[GregTech-6][1.7.10] Moved to Website [Closed]

  • Only if Greg Demands for a ban but I rather think he just ask for sex slaves!

    If I had an addon, I would just ask for noobs to toast, for sacrifices to the Almighty Dragon Lord! Or I could just generate power from their lightning rods, either way really.

    EDIT: I'm not certain, but assuming you don't have a mac, I think you can just copy and replace newer Forge files on top of older ones and it will still work
    EDIT2: I forgot to tag that last edit with @above, or put a quote for reference purposes

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

    Edited once, last by CrafterOfMines57 (October 31, 2012 at 8:38 PM).

  • If I reinstall Forge - it may cause lots of problems (too much mod I have installed). But if I can fix it by replasing class file, or just install new version of mod - it will work? So I'll waiting for update.

    What is your first language?

    If you have never heard of the Farlands, you're missing out.

    The farlands supports GregTech

  • @Greg What is the newest centrifuge recipe? Will you add a recipe for the old one on the wiki page as well, or will you just add the new one?

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • What is the newest centrifuge recipe?

    The one for Lapis, or the one for Sodalite (Lapisbyproduct) to be precicely.

    Will you add a recipe for the old one on the wiki page as well, or will you just add the new one?

    I did never change the Craftingrecipe for the Centrifuge. I just added advanced Oredict-Support to it.


    V1.38a: Last Version for 1.3.2. I will begin 2.00a (amoung a few other things) for 1.4.2, tomorrow in the morning.
    Added special behaviours, better Textures, Bugfixes and much more to the Automationdevices, and yes the Translocatorfilter-Dupe-Bug is fixed now.

  • Dammit, Greg, that word "precicely" doesn't work there :P
    You should say "To be precise..."
    Or "It should be done precisely"
    I told you that I'm a grammarfag (got insipired by Jack's YGS on youtube, gotta clean up the world 8o)

    Anyways, will the latest version contain the Li-Battery recharging option and/or the fix for the chainsaw recipe?
    I just figured that those wood gas cells are the best way to start the game once you have the centrifuge. I'm so rich on fuel, it's ridiculous and those Me-Cells are the best to run the generator and/or the steam boiler from railcraft :)

    Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!


    Hint: Click the Automation Chamber text to see how it looks :D

  • can i put this mod on started world? this generate the ores? thx

    You should really try something before posting. Of course it generates new ores. You don't need a new world you just need to explore further out and generate new chunks.

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • Anyways, will the latest version contain the Li-Battery recharging option and/or the fix for the chainsaw recipe?

    Yes, and i also fixed the electric Hoe.

    I just figured that those wood gas cells are the best way to start the game once you have the centrifuge. I'm so rich on fuel, it's ridiculous and those Me-Cells are the best to run the generator and/or the steam boiler from railcraft :)

    Try to produce Me-Cells with my electric Autocraftingtable. (to get one of the Tincells back)


    @Everyone: Get your Stopwatches out, i now start to port to 1.4.2 from scratch. :D

  • Yes, and i also fixed the electric Hoe.

    Try to produce Me-Cells with my electric Autocraftingtable. (to get one of the Tincells back)


    @Everyone: Get your Stopwatches out, i now start to port to 1.4.2 from scratch. :D


    Are we there yet!!!!!!!!!!!!!!!!

    /me goes to bed before he gets beaten by DaddyTech

    Check out Our Brand New GT New Horizons Server .:Here:.
    Check out Our Brand New GT New Horizons Let's Play Series .:Here:.

  • Are we there yet!!!

    Yes, we are.


    This is a BETA-BUILD:
    Oregeneration works fine. Some Rightclickactions of Items (Sonictron, Debugscanner, Dataorb) are broken.
    Some Items will no longer work after the next Update. I'm talking about: Dusts, Cells, Ingots, Circuitry and Gems. Basically all stupid Resource-ITEMS (not Blocks like the Ores). I recommend you, to not harvest Gems without Rockcutter or to macerate Bauxite, the Items they drop will no longer be valid in 2.00b.

  • Nice job greg, nice job!

    looking forward to the completed bug free version.

    right, time to get serious...
    i wil be offline for weeks and possibly months at an time. if you have anything to add to an post i made, and would like me to know. you are welcome to pm me, and i wil reply as soon as i am able to do so.

  • Nice job greg, nice job!

    looking forward to the completed bug free version.

    Most people know that Forge provides good compatiblity, BUT as i updated my MCP-Setup, guess what i got at normally used Functions: thousands of Errors due to changes. And now guess the Errorcount of ALL those Hacks i implemented: ZERO!!!


    Now i have to update IDN-Crops and my Infinitewater-Fix.

  • You put the version number in the zip file name!
    You broke the rule as you said you will never do that.
    Now you must ignore yourself :P
    Trolololo xD xD

    P.S. Where do I find IDN-Crops and what's it for?
    P.P.S I asked you that already but it would really be nice if you made a UU recipe for chrome dust, just like titanium but sideways recipe.

    Fusion Power Engineering Industries® Making Fusion™ Automation Chamber© is DONE!!!!!!!! HAYO!!!


    Hint: Click the Automation Chamber text to see how it looks :D

    Edited once, last by SteveofDoom (November 1, 2012 at 10:58 AM).

  • haha greg, im not much of an coder. i have 0 understanding of all that ;)

    just wondering when ur mod will be base code ic2...... :)

    right, time to get serious...
    i wil be offline for weeks and possibly months at an time. if you have anything to add to an post i made, and would like me to know. you are welcome to pm me, and i wil reply as soon as i am able to do so.

