V2.77h (a new World Record for minor GT-Releases, HAYO!)
Added config to disable the craft of Enchantment Tables (Books from Dungeons, Villagers and Anvils are then the only way to enchant Stuff).
Added a few reverse Recipes for a lot of things. (even redstone Torches, with the TE-Sawmill)
Added chemical Recipe for Sulfric Acid
Fixed Liquid Transposer not recognizing some of my Cells, as I register other Mods Liquid Containers in postload (and since I load after TE, the Liquid Transposer has no way to see my registration). I add the Recipes manually now, to make sure everything works.
My Recipe Adders now use the Overwrite-Parameter of Thermal Expansions API, what means that you now have to update TE for my Recipes.
My Adv-Config has been improved in general, and is now pretty much Exception proof.
Changed the Quantum Chest Texture, to look more like the old Personal Safe (before the awesome Safe Model)
Scrapboxinator now just lets non-Scrapboxes go through
Added the MOST AWESOME SCRAPBOX DROP EVAR
It is Scrap, with a >60% Chance! (I needed to seriously nerf that mechanic a bit)
Fixed quite a few Bugs.
Now do i have to set the TE hacks to true to get the induction smelters output altered or is it by default true? (In version 2.77h obviously!)