Cigarception add-on for Boozeception

  • I think that there should be an expansion to the already awesome boozeception mechanic in Industrialcraft2 that allows players to be able to make cigars or cigarettes out of any ingredients that can be acquired from crossbreeding crops and can be grown like tobacco and other stuff like that. Like beer from boozeception, these cigars and cigarettes can be crafted using paper as well as the ingredients and can give any sort of helpful buffs like mining speed and jump boost depending on the ingredients and the ratio of ingredients used. However, for balance, I think that players should make these a certain way and only smoke these in moderation and to keep them fresh by storing them in a new block called a humidor to get the good effects out of them. Use them too much at a time, make a bad batch of cigars or cigarettes, or let them spoil, and they will give some really nasty debuffs like poison, nausea, or worse, the wither effect.

  • I read the title as "Ciderception" :P
    Cider would be cool though.

    Yea, Cider would be cool.


    What about a whole array of new drinks? Wisky, Vodka, Gin. I mean, we have potatoes and wheat. WE could mix in carrots (tough unrealistic), and we would have access to a lot of new drinks and combo's.


    Tough i still think beer needs to be buffed. Speed for 10 seconds is just... useless.

    The Viper will hide in the shadows... unseen... unheard... and when you least expect, she strikes.

  • And we (at least I ^^) definitely need to generate alcohol with BoozeCeption system to burn it :D (I mean, in an efficient way, it wouldn't worth wasting tin + time for something that woul'nt generate more than 5000 EU)


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • And we (at least I ^^) definitely need to generate alcohol with BoozeCeption system to burn it :D (I mean, in an efficient way, it wouldn't worth wasting tin + time for something that woul'nt generate more than 5000 EU)

    I'd rather have sugar cane + fermentation and distillery = alcohol (fuel) -> generator.

  • I'd rather have sugar cane + fermentation and distillery = alcohol (fuel) -> generator.

    That was the thing I was thinking of, so why "I'd rather" ? ^^
    Some MultiBlock structures for boozeception would be cool (GT ? :) ), but that's kind of denied for IC² ... I want to industrialize boozeception! ^^


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • Maybe, we could even mix drinks, like vodka, wisky or booze in MC :D . Great chance to increase the buffs. Great chance to increase the penalties.

    The Viper will hide in the shadows... unseen... unheard... and when you least expect, she strikes.

  • Oh, and when you smoke, this big-ass "SMOKING IS BAD FOR YOUR HEALTH" sign pops up and covers up 90% of your screen, for 20 seconds.

  • Oh, and when you smoke, this big-ass "SMOKING IS BAD FOR YOUR HEALTH" sign pops up and covers up 90% of your screen, for 20 seconds.

    Only 90%?
    It should close MC and redirect you to a Anti-smoking site.

  • IMO, lock this tread. Open a new one if we are to keep discussing booze and e.t.c

    The Viper will hide in the shadows... unseen... unheard... and when you least expect, she strikes.