So would the chemical separator have all the recipes of the industrial electrolyzer and industrial centrifuge, and then more recipes specific to itself, or would it just have recipes specific to itself, or would it be like a tier above the industrial electrolyzer/centrifuge so similar recipes but different products
(think sticky resin, some output in a furnace, better output in an extractor, significantly better in a industrial centrifuge...)
[GT-Suggestions] I still look at this Thread when I got out of Ideas for new things, yes really I do that. Even though I don't edit this Post anymore.
- GregoriusT
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So would the chemical separator have all the recipes of the industrial electrolyzer and industrial centrifuge, and then more recipes specific to itself, or would it just have recipes specific to itself, or would it be like a tier above the industrial electrolyzer/centrifuge so similar recipes but different products
(think sticky resin, some output in a furnace, better output in an extractor, significantly better in a industrial centrifuge...)
It would have the recipes of the Ind. Electrolyzer/Centrifuge, maybe some more efficiency where applicable (like Rubber extraction), and recipes of its own. -
Quoted from "SpwnX"
Quoted from "AELBroz"
I have been getting up to date on MFFS and it has gotten some SERIOUS updates. I am so happy for that mod. One of the changes is is that it removes Monazit Ore. That means we have no Monazite/Monazit Ore available for Thorium extraction. That also means that if you add it, you have no competition. What do you think of my suggestion, you didn't say anything? Was it bad?
Then we should just add a "highly radioactive ore", when macerated gives uranium (5 dusts) and when grind gives uranium (6 dusts), thorium (4 dusts) and plutonium (2 dusts).
While in inventory it gives you wither I for 30s.To keep you safe from radiation you must use a lead box (tool box + 8 lead), has 27 slots, able to carry any radioactive thing (including UE ones).
Also, greg you could make uranium/thorium/plutonium stuff radioactive giving wither II/I/III respectively.
Thorium is Harmless, Uranium should just give you hunger, and you can eat more plutonium then Pure Caffiene before dying, perhaps this:
Thorium = Hunger 1
Uranium = Hunger 5 >
Plutonium = Hunger 5 + Wither 1Plutonium should be MUCH worse that it currently is. (see first Paragraph: http://en.wikipedia.org/wiki/Plutonium) maybe what it is in your inventory and not in a lead box, it would spontaneously degenerate into unstable plutonium, which burns the player, gives wither 4, (insert many other bad potion effects) ignite blocks around the player and gives the player indefinite extreme poison (Pu can be as toxic as nerve agents) which inflicts many points of damage very quickly (also the Pu is still absorbed int the body through the skin, but also it in atmosphere it flakes off, and can be inhaled (maybe ignored if waring HAZMAT)
Also what if stack size is reduced for radioactive elements to more accurately reflect its critical mass (you would not want to hold 64 ingots of Pu cast into a solid form (=spontaneous fission))
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Suggestion: 3D Printer and 3D scanner
(this might be similar to the proposed and accepted CNC mill, but i could not find that suggestion)
3D scanner would scan items into a data storage device (maybe a blueprint?) this could then be put into the 3D printer, which would craft i from its base items (take for example a lapotron crystal, you scan it to figure out that it takes lapis, sapphires (note, uses cheapest recipe, but not configurable by player) and electric circuits. however, it then records that electric circuits require refined iron, red stone and copper cables. cables require copper and rubber. basically this is all input to the blueprint.
the printer is probably a single block, very high tier, requires lots of EU, but not an excruciating amount of time. also you can add nozzles as upgrades, three max (comes with one by default) when it begins to print the lapotron crystal, it starts by printing as many copper cable recipes as it needs, and because this recipe requires two items, it can use a max of 2 nozzles for top efficiency for that recipe. when it has all the cables it begins by assembling the circuits, which require 3 ingredients, so i can use 3 nozzles for top efficiency. then, it uses those circuits for finial assembly of the crystal, again using 3 nozzles (nozzle upgrades are non removable) (if one wants to make 1 lapo, then one must insert all the ingredients for the entire thing at the beginning, and these ingredients disappear. it is impossible to recover the mid step items from the machine, ie you cannot extract the circuits while it is making a lapo.) (for those that used tekkit awhile ago, this machine is designed to do a similar thing to the crafting bench Mk III)
However, this machine would not be able to create any item that required items that were not "created by addition" ie it could use iron if an iron block was used, but if you wanted to make a wooden tool it would be impossible without inputting sticks and planks, because you "break" logs into planks, and planks into sticks
Maybe the CNC mill could act in a similar way, but could only break things down, ie be a really high tier way of making planks from logs, or maybe it could be a kind of "uncrafting table"
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SegFaulter Perhaps that reactor can be an "after fusion reactor" machine (with the other machines I've suggested) and make getting chrome easier something that comes after you make the reactor.
