[GregTech-6][1.7.10][Website][Patreon] Info, Support and Suggestions

  • hey greg, about developing addons, I've been working on an addon for a little while and had everything working for the most part for awhile


    however after breaking my setup ( not being very happy with how gradle arranges things I tried to see if I could change how it looked for things ) I decided to start over from a fresh install of everything however from that point on, even with a completely stock setup (as I had before) both the game and when attempting to build for a release it acts as though openmodscore ( a part of open mods lib ) is not loading despite it having worked just fine in previous installations


    spent a 3~4 days trying to sort out what the cause was and haven't found anything, and even changing things over to just having the mod included on it's own separately, it doesn't acknowledge that part being loaded, despite the other parts of the mod being loaded (tested by having duplicates)


    my only guess is it could involve one of code chicken's mods possibly getting an updated listing (can't confirm if the case or not, as the versions included by default by gradle are a version too outdated for gt to accept (and the base version gt requires is no longer listed)

    I'm expecting this will be a 'that is weird, works for me' kinda thing but I figure after spending so much time trying to figure it out, it was worth asking if you might have an idea what was up

  • What the hell? I just tried making Annealed copper for the first time, and was watching the temperature very carefully to get to 2800 without going over 2835, and I swear just as it was about to hit 2800, I was burned alive. This was in a Tantalum crucible with a dense invar fluid burning box and only one piece of copper in it. I was just about to add some more copper to make it less likely to overheat but if it even made it to 2800 there was no way it made it to 2835. Is there some trick I'm missing? I even managed to respawn and run back, which probably took a good 20-25 seconds and stop the burning box, and I found two bronze ingots and 5 bronze scrap in the crucible ( my very damaged bronze chestplate was apparently burned up ) .

  • What the hell? I just tried making Annealed copper for the first time, and was watching the temperature very carefully to get to 2800 without going over 2835, and I swear just as it was about to hit 2800, I was burned alive. This was in a Tantalum crucible with a dense invar fluid burning box and only one piece of copper in it. I was just about to add some more copper to make it less likely to overheat but if it even made it to 2800 there was no way it made it to 2835. Is there some trick I'm missing? I even managed to respawn and run back, which probably took a good 20-25 seconds and stop the burning box, and I found two bronze ingots and 5 bronze scrap in the crucible ( my very damaged bronze chestplate was apparently burned up ) .

    make sure to fill the crucible to slow down the rate of heating up, and then use a slow burning box


    I used a steel burning box, it takes a long time, however it is absolutely necessary pre-electric heater, any faster then you'll run into issues


    setup a dropper over the crucible to quickly drop in additional copper ingots to cool the crucible as it starts to get close to over heating, also make sure to have some blocks to keep it from landing outside of the crucible


    also make sure you have a wrench to break the burning box asap if things go wrong, the crucible will hold onto it's heat so at worst this makes you lose a few bits of fuel but you gain a lot of safety, if the tension gets to be too much, with your molds set to auto, as soon as they pour break the burning box though that is just to be extra cautious


    and last but not least make sure your molds can take the heat, I've made the mistake of grabbing similar looking molds and ending up with them blowing up in my face a couple of times.


    also a note if the crucible isn't completely filled and you use a invar burning box, yes chances are it'll explode in your face faster than you can react to it.


    pre electic heater go SLOW, especially with most sensitive materials.


    and there is no in between with annealed copper, doing just one of these things, you'll likely have it blow up in your face again


    do it the safe way before thinking you can cut corners


    edit: also if you REALLY want to, use a stronger burning box, then swap it out for a slow one as you get closer, though it's a little annoying you can do it.

  • Did you do all the things from the "Maven Usage Stuff" Part of https://gregtech.overminddl1.c…regtech_1.7.10/index.html ?


    Maybe you forgot something. Also, never ever break an install that is working, seriously, if it works, then keep it no matter how uncomfortable and shitty it is, simply because when setting it up again you will definitely forget one single step and get fucked over royally.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • I had no trouble making two batches of 4 annealed copper each when I tried again. Not sure what happened that first time. Was watching the temperature climb at a manageable rate... 2770.... 2780... 2790... boom, dead... what happened to 2800, 2810, and 2820? With 4 copper in it went slower and was no problem to time it to quench the burning box at right around 2810-2815 then pincer out the 4 ingots.


    The problem with switching to electric heater later is you lose the liquid fuel in the burning box already. I guess I could try the gas burning box with that trick of using the thermometer to emit redstone signal to instantly shut it off.

