages to ULV, then -9001. Cables have loss for a reason.+1 for the energy tap.
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Everything but the energy tap would be exploited terribly. People would just use a pair of ULV transformers every some blocks and tin cable to have super long distance 32 eu/t energy transfer. The energy tap, however, would be pretty nice.
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Can you rename the thread name to only "Energy tap"?
Anyway, as I see it the energy tap would function as when you hold a battery in your hand and charge your tools with it? But of course only when you aim it on a wire connected to some kind of output and only if within range...
It could be handy but could potentially also create some heavy bugs and could probably lag the E-net. And I won't even begin to guess what a RP2 deployer would do -
ok, i'll make a new thread about the energy tap. (i dont know how to rename a thread)
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You could have edited the OP's title to change the topic title.