[Suggestion] Portable Crafting

  • Portable Crafting Item







    What my suggestion is you can make a hand held crafting device that has a 3 by 3 crafting grid like the Philosopher's Stone (From Equivalent Exchange). It would be able to craft items and would use some EU per craft. For example if it used 20 EU (this can be changed or dropped) per craft then making a stack of circuits would use 1280EU. If a recipe like copper wire made more than one item at a time it wouldn't use EU for each item only each craft e.g. the copper wire would only use 20 EU for the six wires. It would hold 40,000 EU and can be charged by a RE battery or in a Storage unit.







    It could be made like this:






    :Cable: :Batbox: :Cable:







    :Electronic Circuit: :Advanced Machine: :Electronic Circuit:







    :Refined Iron: :Refined Iron: :Refined Iron:








    So the recipe would be:





    2 copper cable, 1 batbox, 2 circuits, 1 machine block, 3 refined iron





    P.S The advanced machine block is only a machine block.




    (And sorry if the formating isn't great this is my first post).

  • Too little energy use, it shouldn't be charge and forget. Maybe it could have smaller internal storage, like tools too force using it together with BatPack. I think one RE battery for storage and 200 EU per craft would feel OK (50 crafts possible without charging/backpacks).


    Also why not just use EE. You don't have to use transmutation tablet and energy condensers, without them it really feels balanced. Even when making diamonds from wood (my setup -> forestry tree farm, 12 coke ovens, philosopher's stone, macerator, 2 compressors, flint from RC rock crusher, obsidian from RP pump in the Nether) making OP items is an achievement. Unfortunately in EE fun items (swiftwolf, mercurial eye, water/lava amulets, philosopher's stone) are together with game breaking ones (destruction catalysts, red katar, tablet, condenser, etc.).

  • Also why not just use EE. You don't have to use transmutation tablet and energy condensers, without them it really feels balanced. Even when making diamonds from wood (my setup -> forestry tree farm, 12 coke ovens, philosopher's stone, macerator, 2 compressors, flint from RC rock crusher, obsidian from RP pump in the Nether) making OP items is an achievement. Unfortunately in EE fun items (swiftwolf, mercurial eye, water/lava amulets, philosopher's stone) are together with game breaking ones (destruction catalysts, red katar, tablet, condenser, etc.).

    This is a ic2 suggestion, it's like you would say "why do we need a rechargeable mining drill if there is a mod that adds repairable pickaxes"

  • I don't think that mods should duplicate exactly each other functionality. Similar, but different is OK (tubes vs pipes), but this just doesn't feel like a part of IC. It could be made as a completely separate mini mod, or a part of other mod (maybe BC, in spirit of builder/architect table).