Currently when luminators are wired in parallel and all run off of a batbox they all flicker on and off untill enough charge builds up in their internal batteries to keep them lit for an entire energy net tick.
This causes intense lag, from around 5 luminators onwards. Granted I am running on a limited platform at the moment however I have been able to get the game to 20 FPS, the game drops to 1 - 5 FPS until the luminators manages to sort them selves out because of the lighting updates.
What I am proposing is that once a luminator deactivates it cannot reactivate until like a 5 second delay? A simple code change but it will allow small amounts of parallel luminators to run without using a lot of CPU.
Could I also confirm that other people get this issue as well and its not just me?