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So I hear you are adding pollution? Good, let's expand that:
- All fuel burning machines (including vanilla furnaces) will output pollution into the atmosphere. It will linger on the highest point possible (blocks block pollution, but it does move) until it gets to the highest point (254) where it gets added to a local "smog" counter and a global "greenhouse" counter
- Pollution can move, but it does so slowly.
- Pollution can "collect" where if it gets too low, you will start to asphyxiate (unless you have a gas mask)
- Special pipes can move pollution preventing it from collecting in your home.
- Radiation adds to a local "fallout" count and a global "bluehouse" counter
- Radiation is produced from exploding nukes, improperly-contained nuclear reactors, and whatever other modders choose to put into an API. Unlike pollution, these immediately get added to the counter.
Pollution does have other drawbacks though:
- Special tools can measure all of the counters.
- The smog counters go down naturally.
- Foliage in loaded chunks adds to the reduction by a very small amount.
- A very advanced GregTech machine can directly remove it.
- A "Smog Filter" can be placed. Pollution piped into it will be "filtered" reducing the amount of pollution that gets into the atmosphere, and into the Smog Counters.
- Having too much smog can cause two events.
- Local "Acid Rain" will cause acid rain around the immediate area. This will infertilize farmland, destroy crops, and destroy grass. It can also damage mobs if they aren't wearing armor.
- Global "Global Warming" will cause heat and humidity to skyrocket globally, making things like Apiculture and Agriculture harder. In addition, it may cause sealevels to rise as ice melts.
- Radiation counters can also go down, but at a much slower rate.
- Only a different GregTech advanced machine can directly remove radiation.
- Properly containing nuclear reactors, preventing them from overloading, and not using nuclear explosives can prevent radiation.
- Local "Fallout" will cause nearby areas to have radiation effects.
- Global "Nuclear Winter" will cause heat and humidity to plummet globally, making things like Apiculter and Agriculture harder. In addition, it may cause sealevels to fall as water freezes.
- Both global events reduce the amount of sunlight reaching the earth, slowing down crop growing. If it gets bad enough, mobs can even spawn.
- Although you could control Global Warming with Nuclear Winters, it will still block the sun, potentially causing undesirable effects.
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If you had read the post rather than googling ''Crocoite'', you would have gotten the point that it is not at all OP. It can not be processed properly without a Very advanced machine, that uses a Very high amount of Energy, produced by a few Fusion reactors or two hundred million DDoS Fission Reactors. It could also be used as a Dye, if not used for Chrome production. Also, I thought it would be nice, as a kind of ''reward'' to the player for Defeating the Enderdragon, getting Jetpacks and a Rockcutter, combating Endermen/avoiding them intelligently, building a Fusion Reactor, and all of the other things that must be done to get to that point, because once the player has gotten all of that, their reward is nothing but a lot of EU and a handfull of Iridium nuggets.
So I hear you are adding pollution? Good, let's expand that:All fuel burning machines (including vanilla furnaces) will output pollution into the atmosphere. It will linger on the highest point possible (blocks block pollution, but it does move) until it gets to the highest point (254) where it gets added to a local "smog" counter and a global "greenhouse" counterPollution can move, but it does so slowly.Pollution can "collect" where if it gets too low, you will start to asphyxiate (unless you have a gas mask)Special pipes can move pollution preventing it from collecting in your home.Radiation adds to a local "fallout" count and a global "bluehouse" counterRadiation is produced from exploding nukes, improperly-contained nuclear reactors, and whatever other modders choose to put into an API. Unlike pollution, these immediately get added to the counter.
