like i said i made it becouse i was bored
Sorry, I don't have much lapis or diamond or gold or NaK to waste on 1120 EU/t.
[Official] New Reactors design thread.
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http://www.talonfiremage.pwp.b…2vs8chro1uj6p7ytzeyssgwe8
Some reason it breeds the same with 1 Quad Plutonium or 4Also, anyone got any good ones for 32eu/t and 128eu/t
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A pair of quad thorium cells (or a 2x2 square of duals) will do 32 at efficiency 4. A 3x2 rectangle of quad thorium will do 128 at efficiency 5.33.
The second one currently takes 408 cooling in 1.4.7, which requires a fairly large reactor, but if Greg keeps the current values then 1.5.1 will bring that down to 326.4 which should let you cool it more cheaply.
Of course, using thorium means you'll likely also be generating plutonium on the side. Neither uranium nor plutonium will hit 32 or 128 exactly, since they scale of a base EU/t of 5 and 10 respectively. But you could use those for mass EU generation for your matter fab, where packet size doesn't matter.
P.S.: Wrong reactor planner link.
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Here, have some decent-efficiency reactors:
http://www.talonfiremage.pwp.b…0jtu8i2tplbhuhkcntxzu7kzk
http://www.talonfiremage.pwp.b…cm0obdf3fjr9qq72kx8l4obgg
http://www.talonfiremage.pwp.b…nu2sy79rzf3k5d2ce8r03knpc
And a few for GregTech:
Thorium: http://www.talonfiremage.pwp.b…ts5mh7e8p3w428xmixdcr6e4g
Plutonium: http://www.talonfiremage.pwp.b…ekbsj1cis9jfqh7r7n5lexnnk
Plutonium-Thorium: http://www.talonfiremage.pwp.b…3xo5xma1y9ixls6vkdwxw83k0 -
Here, have some decent-efficiency reactors:
http://www.talonfiremage.pwp.b…0jtu8i2tplbhuhkcntxzu7kzk
http://www.talonfiremage.pwp.b…cm0obdf3fjr9qq72kx8l4obgg
http://www.talonfiremage.pwp.b…nu2sy79rzf3k5d2ce8r03knpc
And a few for GregTech:
Thorium: http://www.talonfiremage.pwp.b…ts5mh7e8p3w428xmixdcr6e4g
Plutonium: http://www.talonfiremage.pwp.b…ekbsj1cis9jfqh7r7n5lexnnk
Plutonium-Thorium: http://www.talonfiremage.pwp.b…3xo5xma1y9ixls6vkdwxw83k0
Trolling? -
Anyone want cheap breeders?
http://www.talonfiremage.pwp.b…byer1faiv1keca6khnzmq531l
Efficiency:95.8%
Cost: 88 Iron, 493 Copper, 8 Bronze, 30 TinAnd for the truly cheap:
http://www.talonfiremage.pwp.b…fmvkfy7g9x0xj2p25gg0fj23eEfficiency: 92.6%
Cost: 76 Iron, 331 Copper, 2 Bronze, 27 Tinthey're cheap in terms of resources
not very fast though...
i calculated the heating cell costs in too -
I like the first one. It's only a little slower but noticably simpler and cheaper than the offering listed on page one of this thread. Nice job, this thread rarely sees actually valid suggestions instead of junk spam!
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Anyone want cheap breeders?
I love a good cheap breeder. I like your designs, but there is either a missing detail or the design did not consider an important factor.
These are not designed to be heat stable. Heat stable means retains heat while off, for that to be true, the heat generated by heating cells has to equal or preferably slightly exceed cooling. Both designs you posted will be cold as ice after half a cycle of not running. Cooling has to meet or exceed heat generated from uranium while running, which is 60 for the uranium surrounded by isotopes. As a result, heat generated by heating cells has to exceed a minimum of 60 for your basic efficient breeder isotope configuration, if you want a heat stable design. That's a minimum of 15 heating cells surrounded by 4 heat-able components. I haven't found a way to do that cheaply, maybe you can. Of course, not all breeders need to be heat stable.
So, going off the designs you actually posted, you slid the heat slider way up there, even though you are gonna have a cold or cooler start. You either need to slide the slider down to 0 heat starting to get an accurate representation of just starting it as is, or work out instructions on how to get the heat up to the slider, like what heat vents to pull, and how long you have to wait before inserting the vents and the fuel just before turning it on.
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I just though I'd post this maybe someone likes it:
It's a reactor capable of cooling 504 heat and can be run with any cells you have.
it was originally designed as a full Thorium reactor for high efficiency high output.
It can be run in either one of these 3 configurations:
Uranium:
http://www.talonfiremage.pwp.b…qxjtqqg9z0xmjg1sa6xq9bg8w
Thorium:
http://www.talonfiremage.pwp.b…xnundcqnk61zzs3bql60c7j0g
Plutonium:
http://www.talonfiremage.pwp.b…lfhp2r9k4boi701v1psvcphc0 -
I love a good cheap breeder. I like your designs, but there is either a missing detail or the design did not consider an important factor.
These are not designed to be heat stable. Heat stable means retains heat while off, for that to be true, the heat generated by heating cells has to equal or preferably slightly exceed cooling. Both designs you posted will be cold as ice after half a cycle of not running. Cooling has to meet or exceed heat generated from uranium while running, which is 60 for the uranium surrounded by isotopes. As a result, heat generated by heating cells has to exceed a minimum of 60 for your basic efficient breeder isotope configuration, if you want a heat stable design. That's a minimum of 15 heating cells surrounded by 4 heat-able components. I haven't found a way to do that cheaply, maybe you can. Of course, not all breeders need to be heat stable.