  • Hi, It's me again. New version is installed and problem changes only a little. Now when I start a new world - everything is fine, generation ends but at the end it gives me shutting down and this error.

    Display Spoiler


    Minecraft has stopped running because it encountered a problem; Unexpected error
    This error has been saved to C:\Users\Лесной рюкзак\AppData\Roaming\.minecraft\crash-reports\crash-2012-11-01_14.43.07-client.txt for your convenience. Please include a copy of this file if you report this crash to anyone.


    --- BEGIN ERROR REPORT 21ab3c11 --------
    Generated 01.11.12 14:43

    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (amd64) version 6.1
    - Java Version: 1.7.0_05, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    - Memory: 441714240 bytes (421 MB) / 724303872 bytes (690 MB) up to 1038876672 bytes (990 MB)
    - JVM Flags: 3 total; -Xincgc -Xms512m -Xmx1024m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 47 mods loaded, 47 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ModLoaderMp [mod_ModLoaderMp] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_4096 [mod_4096] ([1.3.2] Sikhstar97s 4096 IDs v1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Advanced_Alloys [Advanced Alloys] (Advanced Alloys beta v0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6b Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ArmorStatusHUD [ArmorStatusHUD] (ArmorStatusHUDv1.2(1.3.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    UniversalElectricity [Universal Electricity] (UniversalElectricity_v0.9.3.240.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AtomicScience [Atomic Science] (AtomicScience_v0.1.0.73.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BattleTowers [Battle Towers] (BattleTowers_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.2.31.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ChargingBench [Charging Bench] (ChargingBench-1.0.9-IC2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_DirectionHUD [DirectionHUD] (DirectionHUDv1.52(1.3.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2_CCD [IC2 Carocoal Dust] (IC2_Addon_CharCoalDust_v1.0_by_neocromicon.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ICBM [ICBM] (ICBM_v0.5.8.41.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IDN_Crops [IDN-Crops] (IdnCrops1.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Millenaire [MillГ©naire] (millenaire3.1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AdvancedSolarPanel [Advanced Solar Panels] (mod_AdvancedSolarPanels_3_1_0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    PortalGun [PortalGun] (portalgun1.3.2v2_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AS_Ruins [Ruins Spawning System] (Ruins 1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_SmartMoving [mod_SmartMoving] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_SmartRender [mod_SmartRender] (Smart Moving Client for ModLoader.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_StatusEffectHUD [StatusEffectHUD] (StatusEffectHUDv1.52(1.3.2).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Dispenser [TF2 Dispenser] (TF2_Dispenser_1.3.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Sentry [TF2 Sentry] (TF2_Sentry_1.3.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_TeamAddon [TF2 TeamAddon] (TF2_TeamAddon_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    pitman-87_TF2_Teleporter [TF2 Teleporter] (TF2_Teleporter_1.3.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    TwilightForest [The Twilight Forest] (twilightforest-1.11.10.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    UtilityChest [Utility Chest] (UtilityChest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    weaponmod [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_IDResolver [mod_IDResolver] (IDResolver_1.3.2_COREMOD_PRE2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (gregtechmod138a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - LWJGL: 2.4.2
    - OpenGL: GeForce GT 630M/PCIe/SSE2 GL version 4.2.0, NVIDIA Corporation
    - Is Modded: Definitely; 'forge,fml'
    - Type: Client
    - Texture Pack: Default
    - Profiler Position: N/A (disabled)
    - World MpServer Entities: 1 total; [atg['LD'/344, l='MpServer', x=252,50, y=69,24, z=244,50]]
    - World MpServer Players: 1 total; [atg['LD'/344, l='MpServer', x=252,50, y=69,24, z=244,50]]
    - World MpServer Chunk Stats: MultiplayerChunkCache: 0
    - Forced Entities: 1 total; [atg['LD'/344, l='MpServer', x=252,50, y=69,24, z=244,50]]
    - Retry Entities: 0 total; []


    what should I do? can it be by twilight forest conflict? or ruins?

  • second part of error log: sorry it was too big)))

    Display Spoiler

    java.lang.NullPointerException
    at si.w(ItemBlock.java:171)
    at codechicken.nei.api.ItemInfo.searchItems(ItemInfo.java:204)
    at codechicken.nei.api.ItemInfo.load(ItemInfo.java:69)
    at codechicken.nei.NEIClientConfig.loadConfig(NEIClientConfig.java:664)
    at codechicken.nei.NEIClientConfig.loadWorld(NEIClientConfig.java:285)
    at codechicken.nei.ClientPacketHandler.handleSMPCheck(ClientPacketHandler.java:121)
    at codechicken.nei.ClientPacketHandler.handlePacket(ClientPacketHandler.java:26)
    at codechicken.core.PacketCustom$ClientPacketHander.handle(PacketCustom.java:78)
    at codechicken.core.PacketCustom$CustomPacketHandler.onPacketData(PacketCustom.java:47)
    at cpw.mods.fml.common.network.NetworkRegistry.handlePacket(NetworkRegistry.java:249)
    at cpw.mods.fml.common.network.NetworkRegistry.handleCustomPacket(NetworkRegistry.java:239)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:78)
    at asv.a(NetClientHandler.java:1303)
    at ce.a(SourceFile:56)
    at ba.b(MemoryConnection.java:78)
    at net.minecraft.client.Minecraft.l(Minecraft.java:1810)
    at net.minecraft.client.Minecraft.J(Minecraft.java:845)
    at net.minecraft.client.Minecraft.run(Minecraft.java:775)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 92d441a4 ----------