After some experimentation (and analysis of the stickied thread), I put together the following summary of the new reactor components. Enjoy!
Cells
(a=# adjacent cells/reflectors)
Basic - Output: 5eu/pulse - Pulses(p): 1+a - Base Heat(b): 4+(2*a)
Dual - Output: 10eu/pulse - Pulses(p): 2+a - Base Heat(b): 8+(4*(a+1))
Quad - Output: 20eu/pulse - Pulses(p): 3+a - Base Heat(b): 16+(8*(a+2))
Total Heat Per Second: b*p
Giving:
Basic Cell
0 Adjacent = 5 eu/t, 4 heat/second
1 Adjacent = 10 eu/t, 12 heat/second
2 Adjacent = 15 eu/t, 24 heat/second
3 Adjacent = 20 eu/t, 40 heat/second
4 Adjacent = 25 eu/t, 60 heat/second
Dual Cell
0 Adjacent = 20 eu/t, 24 heat/second
1 Adjacent = 30 eu/t, 48 heat/second
2 Adjacent = 40 eu/t, 80 heat/second
3 Adjacent = 50 eu/t, 120 heat/second
4 Adjacent = 60 eu/t, 168 heat/second
Quad Cell
0 Adjacent = 60 eu/t, 96 heat/second
1 Adjacent = 80 eu/t, 160 heat/second
2 Adjacent = 100 eu/t, 240 heat/second
3 Adjacent = 120 eu/t, 336 heat/second
4 Adjacent = 140 eu/t, 448 heat/second
Heat Exchangers
Basic - Store: 2500 - Core Transfer: 4 - Side Transfer: 12
Reactor - Store: 5000 - Core Transfer: 72 - Side Transfer: 0
Component - Store: 5000 - Core Transfer: 0 - Side Transfer: 36
Advanced - Store: 10000 - Core Transfer: 8 - Side Transfer: 24
Heat Vents
(Heat Storage: 1000)
Basic - Self Cooling: 6 - Reactor Transfer: 0
Reactor - Self Cooling: 5 - Reactor Transfer: 5
Overclocked - Self Cooling: 20 - Reactor Transfer: 36
Advanced - Self Cooling: 12 - Reactor Transfer: 0
Component - (special) Cools 4 on each adjacent
Reactor Plating
Basic - HullMax: +1000 - Blast Reduction: 5%
Heat-Capacity - HullMax: +2000 - Blast Reduction: 1%
Containment - HullMax: +500 - Blast Reduction: 10%
Neutron Reflectors
Basic - Pulses: 10k
Thick - Pulses: 40k
Condensators
RZH - Heat Absorbtion: 20000 - Refill Amount: 10000/redstone
LZH - Heat Absorbtion: 100000 - Refill Amount: 5000/redstone, 40000/lapis