Support request : Wiring Solarpanels to a batbox
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Yes, the cables on the left have a total length of 5, while the cables on the right have a length of 4. The cables with the length of 5 have a resistance of 1.0, while the cables with a length of 4 have a resistance of 0.8 (rounded down to 0.0)
Solar panels output 1 Eu/tick. This is NOT combined with the other solar pannels, so the 5 cables always are enough to totally eat the 1Eu each tick. Reduce the cable length by one, or
QuoteChoice of Cables:
Currently, there are 4 different main types of cables, you can choose from. Cables have different attributes, namely conductivity and capacity:
Conductivity: Cables are not supra-conductors, if you run current along them, the energy transported with the current will diminish, the further it travels. Some cables can transmit energy further, others not. Conductivity is generally measured in "Loss per distance". F.e. 1EU/b means a current of 30EUt running along 5 blocks of this cabletype will loose 5EU while travelling, effectively only delivering 25 EUt to the end of the cable. 0.5EU/b is better, in this case you would only loose 2 EU per pulse (5 distance * 0.5EU/b = 2.5 EU ~= 2 EU (always rounded down)).
Capacity: Capacity is plainly the amount of EUt a cable can transport before it will overheat and melt, similar to machines exploding when supplied too much energy. Feeding a cable with capacity 64 anything past 64 EUt (examples: 65 EUt, 128 EUt, 9001EUt) will all cause the cable to melt in an instant.
Insulation: As well, the different cable types have an additional "value" called "Insulation". You can craft all cables without insulation. Some cables have special recipes, which allow you to craft them with Insulation, too. Otherwise, you can add insulation to cables by either using the InsulationCutter on placed cables, or crafting cables with rubber in your crafting window.
Insulated cables have a slightly better conductivity. Additionally, insulated cables are less likely to shock you (because, yes, HV on uninsulated cables can deliver lethal shocks to players nearby). Some cables cannot insulated, some cables can be insulated multiple times. Thus "Insulation" refers to the "amount of layers of insulation" you need to make a cable 100% safe, as well representing the maximum number of layers applyable.Copper Cables: Capacity 32EUt, Conductivity -0.2EU/b, Insulation 1 -> 6250 ppm loss/block
Gold Cables: Capacity 128EUt, Conductivity -0.4EU/b, Insulation 2 -> 3125 ppm loss/block
HV (Iron) Cables: Capacity 2048EUt, Conductivity -0.8EU/b, Insulation 3 -> 391 ppm loss/block
Glass Fibre: Capacity 512EUt, Conductivity -0.025EU/b, Insulation 0 -> 49 ppm loss/block -
1) Maybe the BatBox isnt in the right direction
2) Copper insulated cables lose 1 EU at every 5 cables. The thing is all the solar panels give of 1 EU/t and also at over 5 cables distance from the batbox. -
1) Maybe the BatBox isnt in the right direction
2) Copper insulated cables lose 1 EU at every 5 cables. The thing is all the solar panels give of 1 EU/t and also at over 5 cables distance from the batbox.0: You got Ninjaed
1: That wont matter, because he checked the box manually. If you were, say, unable to look at the power stored in a Batbox, that would be possible however.
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Thanks! Still used to IC1 switch cables. Since I found some 26 Diamonds in the giant cavesystem near my base I just replaced the five coppercables with glass fibre. It looks stylish and it works
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That setup is still pretty inefficient. You could cut out half of those cables. Check the solar panel thread in the Electrical Engineering subforum, it's possible to place the panels very compact now.
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Use the new tin cables. They shock you, but they're perfect for solars
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Use the new tin cables. They shock you, but they're perfect for solars
Actually, it seems like solars is the ONLY thing they are good for. They tolerate EU up to 3 EU/s, and have a resistance of 0.001 EU/block, which makes it possible to make them run for 1000 (!!) blocks before losing energy. That makes for some huge solar farms.
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Actually, it seems like solars is the ONLY thing they are good for. They tolerate EU up to 3 EU/s, and have a resistance of 0.001 EU/block, which makes it possible to make them run for 1000 (!!) blocks before losing energy. That makes for some huge solar farms.
Not exactly :), it means that every branch of ULC-Wire can only support 3 Solarpanels; you'd still need normal cable to lead it into the batbox/MFE.
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Energy impulses don't add, so it's fine to combine as many solar gens as you want with tin cables.
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Energy impulses don't add, so it's fine to combine as many solar gens as you want with tin cables.
Wtf tin cables?Holy fucking shit I love you.
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For great justice! It's true! Thanks for that, we learn something new everyday!
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but you can't pain those cables, and thus you can't create nice flat solar arrays ._.
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You possibly can if wire-planes don't cause huge lag anymore Yet to test this, though. I'm playing legit from now on
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It still causes lag, the fix is in the next release.