Confirmed!
Your mod isn't making crap
[GregTech-6][1.7.10] Moved to Website [Closed]
- GregoriusT
- Closed
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this has a lot of incompatibilities....
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this has a lot of incompatibilities....
Such as? So far Technic/Tekkit are the only ones I know of
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Ok great mod. I love it, but as of 1.32b are you sure you fixed the recipes? Because my recipes are really funky, like I require 3 diamonds 4 flint, machine block, and for the bottom part. An advance cuircuit, any buildcraft gates, or diamantine tubbing for a macerator. I thought it was because I had the prerelease of 1.107 but I tried with 1.106 to and still have funky recipies. Also I tried with only the basics such as ic2 and gregtech. Forge is also updated. Still have odd recipes.
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Ok great mod. I love it, but as of 1.32b are you sure you fixed the recipes? Because my recipes are really funky, like I require 3 diamonds 4 flint, machine block, and for the bottom part. An advance cuircuit, any buildcraft gates, or diamantine tubbing for a macerator. I thought it was because I had the prerelease of 1.107 but I tried with 1.106 to and still have funky recipies. Also I tried with only the basics such as ic2 and gregtech. Forge is also updated. Still have odd recipes.
Check the config file, that is a FEATURE that can be turned off -
Greg, i'd like to suggest changing these following centrifuges recipes :
Make electrolyzed water cell on centrifuge produce only H-Cell if no empty cells are provided. Many would dislike to keep removing those compressed air cells.
Make bauxite dust on centrifuge produce only Aluminiun dust if no empty cells are provided. Same reason as above, many will only centrifuge bauxite for aluminium.
Remove compressed air cell byproduct from sand centrifuge, for same reason as above. -
My fav part of this mod is when he has to stack a few items in the centrifuge because its the only way... Only if they could stack more naturally I will never understand why most the items can't stack right and don't because I'm sorry I can stack 64 molten lava cells but have trouble stacking some coolant cell
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My fav part of this mod is when he has to stack a few items in the centrifuge because its the only way... Only if they could stack more naturally I will never understand why most the items can't stack right and don't because I'm sorry I can stack 64 molten lava cells but have trouble stacking some coolant cell
Most items that doesnt stack is due the way it is coded. (Mostly NBT tags)
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Greg, i'd like to suggest changing these following centrifuges recipes :
Make electrolyzed water cell on centrifuge produce only H-Cell if no empty cells are provided. Many would dislike to keep removing those compressed air cells.
Make bauxite dust on centrifuge produce only Aluminiun dust if no empty cells are provided. Same reason as above, many will only centrifuge bauxite for aluminium.
Remove compressed air cell byproduct from sand centrifuge, for same reason as above.Those Byproducts are intended. You will may need those O2-Cells in the future. I also added a Recipe to remove the Air out of the Cell, so just redirect it into an Autocraftingtable or in 1.33a into an Extractor to remove the Air. Serious Automation can only be done when you make good things out of nasty downsides or useless byproducts. A
Chemistrybench (dang already Trademarked by Eloraam)Chemistrytable (Maybe part of the Advanced Craftingtable) can be used to make new Molecules out of the Byproducts, and then you need most likely tons of Air to craft stuff. -
I think I might try this!!!!!
http://www.minecraftforum.net/…-with-true-space-physics/
Downside I wish it had GregTech Recipes instead because before looking at it I know it will be childish easy
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Not only that. That Mod is also quite broken.
But anyways, i have now to release V1.33a:
Added Extractorrecipes for emptying my Cells, in case they are too useless for you.
Added Dusts for all four Gems (1 Gem => 1 Dust). Why four, you ask? Because Eloraam needed to change her Emerald with the following comment:Quote from EloraamIt was always supposed to be green Sapphire
Added Chrome! Not Google Chrome but Chrome the Metal! Its used for highly advanced Machineblocks, which replace some normal Advanced ones in some Hightech-Recipes. Those Machineblocks have a Blastresistence of 250. You can aquire one Chromedust by centrifuging 9 Rubydust.
Added the Gemdusts as 50000-Amplifier for the Massfabrication. -
when i am using multi MC as i do gregtech thinks i am sing tekkit and does not load can you fix that here is what i got in the console
Loading jars...