So, going off the designs you actually posted, you slid the heat slider way up there, even though you are gonna have a cold or cooler start. You either need to slide the slider down to 0 heat starting to get an accurate representation of just starting it as is, or work out instructions on how to get the heat up to the slider, like what heat vents to pull, and how long you have to wait before inserting the vents and the fuel just before turning it on.
Figured this might be a problem
I use the first one in my own world, so i have the thing worked out for a hot start
just pull out both the overclocked heat vents when not using, and voila, 16k heat.
i have BC emerald pipes pull them out at a certain damage value (7100 and 8100) so that if the reactor cools down from me not using it, the vents have two chances to be pulled out so the reactor stays hot.
Works most of the time.
Just out of curiosity, how does one make a breeder that heats when the vents are in? -
put either more lava cells in it or more components that take the heat form lava cells:
and if you improve the heat level. (1000 heat buffer zone)
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This is my own layout, I always use:
Mark I EA
Produces NO excess heat!
NO Cooldown!
Uses 4x Quad-Uranium CellsEfficiency: 4
Active/Effective: 320 EU/t
Generation time: Full Cycle
Cooldown time: None
Maximum Cycles: Infinite
Total EU: 64 MU -
This is my Breeder layout:
Mark II-1 Breeder EA+
Loads 4 depleted Uranium Cells with 1 full Uranium Cell.
Starting cold it takes 22 Minutes to load the 4 depleted cells.
Starting with working temperature of 39k heat it takes 12 minutes. -
I like the cooling system in your first one. The reactor stats are nothing special - you can get the same EU/t and efficiency with less cost and effort. But I've never seen that particular approach to keeping the edge vents from overloading. Pretty neat.
Regarding your breeder, that can be done a lot better. Check the second post in this thread for examples.
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cost optmization of the reactor:
http://www.talonfiremage.pwp.b…i2yehv28advmm6wk352xmnjeothe reactor planner of your breeder isnt set to display every detail of this reactor.
new settings:
http://www.talonfiremage.pwp.b…c6qye1qk42wk21sta5ebber5sbut this reactor would be a bit better:
http://www.talonfiremage.pwp.b…x0bui23fwsgbd95jet3ahixe0 -
By the way, I've discovered that I've been analyzing hybrid reactor performance wrong all this time. That's why I would like people to question and doublecheck my methodology >__>
While I go and redo all the tables, I discovered an unexpected side effect of the 1.5.1 version of plutonium and its doublepulse mechanics... basically, you can no longer use efficiency to compare plutonium-based hybrid reactors to each other. Here's an example:
Take a single plutonium cell surrounded by single thorium cells. The plutonium will be at efficiency 9 and the thorium at efficiency 2. The reactor generates 26.5 million total EU at 53 EU/t with a cell value of 4.5, for an overall efficiency of 5.889.
Now take a single thorium cell away and replace it with a dual thorium cell. If you do this in the reactor planner right now, the overall efficiency goes up - which is logical, as you are removing one efficiency 2 cell and adding two efficiency 3 cells, while all other components stay at the efficiency they were before. Clearly it is a more efficient reactor. However, after dividing the 28.5m output by the cell valoue of 5, you get efficiency 5.7... which is less than what the other reactor had. And this is not a hybrid scaling effect, mind you... there are no more hybrid scaling effects.
No, what happens is that you are seeing a mixture of the normal scaling (of thorium) and the double scaling (of plutonium). And when you add more thorium cells, the mixture gets shifted towards the normal scaling side. The unfortunate result is that the efficiency of the first sample reactor and that of the second one are no longer directly comparable. The second one has better real efficiency, but the first one generates a higher number because that number is more strongly influenced by plutonium's double scaling.
I'm not quite sure how to handle this yet... hybrid reactors might potentially require an efficiency rating for each individual fuel type from now on.
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cost optmization of the reactor:
http://www.talonfiremage.pwp.b…i2yehv28advmm6wk352xmnjeothe reactor planner of your breeder isnt set to display every detail of this reactor.
new settings:
http://www.talonfiremage.pwp.b…c6qye1qk42wk21sta5ebber5sbut this reactor would be a bit better:
http://www.talonfiremage.pwp.b…x0bui23fwsgbd95jet3ahixe0Thanks for the optimizations
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I made a high-EU gregtech reactor:
http://www.talonfiremage.pwp.b…3c7k3k8n10m5e2s3au4h5m2o0
Is it practical?
EDIT: Higher-EU gregtech reactor: http://www.talonfiremage.pwp.b…wscxssqf7i1ouo7gt3nw96k1s
EDIT 2: Lower-EU All-Radioactive Metals reactor: http://www.talonfiremage.pwp.b…oincpsvef59qg0rw1i97ue60w -
nope none of them is a somthinge someone should use.
THIS is a guide on how to NOT post useless reactors.
1. look at the first page of this thread, go through the designs,
2.read the second post of this thread: HAYO CORP: Nuclear Power (FREE: Reactor Blueprints)
3.look at some more examples of reactors,
4.play ic2 and think what you REALY want from a reactor
5. ???
6. then invent some own reactors.---> PROFIT!!!
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I made a high-EU gregtech reactor:
http://www.talonfiremage.pwp.b…3c7k3k8n10m5e2s3au4h5m2o0
Is it practical?
EDIT: Higher-EU gregtech reactor: http://www.talonfiremage.pwp.b…wscxssqf7i1ouo7gt3nw96k1s
EDIT 2: Lower-EU All-Radioactive Metals reactor: http://www.talonfiremage.pwp.b…oincpsvef59qg0rw1i97ue60wCan't tell if trolling, but those reactors are horrendous and should never be put into operation.