  • Yeah, it is always a wise thing to do larger Batches if you have to watch Temperature that closely. Especially if there is a slight Ping Lag, that makes your reaction time worse. Large Batches are a good way to make sure to not go over the limit, when you dont have the electric Stuff to work with.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • Also, never ever break an install that is working, seriously, if it works, then keep it no matter how uncomfortable and shitty it is

    This is good advice 95% of the time, not just for modding minecraft....

    I've lost track of the weeks I've lost to IDE, compiler, build-script, CMake, CVS, SVN, etc. issues.

    If it works, keep it. If you need something new, work on a copy you're happy to discard when it

    inevitably fails, then roll back to the working copy you kept. We like to imagine that software is

    mostly a case of RTFM, but in truth we're lousy at documentation, and the people who wrote

    the software we rely on were no better.


    What the hell? I just tried making Annealed copper for the first time, and was watching the temperature very carefully to get to 2800 without going over 2835

    The thermometer sensor display update frequency was lowered a while back, so the temperature

    is typically higher that reported. My strategy was originally to build a dedicated crucible just for

    annealed copper, but then I revised that down to making the surrounding blocks fire resistant and

    just wearing a Hazmat Suit - copper is cheap enough that boiling the odd crucible is no great loss.

  • Yea, the update frequency was reduced, but iirc, it still forces an update every 10 degrees, so I was watching and counting and felt like I had at least 3-5 seconds to react. I also play single player, so no network lag.

  • its a slight bit different but only slightly. The updates are every 20 server ticks (not tileentity ticks, so every sensor updates at the same tick when this happens to reduce FPS Lag) OR if the difference between before and after is 10 or larger.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • Did you do all the things from the "Maven Usage Stuff" Part of https://gregtech.overminddl1.c…regtech_1.7.10/index.html ?


    Maybe you forgot something. Also, never ever break an install that is working, seriously, if it works, then keep it no matter how uncomfortable and shitty it is, simply because when setting it up again you will definitely forget one single step and get fucked over royally.

    I had successfully set it up 3 times prior(and then proceeded to break them for similar reasons) and had taken notes (I've had bad experiences with forge's setup in the past so I've made a habbit out of it, though forge's setup wasn't this rigid )

    as for the maven bit, I have that all setup, I had backed up my successful build.gradle I had been using prior (never changed anything in it while trying to change the setup)

    my setup testing is as fallows


    1. is fresh setup of a forge 1614 (same as prior), and a build.gradle with standard gregtech maven(however set to 6.05.22) and dependencies (the usual decompile work space, eclipse, and refresh dependencies, though in a fresh setup not sure if that last step is needed but I've tested both due to running out of better ideas)


    2. manually updating chicken bone's 3 mods( lib, core and nei ) with the latest development versions listed on his site, I've been just overwriting the outdated version gradle opts to download with new ones renamed, this worked fine previously however if the files changed in the past week or so somehow might have issues.


    3. including randomcode.rar as a library


    4. running minecraft


    5. raging at the message saying no version of openmodscore is installed and is required (╯°□°)╯︵ ǝsdıןɔǝ



    also I gave up on the new setup after a few tries, but even without trying to change the setup, it still has the same problem

  • Gregorius, I have a funny suggestion for you! MC 1.12 is out and it's almost sure that it's going to be a plateau version of MC. And even if you don't update now to 1.12. I know that someday there will be a Gregtech 7 that will be for a future version of MC or maybe Gregtech will be a standalone game. SO my suggestion is that you regularly write on a page on the Gregtech website your ideas for the next major version of Gregtech.

  • 5. raging at the message saying no version of openmodscore is installed and is required (╯°□°)╯︵ ǝsdıןɔǝ

    Hrrm, does Openmods still exist even? I mean does its Maven Site still exist? Maybe it fails downloading from that Site...

    Gregorius, I have a funny suggestion for you! MC 1.12 is out and it's almost sure that it's going to be a plateau version of MC. And even if you don't update now to 1.12. I know that someday there will be a Gregtech 7 that will be for a future version of MC or maybe Gregtech will be a standalone game. SO my suggestion is that you regularly write on a page on the Gregtech website your ideas for the next major version of Gregtech.

    GT6 is pretty much the final official Version of GT, and I will stay on 1.7.10 as mentioned in the Q/A. And my Ideas are all on a bunch of txt Files (with backups) on my Computer and wont just be published on the Website for now.


