Rocket Science IC2-based Takeover IC2 [103]Needs Friendly Helpers

  • How can this even happen every time I adjust the id it Conflicts with the new id and so fort

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    37 mods loaded
    Optifine OptiFine_1.2.5_HD_C6
    Minecraft Forge 3.4.9.171
    FML v2.2.106.176
    Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
    mod_CodeChickenCore : Initialized (CodeChickenCore-Client 0.5.5.zip)
    mod_MinecraftForge : Initialized (minecraft.jar)
    mod_Mystcraft : Initialized (minecraft.jar)
    mod_NotEnoughItems : Initialized (minecraft.jar)
    mod_BuildCraftBuilders : Initialized (buildcraft-client-3.1.6.102.jar)
    mod_BuildCraftCore : Initialized (buildcraft-client-3.1.6.102.jar)
    mod_BuildCraftEnergy : Initialized (buildcraft-client-3.1.6.102.jar)
    mod_BuildCraftFactory : Initialized (buildcraft-client-3.1.6.102.jar)
    mod_BuildCraftSilicon : Initialized (buildcraft-client-3.1.6.102.jar)
    mod_BuildCraftTransport : Initialized (buildcraft-client-3.1.6.102.jar)
    mod_EE : Initialized (EE2ClientV1.4.6.7.jar)
    mod_EnderStorage : Initialized (EnderStorage-Client 1.1.5.zip)
    mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar)
    mod_IC2NuclearControl : Initialized (IC2NuclearControl_client_v1.1.10b.zip)
    mod_InfiBlocks : Initialized (InfiBlocks-0.7.13.zip)
    mod_PigbearLaser : Initialized (Laser Mod 1.5.zip)
    mod_CompactSolars : Initialized (mod_compactsolars-client-2.3.2.10.zip)
    mod_IronChest : Initialized (mod_ironchests-client-3.4.2.28.zip)
    mod_ModularForceFieldSystem : Initialized (mod_ModularForceFieldSystemV2.0.6.0.12_client.zip)
    mod_zAdvancedSolarPanel : Initialized (mod_zAdvancedSolarPanel_3_0_0_client.zip)
    mod_GraviSuite : Initialized (mod_zGraviSuite_1_2_client.zip)
    mod_PortalGun : Initialized (portalgun)
    mod_Railcraft : Initialized (Railcraft_Client_5.4.7b.zip)
    mod_RedPowerControl : Initialized (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Initialized (RedPowerCore-2.0pr5b2.zip)
    mod_RedPowerLighting : Initialized (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerLogic : Initialized (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerWiring : Initialized (RedPowerWiring-2.0pr5b2.zip)
    mod_RedPowerWorld : Initialized (RedPowerWorld-2.0pr5b2.zip)
    mod_RocketScience : Initialized (RS-BETA-1.0-Client.zip)
    mod_ZZZMissile : Pre-initialized (RS-BETA-1.0-Client.zip)
    mod_statue : Pre-initialized (Statues! & more v3r1 WIP update.zip)
    mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip)
    mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip)
    mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip)
    mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 386fb60a --------
    Generated 20-8-12 22:18

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.7.0_05, Oracle Corporation
    VM: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    LWJGL: 2.8.3
    OpenGL: GeForce 8200M G/PCI/SSE2 version 2.1.2, NVIDIA Corporation

    java.lang.IllegalArgumentException: Slot 3096 is already occupied by rocketScience.MissileBoosterBlock@1bd03c2 when adding rocketScience.MissileBoosterBlock@41b778
    at pb.<init>(Block.java:251)
    at pb.<init>(Block.java:284)
    at agy.<init>(BlockContainer.java:13)
    at rocketScience.MissileBoosterBlock.<init>(MissileBoosterBlock.java:15)
    at mod_ZZZMissile.init(mod_ZZZMissile.java:126)
    at mod_RocketScience.load(mod_RocketScience.java:82)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
    at net.minecraft.client.Minecraft.a(Minecraft.java:429)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT a074f17e ----------

    :!: PLEASE HELP :!:

    "Bug: if any block ID is set over 255, the mod will crash. (It seems like it tries to add the block twice, conflicting with itself.)"