Pollution does have other drawbacks though:
Special tools can measure all of the counters.The smog counters go down naturally.Foliage in loaded chunks adds to the reduction by a very small amount.A very advanced GregTech machine can directly remove it.A "Smog Filter" can be placed. Pollution piped into it will be "filtered" reducing the amount of pollution that gets into the atmosphere, and into the Smog Counters.Having too much smog can cause two events.Local "Acid Rain" will cause acid rain around the immediate area. This will infertilize farmland, destroy crops, and destroy grass. It can also damage mobs if they aren't wearing armor.Global "Global Warming" will cause heat and humidity to skyrocket globally, making things like Apiculture and Agriculture harder. In addition, it may cause sealevels to rise as ice melts.Radiation counters can also go down, but at a much slower rate.Only a different GregTech advanced machine can directly remove radiation.Properly containing nuclear reactors, preventing them from overloading, and not using nuclear explosives can prevent radiation.Local "Fallout" will cause nearby areas to have radiation effects.Global "Nuclear Winter" will cause heat and humidity to plummet globally, making things like Apiculter and Agriculture harder. In addition, it may cause sealevels to fall as water freezes.Both global events reduce the amount of sunlight reaching the earth, slowing down crop growing. If it gets bad enough, mobs can even spawn.Although you could control Global Warming with Nuclear Winters, it will still block the sun, potentially causing undesirable effects.
We need this. Now.
Only thing is, Radiation should probably only be something that slowly kills plants/animals in a region, and Fallout should be like you said, but only caused by the use of Nuclear Weapons or after a Nuclear Reactor explodes without proper containment.
There could also be 2 types of fallout; Conventional and Nuclear. Nuclear is as described by you/before. Conventional is just that, but without any radiation at all. It would be the effect of using high-explosives like a MOAB or a mountain of Superdense C4 blocks.
Speaking of C4, could you add ''C4'' as a material, that can be either used like Dynamite sticks, or placed as blocks and given an electric current to explode in a massive chain reaction? Of course, no explosives would set it off, only an electric current would.
Maybe, Hammers could be used to ''punch'' TNT/ITNT, to make it explode instantly, aswell, taking a pretty size-able chunk of the Durability from the hammer.
And about Hammers, could you add a hammer, made with 6 Iridium Plates (expensive kind) and 1 Tungstensteel rod, in an Assembling Machine, that has Infinite durability? It would also deal999916 damage to any mob/player hit with it, as a bonus. That would be nice. -
Greg, what about adding an alternative assembling machine recipe for Advanced Circuit Parts, which uses nether quartz instead of lapis.
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To keep you safe from radiation you must use a lead box (tool box + 8 lead), has 27 slots, able to carry any radioactive thing (including UE ones).
Also, greg you could make uranium/thorium/plutonium stuff radioactive giving wither II/I/III respectively.
Thorium is Harmless, Uranium should just give you hunger, and you can eat more plutonium then Pure Caffiene before dying, perhaps this:
Thorium = Hunger 1
Uranium = Hunger 5 >
Plutonium = Hunger 5 + Wither 1
Thorium is infact (almost) harmless. You could carry a lump of it in your pocket, in real-life, and it would not harm you much at all from radiation, if at all. The radiation may give you cancer, say, after a few centuries orso of constant exposure - but the radiation is not nearly as bad as the radiation given off by Microwave Ovens, Plutonium, the Nazi ''Bell'' device, Flerovium, Microwave Ovens, cell phones, the Sun, Nuclear Waste dumps, Microwave Ovens, et cetera...
By the way, Microwave ovens In Real-Life have a small amount of Thorium in them, for the Magnetron to work. Could the crafting recipe for Microwave Ovens be changed to require a lump of Thorium?Greg, what about adding an alternative assembling machine recipe for Advanced Circuit Parts, which uses nether quartz instead of lapis.
But Lapis Lazuli is a Current-storing ''Capacitor'' material, required for the circuit to operate; without it, the Advanced Circuit could not store energy/values and could not work/process data. Instead, I think that Quartz could be combined with a Circuit and something else, to make a Clock, instead of the magic Gold-and-Redstone recipe we have currently. Or it could be used for basic devices that need to calculate time. (but for more advanced machines/devices, a more advanced ''atomic''-clock-device should/could be used, for the better accuracy required for such high-tech applications...) -
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Which is precisely why I said to EXPAND it. Having pollution only come out of multiblock machines (and only a limited amount of those machines!) is not exactly very complex. If all the fuel burning machines produced pollution, and it had negative effects, then it would actually be kind of fun.
Especially in Multiplayer!
C4: Not very useful. Why would you put in electricity infrastructure just to blow it up?
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(Could you stop with those annoying smilies? Along with your strange text formatting, I can barely read your posts.)
Green-gens don't produce that much power. Unless you count the Nuclear reactors of course. Plus they are expensive. You are much better off with fuel burning generators.
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