Loading URL: file:/C:/Users/Anna%20&%20Ben/Downloads/instances/Technical%20mods%201.3.2/.minecraft/bin/minecraft.jar
Loading URL: file:/C:/Users/Anna%20&%20Ben/Downloads/instances/Technical%20mods%201.3.2/.minecraft/bin/lwjgl.jar
Loading URL: file:/C:/Users/Anna%20&%20Ben/Downloads/instances/Technical%20mods%201.3.2/.minecraft/bin/lwjgl_util.jar
Loading URL: file:/C:/Users/Anna%20&%20Ben/Downloads/instances/Technical%20mods%201.3.2/.minecraft/bin/jinput.jar
Loading natives...
Fixed Minecraft Path: Field was private static java.io.File net.minecraft.client.Minecraft.am
MCDIR: C:\Users\Anna & Ben\AppData\Roaming\.minecraft
Launching with applet wrapper...
2012-10-20 15:15:46 [INFO] [ForgeModLoader] Forge Mod Loader version 3.1.35.394 for Minecraft client:1.3.2, server:1.3.2 loading
2012-10-20 15:15:46 [INFO] [STDOUT] Adding Accesstransformer map: codechickencore_at.cfg
2012-10-20 15:15:46 [INFO] [STDOUT] Adding Accesstransformer map: nei_at.cfg
2012-10-20 15:15:47 [INFO] [STDOUT] Inserted super call into aqu.c
2012-10-20 15:15:47 [INFO] [STDOUT] aqh was overriden from NotEnoughItems 1.4.0.0.jar
2012-10-20 15:15:48 [INFO] [STDOUT] Generated BlockMobSpawner helper method.
2012-10-20 15:15:48 [INFO] [STDOUT] 27 achievements
2012-10-20 15:15:48 [INFO] [STDOUT] 195 recipes
2012-10-20 15:15:49 [INFO] [STDOUT] Setting user: whyistheskyblue, -2215927288677955262
2012-10-20 15:15:49 [INFO] [STDOUT] LWJGL Version: 2.4.2
2012-10-20 15:15:50 [INFO] [ForgeModLoader] Attempting early MinecraftForge initialization
2012-10-20 15:15:50 [INFO] [STDOUT] MinecraftForge v4.2.5.303 Initialized
2012-10-20 15:15:50 [INFO] [ForgeModLoader] MinecraftForge v4.2.5.303 Initialized
2012-10-20 15:15:50 [INFO] [ForgeModLoader] Completed early MinecraftForge initialization
2012-10-20 15:15:50 [INFO] [ForgeModLoader] Searching C:\Users\Anna & Ben\Downloads\instances\Technical mods 1.3.2\.minecraft\mods for mods
2012-10-20 15:15:52 [INFO] [ForgeModLoader] Forge Mod Loader has identified 20 mods to load
2012-10-20 15:15:55 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
2012-10-20 15:15:55 [INFO] [STDOUT] Universal Electricity's Electricity Manager Initiated.
2012-10-20 15:15:56 [INFO] [Buildcraft] Starting BuildCraft 3.2.0pre7 (:3)
2012-10-20 15:15:56 [INFO] [Buildcraft] Copyright (c) SpaceToad, 2011
2012-10-20 15:15:56 [INFO] [Buildcraft] http://www.mod-buildcraft.com
2012-10-20 15:15:58 [WARNING] [ForgeModLoader] Forestry: Using outdated version for Minecraft 1.3.2. Consider updating.
2012-10-20 15:15:58 [INFO] [STDOUT] Detected radioative block from another mod.
2012-10-20 15:15:58 [INFO] [STDOUT] [IC2] Config loaded from C:\Users\Anna & Ben\Downloads\instances\Technical mods 1.3.2\.minecraft\config\IC2.cfg
2012-10-20 15:15:58 [INFO] [STDOUT] [IC2] Using 32 audio sources.
2012-10-20 15:15:59 [INFO] [STDERR] *
2012-10-20 15:15:59 [INFO] [STDERR] *
2012-10-20 15:15:59 [INFO] [STDERR] *
2012-10-20 15:15:59 [INFO] [STDERR] Hello, Gregorius Techneticies here,
2012-10-20 15:15:59 [INFO] [STDERR] I see you obviously use Tekkit, but this Mod wont load, until Kakermix asks me PERSONALLY for the inclusion of my Mod. So bug HIM for it.
