I think that there should be an expansion to the already awesome boozeception mechanic in Industrialcraft2 that allows players to be able to make cigars or cigarettes out of any ingredients that can be acquired from crossbreeding crops and can be grown like tobacco and other stuff like that. Like beer from boozeception, these cigars and cigarettes can be crafted using paper as well as the ingredients and can give any sort of helpful buffs like mining speed and jump boost depending on the ingredients and the ratio of ingredients used. However, for balance, I think that players should make these a certain way and only smoke these in moderation and to keep them fresh by storing them in a new block called a humidor to get the good effects out of them. Use them too much at a time, make a bad batch of cigars or cigarettes, or let them spoil, and they will give some really nasty debuffs like poison, nausea, or worse, the wither effect.
Cigarception add-on for Boozeception
- FastTquick
- Closed
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I have a strong dislike towards fags and cigars and will most likely not add such a thing to IC².
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I read the title as "Ciderception"
Cider would be cool though. -
I read the title as "Ciderception"
Cider would be cool though.Yea, Cider would be cool.
What about a whole array of new drinks? Wisky, Vodka, Gin. I mean, we have potatoes and wheat. WE could mix in carrots (tough unrealistic), and we would have access to a lot of new drinks and combo's.
Tough i still think beer needs to be buffed. Speed for 10 seconds is just... useless.
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Tough i still think beer needs to be buffed. Speed for 10 seconds is just... useless.
It should be at least 10 minutes to make it worth producing.
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And we (at least I ^^) definitely need to generate alcohol with BoozeCeption system to burn it (I mean, in an efficient way, it wouldn't worth wasting tin + time for something that woul'nt generate more than 5000 EU)
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And we (at least I ^^) definitely need to generate alcohol with BoozeCeption system to burn it (I mean, in an efficient way, it wouldn't worth wasting tin + time for something that woul'nt generate more than 5000 EU)
I'd rather have sugar cane + fermentation and distillery = alcohol (fuel) -> generator.
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I'd rather have sugar cane + fermentation and distillery = alcohol (fuel) -> generator.
That was the thing I was thinking of, so why "I'd rather" ?
Some MultiBlock structures for boozeception would be cool (GT ? ), but that's kind of denied for IC² ... I want to industrialize boozeception! -
Making Rum Burnable would be enough.
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It should rather give you lung cancer than helpful buffs.
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funny how suggestions can go from "make cigars" to "make alcohol flammible"
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funny how suggestions can go from "make cigars" to "make alcohol flammible"
It can be even worse... I can't remember very well, but it went MUCH more offtopic than this, even some non-sense appeared.
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funny how suggestions can go from "make cigars" to "make alcohol flammible"
Would you prefer "make cigars explosive" ?
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Would you prefer "make cigars explosive" ?
"make tabacco burnable for lots of EU or extract gunpowder from it"
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Extract the Nicotine and inject it into your face.
Much less chance of cancer.
*trollface* -
Maybe, we could even mix drinks, like vodka, wisky or booze in MC . Great chance to increase the buffs. Great chance to increase the penalties.
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Oh, and when you smoke, this big-ass "SMOKING IS BAD FOR YOUR HEALTH" sign pops up and covers up 90% of your screen, for 20 seconds.
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Oh, and when you smoke, this big-ass "SMOKING IS BAD FOR YOUR HEALTH" sign pops up and covers up 90% of your screen, for 20 seconds.
Only 90%?
It should close MC and redirect you to a Anti-smoking site. -
Only 90%?
It should close MC and redirect you to a Anti-smoking site.Sorry, I had to say it: that was kind of useless. (I mean the post).
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IMO, lock this tread. Open a new one if we are to keep discussing booze and e.t.c