[GregTech-6][1.7.10] Moved to Website

  • I thought so :(. Thats bad, I using multiparts.

    Today's amusing trivia is that this is the forum 200 000th post

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • i am using project red it is so fun mod to do
    so i am not gonna remove this
    but it's having problem with gregtech
    are you gonna fix this later?

    Likely cycle is in : [FMLMod:gregapi_post{GT6-MC1710}, Dummy Container (After) @804009130, FMLMod:ForgeMicroblock{}, Dummy Container (AfterAll) @626942150]
    [15:04:16] [Client thread/ERROR]: A dependency cycle was detected in the input mod set so an ordering cannot be determined
    [15:04:16] [Client thread/ERROR]: The first mod in the cycle is Dummy Container (After) @804009130
    [15:04:16] [Client thread/ERROR]: The mod cycle involves
    [15:04:16] [Client thread/ERROR]: FMLMod:gregapi_post{GT6-MC1710} : before: [], after: [gregapi, IC2, IC2NuclearControl, ForgeMicroblock, ComputerCraft, OpenComputers, Forestry, ImmersiveEngineering, UndergroundBiomes, PFAAGeologica, Thaumcraft, Railcraft, appliedenergistics2, ThermalFoundation, ThermalExpansion, chisel, TwilightForest, harvestcraft, AppleCore, enviromine, magicalcrops, BuildCraft|Transport, BuildCraft|Silicon, BuildCraft|Factory, BuildCraft|Energy, BuildCraft|Core, BuildCraft|Builders, Magneticraft, DragonAPI, ElectriCraft, ReactorCraft, RotaryCraft, GalacticraftCore, GalacticraftMars, GalacticraftPlanets, atum, ThermalExpansion|Transport, ThermalExpansion|Energy, ThermalExpansion|Factory, RedPowerCore, RedPowerBase, RedPowerMachine, RedPowerCompat, RedPowerWiring, RedPowerLogic, RedPowerLighting, RedPowerWorld, RedPowerControl]

    The post was edited 1 time, last by doswls1 ().

  • For anyone also having the load cycles problem, I forked FMP and removed the "after:*" mod loading dependency.
    I'm not sure if this will break existing microblock configurations, but this is for anyone who can't wait or needs FMP because of other mods.
    Build in Attachement, No warranties at all!

    Edit: It will prevent you from adding microblocks via the config file if those mods are loaded after FMP!
    nope, still works

    EDIT2: My Pull request got merged, Official FMP version ( now works too: http://files.minecraftforge.net/ForgeMultipart/

  • Kind of a minor exploit! Shovel heads have 0.888 units of material in them, while raw universal spades have a whole 1.000 units in them. If you craft a raw universal spade head from, say, a damascus steel shovel head found in a mineshaft, you get a free extra nugget of material out of it.

  • I have gregtech_1.7.10-6.01.06 at hard difficulty and I see hammer recipe in NEI (6 ingots and stick), but can't craft it by recipe. How to do first hammer?

    UPD: I can craft stone hammer, but can't craft copper/tin/lead, it's normal?

    The post was edited 3 times, last by Denai ().

  • I have the same problem Dekker had. :(

    It says:
    Forge Mod Loader has found a problem with your minecraft installation
    A mod sorting cycle was detected and loading cannot continue
    ...and more
    It mentions about the Buildcraft silicon, buildcraft factory, bc energy, bc core...

    It happened right after I updated my GT6 version to the newest version.
    I did check other mods' updates, and I am playing my customized mod pack in Curse(FTB).
    It works perfectly fine if I remove gregtech and play.
    I can't understand Gorilla's reply because of language, so.... ?(

    Edit: ultrasn0w's ForgeMultipart file made me happy again :)
    Thank you those who try to help me (I'm sorry that I didn't really see any other replys except Gorllia's)

    The post was edited 4 times, last by aerun ().