Not sure about the Sand, maybe it generated on actual Dirt, it is just supposed to ignore grass blocks when repalcing stuff.

[GregTech-6][1.7.10][Website][Patreon] Info, Support and Suggestions
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no. i mean scale of generation. i jjust dig up dirt to see how big pool is.
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Oh that, it can generate two "pools" next to each other. And each "pool" is 3x3 Chunks or 48x48 Blocks with rounded edges.
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Not sure about the Sand, maybe it generated on actual Dirt, it is just supposed to ignore grass blocks when repalcing stuff.
Maybe you should ignore dirt blocks too.
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Maybe you should ignore dirt blocks too.
its the whole purpose of it to repace Dirt blocks
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What about red sand to replace dirt.
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maybe u should tune down scale of generation? this one pool will give me arond 1.7k iron ingots after i process it
more than a double chest of magnetite and i don't need crusher/cleaning/calcium or babysitting limonite to make iron out of it.
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maybe u should tune down scale of generation? this one pool will give me arond 1.7k iron ingots after i process it
more than a double chest of magnetite and i don't need crusher/cleaning/calcium or babysitting limonite to make iron out of it.
How many Ore Blocks do you get from a Vein? I am very sure you get more Ore blocks than this Black Sand, and Black Sand is Rivers only so it CAN be hard to find.
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emm, why wooden sticks require 32 GU to cut them to short sticks, while logs and planks require only 16? bug?
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Wow Greg, how come your tool-torch-magnet feature is compatible with the mod Hardcore Torches?
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Wow Greg, how come your tool-torch-magnet feature is compatible with the mod Hardcore Torches?
aBlock instanceof BlockTorch
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https://www.patreon.com/posts/16240254 new Update, and Happy New Year! (again)
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Did you say that again
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Did you say that again
Yeah definitely on Shoutbox at least XD
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I could have sworn there was a recipe to use mud in a dryer to get distilled water and dirt, but it appears to be gone now. What's up?
On a related note, I was mining out the rest of this magnetite vein next to a swamp dirty pool and shoveled out some gravel while standing under a roof of dirt. Apparently that let some dirty water fall down in range of the dirt, turning it into mud, and since mud obeys gravity, it all caved in on my head and the lights instantly went out and I suffocated to death. Fun way to die.
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it all caved in on my head and the lights instantly went out and I suffocated to death. Fun way to die.
There is other ways to die too like dig directly straight down or drink too much purple drink.
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I could have sworn there was a recipe to use mud in a dryer to get distilled water and dirt, but it appears to be gone now. What's up?
Up is that you confused Swampwater ITSELF and Mud. You just need the Swampwater, no the Mud.
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Up is that you confused Swampwater ITSELF and Mud. You just need the Swampwater, no the Mud.
Yep.. just realized that.
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Greg, Happy New Year! Amazing that you still keep the progress up and running!
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Hi Greg
While generating a new world I decided to give your street worldgen a try and noticed a weird conflict with Realistic Terrain Generation: Whenever I enable street worldgen in the config no trees or decorations apart from those GregTech adds spawn. With this option disabled, I haven't noticed any problems...
Curious - any idea what could cause it? Otherwise keep up the good work