2012-12-25 04:26:55 [WARNING] [IC2] EnergyNet.emitEnergyFrom: ic2.core.block.wiring.TileEntityTransformerLV@4409b956 is not added to the enet
Getting that about 1000 times a second is starting to cause some performance issues. What is the reason for it to still be in the client/server? It seems like if you have half a energy net loaded in chunks and half out it really starts to frack things up.