    Doesn't matter it keeps crashing

    52 instances of minecraft are handable... not that you need to play all of them *ahem; ugh ugh* :S

  • Seems to be a block-container thing, I'll hopefully get a fix out by noon tomorrow. Nice job with the formatting, much easier to understand than " minecraft crashes on load this mod sucks" crap
    EDIT: the main class is double-initializing, that explains a lot, tested it by making an intended NPE on 2nd initilization.

  • Really looking forward to this being updated.

    I'd love to test the mod, but we currently run Tekkit, and it appears i can't add this in to it :(

    when i try it just crashes on boot :(

    do you have any plans to make this compatible with tekkit client?

  • i tested this whit ic 1.103, but this version of ic use fore whit fml, and minecraft crach.

    How i can instal RS whit ic 1.103??


    edit: i'm tested whit the forge 3.3.8.152 but minecraft crach again!!!

    Edited once, last by Nibor62 (August 21, 2012 at 2:22 PM).

  • He hasn't totally been MIA. He posted in the thread that development for RS would be ending and posted the source code to it so the community could do something if they wanted to. This is just to update it and hopefully at some point add new features.

    Error 404: Signature not found!

  • ok!!

    You say beug, We can't use the beta for the moment?

    new features, humm, craft more expensive for the superconductor (more expensive than this :Glass Fibre: ), and a better nuclear explosion would be nice.

    But continue modding is already good

  • bah I just switched my server to bukkit..

    Time to figure out how to port it

    Thanks for continuing this BTW. hope it gets out of beta soon..

  • so I just tested the server version. Here are my finds so far which blew my mind for a min. Almost made a video to make sure I wasnt loosing my mind

    First a crash error.
    [INFO] Giving Tester 64 of Isotopic Separator
    [WARNING] Failed to handle packet: java.lang.IndexOutOfBoundsException: Index: 41, Size: 40
    java.lang.IndexOutOfBoundsException: Index: 41, Size: 40
    at java.util.ArrayList.RangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at ic2.common.ContainerIC2.a(ContainerIC2.java:113)
    at mm.a(NetServerHandler.java:836)
    at ry.a(SourceFile:28)
    at qq.b(NetworkManager.java:353)
    at mm.a(NetServerHandler.java:75)
    at fk.a(SourceFile:107)
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:575)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
    at dn.run(SourceFile:492)
    Isotopic still doesnt have a skin, it has a block but no GUI

    The Fusion reactor. lol This lil guy is nuts.
    SSP works great. powers up, generates power. all good.
    SMP (been waiting for this) There is a block but no GUI. You can left click on it and it gives you an ingame message of:
    Heat: 0, Fuel: 0, ignited:False, Fuel Type: 0, production: 0, added to grid: false, storage: 0, breeding: 0
    The Neutral-beam heating system worked like a wrench, however when I removed the wrench from my hotbar, it no longer worked like a wrench.
    Right clicking on the Reactor with the water fuel cells, acted like it at it up in a slot, however left clicking it put it back in the inv. weird.

    So I deleted everything in my Inv. and only had the wire. (which works great btw). it moved around in my inv when clicking on the fusion reactor.

    the rockets seemed to work fine, didnt mess with them too much. The laser range finder thing works fine. gives X/Y coords.
    rockets still have no skin. but are launch able.
    Let me know when a revised version SMP comes out. I'll test the reactor again.

    btw, this was tested on a private server that I host on my computer to test Id conflicts and errors before I upload them to my actual server. See if you or someone else can replicate the issues I had. If not I'll give it a fresh server.jar

    Thanks, keep up the good work

    Archer

  • the majority of the blocks doesn't show any textures in both world and menù do you will release a bug fix soon?is a little bit hard the set up a working missile defence system if you can't see the blocks.