[GregTech-6][1.7.10] Moved to Website

  • Hey Greg i got another request.
    This one I think may be more reasonable.
    I play with Geostrata in my modpack, and I was thinking "wouldn't it be cool to be able to add the stones from this mod to the stone layers that GT spawns?"

    I think this wouldn't be too bad since biomes o' plenty limestone spawns as one of the layers and I'm sure there are others that I just haven't come across.
    So is there any way you could make it a config option or something to add "custom stone layers" so I could add these?

  • Hey Greg i got another request.
    This one I think may be more reasonable.
    I play with Geostrata in my modpack, and I was thinking "wouldn't it be cool to be able to add the stones from this mod to the stone layers that GT spawns?"

    I think this wouldn't be too bad since biomes o' plenty limestone spawns as one of the layers and I'm sure there are others that I just haven't come across.
    So is there any way you could make it a config option or something to add "custom stone layers" so I could add these?

    Isn't that one of Reikas Mods? Doesn't it only have "Stone" of different hardnesses ?

  • Isn't that one of Reikas Mods? Doesn't it only have "Stone" of different hardnesses ?

    Yes and it's a completely cosmetic mod. Which is why I think it would be best as a config option since implementing support for them by default would be weird. I just wanna be able to have them in my world so I can dig up a whole bunch of the pretty blocks and the layers can look nice~


    EDIT: Also bear pointed out that these stones wouldnt be able to spawn any ore in them which is a trade off I'm ok with. Up to you if you think it's a feature worth adding :)

  • Tungstate dust bathing in hydrochloric acid is incorrect (converts 1 lithium into 1 hydrogen). Fix it by doubling required hydrocholic acid (from 2 to 4) and outputted lithium chloride (also from 2 to 4).

  • Huh? So you made a burning box that is *vastly* ( possibly game breakingly ) more efficient and higher output but only can burn solid fuel? Who the hell is still using solid fuel late in the game? How many coke ovens would you need to be feeding from a forestry tree farm ( or 3 ) to keep up with the amount of charcoal you would need to burn in this thing to run a second tier large boiler? Why not just make a large burning box for the large boiler?

  • You forget Peat, also regular Coal and Stuff. The thing only works on specific Fuels, not "any and all Solid Fuels". And you cannot automate it before you get Tungsten.

  • You forget Peat, also regular Coal and Stuff. The thing only works on specific Fuels, not "any and all Solid Fuels". And you cannot automate it before you get Tungsten.

    You mean forestry peat? Is that much easier to produce with multifarms ( which I don't really like since they started using apaite as fuel instead of compost ) than wood/charcoal? I guess you don't have to coke it. I normally manually farm peat in the early game half as a fuel source and half as a way to turn useless sand into dirt to sift for some brown clay. I'm estimating that running the large boiler with these fluidized bed burners is going to eat like 40-50 charcoal per minute. Was peat 20% or 100% more energy than charcoal? I think it was only 20%, so that's still a crazy amount of peat. How much can a multifarm produce? Why only this super burning box for solid fuel, which is normally abandoned for liquid and gas by mid game?

  • You are aware that the Multifarms use Forestry Fertilizer and that there is a lot of Recipes for said Fertilizer that dont involve Apatite?

    Yes, but that is totally besides the point. Is it actually even possible to use these things for their intended purpose?