2012-10-20 15:15:59 [INFO] [STDERR] P.S. I would've corrupted all your Savefiles like SirSengir, but i didnt for Publicityreasons.
2012-10-20 15:15:59 [INFO] [STDERR] *
2012-10-20 15:15:59 [INFO] [STDERR] *
2012-10-20 15:15:59 [INFO] [STDERR] *
2012-10-20 15:16:00 [INFO] [STDOUT] Starting up SoundSystem...
2012-10-20 15:16:00 [INFO] [STDOUT] Initializing LWJGL OpenAL
2012-10-20 15:16:00 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
2012-10-20 15:16:00 [INFO] [STDOUT] OpenAL initialized.
2012-10-20 15:16:01 [INFO] [STDOUT] Removing TMI Uninstaller
2012-10-20 15:16:01 [INFO] [STDOUT] Deleting Dir: C:\Users\Anna & Ben\Downloads\instances\Technical mods 1.3.2\.minecraft\bin\TMIUninstaller
2012-10-20 15:16:04 [INFO] [STDOUT] Buildcraft conversion ratio: 85.0
2012-10-20 15:16:04 [INFO] [STDOUT] IC2 conversion ratio: 7.0
2012-10-20 15:16:04 [INFO] [STDOUT] Disabled ComputerCraft integration!
2012-10-20 15:16:04 [INFO] [STDOUT] Universal Electricity v0.9.3 successfully loaded!
2012-10-20 15:16:08 [INFO] [STDOUT] [IC2] Loading IC2 submodule: bcIntegration32x
2012-10-20 15:16:08 [INFO] [STDOUT] [IC2] BuildCraft 3.2 integration module loaded
2012-10-20 15:16:08 [INFO] [STDOUT] [IC2] Loading IC2 submodule: cgIntegration
2012-10-20 15:16:08 [INFO] [STDOUT] [IC2] CraftGuide integration module loaded
2012-10-20 15:16:08 [INFO] [STDOUT] [IC2] Loaded minor compatibility modules: none
2012-10-20 15:16:08 [INFO] [ForgeModLoader] Forge Mod Loader has successfully loaded 20 mods -
Greg, any chance of adding some compadibility code to make gems generate in some of the biomes in BiomesXL?
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Greg, any chance of adding some compadibility code to make gems generate in some of the biomes in BiomesXL?
Where is that Mod? I just need a link to it, to determine the right Biomes.
@ThatGuyWithTheTekkitIssue: try to rename your Folder "Technical mods 1.3.2" to something that doesnt contain the word "Technic".
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Tryed to disable Matterfabricator in cfg, but that doesn't make "vanilla" massfab available -_-
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Tryed to disable Matterfabricator in cfg, but that doesn't make "vanilla" massfab available -_-
It does, i just tested it. There are two Configs for that. One that changes the EU needed for Massfabrication, and one that disables the Matterfabricator, i guess you did not chose the right one.
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Greg, don't write "obviously use tekkit" because reasons
If it was obvious you would be Sherlock Holmes xD
EDIT: Adding UU recipe for Chrome, maybe? -
It does, i just tested it. There are two Configs for that. One that changes the EU needed for Massfabrication, and one that disables the Matterfabricator, i guess you did not chose the right one.
Figured it out before. Thx anyway.
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Where is that Mod? I just need a link to it, to determine the right Biomes.
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Those Byproducts are intended. You will may need those O2-Cells in the future. I also added a Recipe to remove the Air out of the Cell, so just redirect it into an Autocraftingtable or in 1.33a into an Extractor to remove the Air. Serious Automation can only be done when you make good things out of nasty downsides or useless byproducts. A
Chemistrybench (dang already Trademarked by Eloraam)Chemistrytable (Maybe part of the Advanced Craftingtable) can be used to make new Molecules out of the Byproducts, and then you need most likely tons of Air to craft stuff.Fair enough, but i'd still like a config to remove those currently useless byproducts.
If i really want those O2 cells i would simply compress empty cells and make automation system based on it.
Btw, as soon RP is out i will try making a Generator system using your centrifuge fuel-can refilling system.