    I will do my own game after I am pretty much done with GT6, but that will take one or two years still.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • Hrrm, does Openmods still exist even? I mean does its Maven Site still exist? Maybe it fails downloading from that Site...


    openmods is included as a part of the randomcode.jar you provided (which was working in previous setups) however given the steps mentioned, however it stopped acknowledging that it is loaded


    also a side note: openmodscore is a child mod of openmodslib( \openmods\core\ ), also they post dev versions on their curse page https://minecraft.curseforge.c…openmodslib/files/2280605 <- if you scroll down the the bottom they have a newest version, however using that version over the random code one doesn't fix it either


    however when placing the openmodslib (that is up to date) along side the random code version as a library, it complains that there are two copies of openmodslib (however the core doesn't load for either despite being a part of it) meaning it isn't a case of the library simply not loading


    "Gregorius, I have a funny suggestion for you! MC 1.12 is out and it's almost sure that it's going to be a plateau version of MC. And even if you don't update now to 1.12. I know that someday there will be a Gregtech 7 that will be for a future version of MC or maybe Gregtech will be a standalone game. SO my suggestion is that you regularly write on a page on the Gregtech website your ideas for the next major version of Gregtech."


    changes are by that point, like with techreborn, or gt5u, someone will be given permission to continue on where greg left off, which if you're looking for a later mc version of gregtech, tech reborn is gt3~4 essentially however they went off and did their own things, while gt5u is a similar case, but gt5

    though both are very different from the original, they are still very much a continuation

  • Oops yeah, confused OpenMods with OpenComputers. In which case, if it is part of the randomcode.jar it should DEFINITELY work.


    What exactly complains about it being missing? eclipse or gradle?


    Also, your old Setup did work with GT6 before, right? Not that you try to actually press the Run Button in eclipse, what is basically a Nope-Operation even for me (due to having the randomcode.jar and old ic2 Sourcecode, I cannot run GT6 in the Dev Environment myself)


    Setting up an Environment is really difficult to do. Next time you reset it, instead of deleting the old thing, just put the new thing into a different Folder.

    I don't say, your "insert whatever" is bad. I'm only showing ways for making it better.
    GregTech Website
    Patreon really helps me out. If you consider funding the development of GT, so I might be able to do it fulltime, why not?
    GregTech 6, the Main Thread, Bug Reports go here too.
    I'm also on #gt-dev on irc.esper.net, if you don't want to make a Forum account just to contact me.
    (I'm there almost every day, when I'm at my own computer. Yes you can drop bugs and suggestions there too)

  • So any word on why the MV electrolyzer won't process sodalite dust?


    On another topic... I'm having trouble figuring out what my next goal should be. I've got the MV electrolyzer, and the LV mixer, shreder, etc, including laser engraver. Is there anything else to do before going all out for the mass fab? I have an automatic crop harvester to keep me full of carrots to power the bio-ethanol fuel supply. Is there a better energy source before going nuclear? How should you set up a nuclear reactor in GT? Can you use the fluid reactor and somehow transfer the heat over to GT to turn into EU? Or just use the IC2 turbines to generate EU? Does GT finally give the mythical Lithium a use in the reactor?

  • Also, your old Setup did work with GT6 before, right? Not that you try to actually press the Run Button in eclipse, what is basically a Nope-Operation even for me (due to having the randomcode.jar and old ic2 Sourcecode, I cannot run GT6 in the Dev Environment myself)


    Setting up an Environment is really difficult to do. Next time you reset it, instead of deleting the old thing, just put the new thing into a different Folder.

    it was working from the run button, had been for a long time really,

    though it wasn't working for you? how do you usually go about it then? I've always tested using the typical running from eclipse.

  • On another topic... I'm having trouble figuring out what my next goal should be.

    Do you have all of the gateway technologies? (crystallization crucible, distillation tower,

    circuits, smelter, helium-neon, etc.)

    Do you have all of the by-product collection technologies? (magnetic, sulphuric acid,

    aqua regia, etc.)

    Is everything automated? Can you place several stacks of ore in one chest, go gardening

    for a bit, then return to find neat stacks of refined blocks of dust in another chest?

    Is everything in it's "final" position, fully plumbed, wired, etc.? Or do you often break

    one machine to place another on it's motor?

    Do you have a dedicated production line for materials you use in bulk? (construction

    foam, asphalt, stainless steel, rubber, etc.)

    Is it all housed in a suitably themed structure? Or is it all still in your first-night cave?

  • is there any way to make mass storage containers work with logistic pipe chassis? (polymorphic item sink is supposed to autosink with whatever is in the GUI, but possibly doesn't work because mass storage has no GUI? same issue with provider module.)



    Which Ores? All Ores should be supported by default.


    And the Hammering Recipes are not in NEI, but they have a Recipe List.

    before i test which ores aren't working, are the types of ores that can be crushed affected by which level of auto hammer i use? i've only been using the bronze auto hammer. so far i'm 100% certain lead and silver from thermal expansion don't work, and through the small amount of testing before posing this question, standard minecraft ores aren't working either (tested gold and diamond)


    also thank you for the hotfix for dual hotbars, haven't had a crash report since recent update :)