[GregTech-6][1.7.10] Moved to Website

  • Wait when did I fix that one?

    6.00.31:
    [FIXED] A shitload of Issues regarding Hit, Collision and Selection Boxes. MOJANG Y U NO FIX YOUR CHEST AND ANVIL COLLISION BOXES!?! I KNOW IT IS POSSIBLE!!!
    [FIXED] Lang File not generating properly, because of the pure existence of Books inside the Localisation.
    [FIXED] GT Books not being "Rightclick into Air" Openable.
    [FIXED] Another tiny Sync Problem on the PrefixBlocks.
    [FIXED] GT Dungeon Loot not being added at all.
    [FIXED] Engines not connecting to RF Conduits, due to not implementing the RF Interfaces. Added a Default Implementation in TileEntityBase1 in order to not have to worry about that anymore in the future.
    [DISABLED] NEI for my Recipe System, since there is no Machine using it.
    [CHANGED] The 3 Crushed Ore Items are now worth 11/9 of a Material Unit per default.
    [CHANGED] MOST METALS DO NOT SMELT ANYMORE IN ANY FURNACE!!! This is because I finished the Smelting System and the Molds.
    [ADDED] 0.25 large Nugget to have somethign that is worth 1/4th of a Unit and considered an Ingot Type of thing.
    [ADDED] Small Graphite Ores to the Worldgen, which are as rare as Diamond.
    [ADDED]
    A Functionality to my Metal Chests which enables them to generate Dungeon Loot inside once they are opened/broken the very first time.
    That way they generate the Loot in an always up to Date state (too bad the World doesn't generate them :P).
    Also added Debug Versions of those Chests to test Dungeon Loot without running around everywhere.
    Those Debug Chests require Debug 1 to be enabled for being visible in Creative/NEI.
    [ADDED]
    Material Dictionaries in Book Form.
    They can be crafted in survival by putting 4 Units of a Material around a writable Book, or you just grab them from creative, or collect them from Dungeons.
    They randomly spawn in Blacksmith Chests, Stronghold Libraries, Stronghold Corridors, Mineshafts and regular Dungeons.
    Bonus Chests can randomly spawn a very select few of those Books (with Information about starting Materials), as well as the Book of Alloys.
    If a Material Dictionary (or the Book of Alloys) goes over 50 Pages it gets a larger Book Icon and it also recycles into twice as much Paper and Aspects.
    Those Books do not update their Content when I change or add things, because they are Books for crying out loud.
    That is why there is a Timestamp on the Book itself with the Date and Time of the last Serverstart/reboot before its creation.
    Due to them being automatically generated I disabled Localisation for them, because it would not work properly.
    [ADDED]
    The highly anticipated Molds.
    In order to fill a Mold, place it horizontally "adjacent" to a Smelting Crucible and rightclick the Side of the top of the Mold at which the Crucible of your choice is next to.
    If you want to automatically empty it Hoppers and alike have to wait until the Temperature is up to 50 Degrees higher than the Environmental Temperature. If you do it manually you will get damaged.
    They can produce pretty much every Metal thing, as long as it has a simple shape. Sometimes a File is required to sharpen the Edges and things. If your Mold is a failure it will instead produce Nuggets, the amount of Nuggets depends on how many squares you chiseled out, any amount between 1 and 24 is possible (the all 25 variant is the Plate Recipe).

  • Quote


    [WIP] Base Code for something, that I am not going to mention, because a certain Bunny would hype too much about it.


    Oh come on Greg, I don't get hype over GregTech. I merely nag you to work on features which I want.
    I will be somewhat surprised if this isn't pipes since that is the only thing I recall nagging you significantly about lately.

  • Dead thread

    Only compared to what it used to be. There are substantially less people just viewing the thread than there used to be too though.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

    The post was edited 1 time, last by Chocohead ().

  • Ofcourse it is Pipes. At least I wrote the base Code for them. Now I just need a darn system for those Fluid Pipes, because it should be realistic and with no sloshing when applying enough Fluid. (Item Pipes will stay like they were in GT5, algorithm wise)

  • YUS PIIIIIIIIIIIIIPES!!! (yes that's comic sans ms, deal with it)

    Quote

    Java script, which happens to be the language in which minecraft is coded

  • The Pipes will slosh if you dont fill in enough Fluid, but a full pipe will transport almost instant (because a full pipe would just be skipped, if the fluid matches ofcourse). At least that is how it is planned.

  • I had an idea for the new pipes. If they are full of air, you could add a vent cover (if there will be a cover system again) which allows air to escape, allowing for sloshing to stop. right now the air just vanishes, ehich is not very realistic. maybe configurable pressure (via screwdriver). if the pressure if too high, it wont do anything, but if it is too low some fluid may escape and be lost.

  • WORKING pipes?

    Almost:

    At least I wrote the base Code for them.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Can't help but notice that rabbit is not a fluid.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • Aow, so cute :3


    Also, logistics cover for pipes ? No ? Ok I'm out :/
    ( would allow us to drop LP and AE )

  • Honestly with fluid pipes, the simpler the better. The sloshing mechanic was always messy and confusing to new players, and even once you learned it... well it still had issues. Personally, I think it would be more fun to work out how to pump the fluids through the pipes rather than than intricacies within the pipes themselves. Make the pipes dumb and the endpoints the real gameplay mechanic? I dunno, just an idea.