By the way, recepie with 16 glowstone > 8 gold dust is a bit way too much. maybe 2 or 1 isn't such a tremendous profit.
Fuel, huh.. if I am right, BC fuel is worth 5x50k ticks (250k MJ) which are roughly 750k eu (by Sengir) or ~620EU (by BC2IC\transformers). 3 fuelcans just don't crack it I thought, maybe when we centrifuge fuel with cells, we will get "fuel cells"? 12 cells for 50k eu or 10 per 70k is okay (but yes! more tin to lose! *devil laugh*)
I was trying to make plugin for forestry mod author add biopower gen BC recepies, he said ok easy and totally forgot =_="
by the way, lightning rod - I put my setup and made fences up to 250 height, am I just being unlucky? 2 thunderstorms passed alrready and no lightning strikes
[GregTech-6][1.7.10] Moved to Website [Closed]
- GregoriusT
- Closed
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hm, by the way - reactorplanner is missing from cube, as well as seed analyzer - cube goes directly into centrifuge recepie mode
About reactor - outdated extra bees were causing reactor crash
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Yay! GregTech finally got the place in the Forum it deserves!
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Yay! GregTech finally got the place in the Forum it deserves!
I thoght, I was imagining things xD
Greg, another thing - CF placer thinks of grass as of solid block, can you make it ignore grass?
Another new thing is, that I used antimatter bomb from ICBM and wanted to fill crafter with dirt by using terraformer - but terraformer seems to ignore some spaces \see screenshot\ can you fix that? -
GregoriusT I have not had time to test your latest version on the 107 build that I had in the past I have not been using 106 for ages but I think your new helm code or changes might have reapplied the bad poison code crash into SMP Again.
Thanks,
Kane -
By the way, recepie with 16 glowstone > 8 gold dust is a bit way too much. maybe 2 or 1 isn't such a tremendous profit.
Fuel, huh.. if I am right, BC fuel is worth 5x50k ticks (250k MJ) which are roughly 750k eu (by Sengir) or ~620EU (by BC2IC\transformers). 3 fuelcans just don't crack it I thought, maybe when we centrifuge fuel with cells, we will get "fuel cells"? 12 cells for 50k eu or 10 per 70k is okay (but yes! more tin to lose! *devil laugh*)
I was trying to make plugin for forestry mod author add biopower gen BC recepies, he said ok easy and totally forgot =_="You know that the Fuelcans are worth 100,000EU each, or? (50,000 for Soulsand) I just didnt want to make one SUPA-DUPA-MEGA-FUEL-CAN and used multiple Fuelcans.
by the way, lightning rod - I put my setup and made fences up to 250 height, am I just being unlucky? 2 thunderstorms passed alrready and no lightning strikes
Unlucky, or you obstructed it somehow. Please make a screenshot of the Lightningrod not being hit.
I know, i think i fixed that for 1.24a
hm, by the way - reactorplanner is missing from cube, as well as seed analyzer - cube goes directly into centrifuge recepie mode
Cant confirm that.
About reactor - outdated extra bees were causing reactor crash
What a typical Crash. I heard that with these Bees very often
Yay! GregTech finally got the place in the Forum it deserves!
Yay!
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Extra Bee's has out of date API and is extremely buggy and recommended that no one uses it for actual stable gameplay at this time and suggest if reporting a bug you remove it before testing to confirm.
PS: Greg seems to changed his main topic and download link vanished
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Extra Bee's has out of date API and is extremely buggy and recommended that no one uses it for actual stable gameplay at this time and suggest if reporting a bug you remove it before testing to confirm.
It hasn't been updated in loooong time. I think, I could have fixed some bugs myself bees crash nei while opening their page in nei and rendering item 8797 icon, make bees colorless and lots of things
QuoteUnlucky, or you obstructed it somehow. Please make a screenshot of the Lightningrod not being hit.
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Greg seems to changed his main topic and download link vanished
Its just visible for people who read the Rules, lol.
V1.24a
Used IC² 1.107 for compiling
Fixed QHelmet-Poison-Crash probably -
Fixed QHelmet-Poison-Crash probably
Quoteprobably
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Cant confirm that.
I put a cube, than press big M in GUI, it goes into centrifuge recepies, than into fusion reactor recepies, than into descriptions. I can upload my server/client, so you can check out yourself.
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I put a cube, than press big M in GUI, it goes into centrifuge recepies, than into fusion reactor recepies, than into descriptions. I can upload my server/client, so you can check out yourself.
*remembers Config*
Hey there is a Configoption to disable Reactorplanner and Seedscanner, did you turn it OFF by accident? -
Its just visible for people who read the Rules, lol.
V1.24a
Used IC² 1.107 for compiling
Fixed QHelmet-Poison-Crash probablyLOL, I read it like 1000 times and I totally missed the spoiler inside. I was actually thinking how much of a German you were
EDIT 1: Just to confirm I do not crash anymore from helm issues
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Is it just me or did the Q-Helm and Body pieces just become tier V, while the legs and boots are still tier III
Seems i cant charge the helm and body in anything other than Charge o mat
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Is it just me or did the Q-Helm and Body pieces just become tier V, while the legs and boots are still tier III
Seems i cant charge the helm and body in anything other than Charge o mat
Fixed already in 1.23c. I noticed that i forgot to change the Tier and the Transferlimit in my overriding Items.
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Not a big deal but I guess you change something diff with the damage or something prob the same but it shows a bit off with my GUI Addon:
Also its lost its enchanting colors vs the boots/pants:
How it is normally:
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*remembers Config*
Hey there is a Configoption to disable Reactorplanner and Seedscanner, did you turn it OFF by accident?Never did touch that, but yes, there are off. Why the hell, is what I don't know. Probably Barabashka (Russian version of Herobrine) did something.
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Yes, i switched my Electric Armor to a 0-100-System instead of a 0-27-System, just because its more precicly.
And for the Enchantmentcolors i have no Idea why it lost it, but i can take a look into that.
Also a QHelmet-HUD is planned, what means that you then will no longer need another Mod for that.
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Yes, i switched my Electric Armor to a 0-100-System instead of a 0-27-System, just because its more precicly.
And for the Enchantmentcolors i have no Idea why it lost it, but i can take a look into that.
Also a QHelmet-HUD is planned, what means that you then will no longer need another Mod for that.
Thanks, Can you do it to the other 2 armors then too if its not to hard Might as well do it to all of it