Suggestion:
Make Carbon Rotors have 125% output so there's actually a reason to use something that's not iridium.
 
															
		[ADDON] [1.7.2] CompactWindmills
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			- Official Post
 Suggestion: 
 Make Carbon Rotors have 125% output so there's actually a reason to use something that's not iridium.
 Just: no!
 Iridium became relatively expensive (in my opinion), so nope, won't do that.
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			I find a problem with russian translation - all words displayed hieroglyphs (language file wasn't in Unicode). I fix this  
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			Does this windmills have constant eu generation? 
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			- Official Post
 Yes, given they are in a proper height. 
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			When I destroy the Windmill, I get an Axe and the windmills aren´t show in NEI. What is the Problem? 
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			- Official Post
 When I destroy the Windmill, I get an Axe and the windmills aren´t show in NEI. What is the Problem? What versions are you running? 
 Can I have the log file?
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			- Official Post
 An axe? That sounds to be an Item ID conflict for me. 
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			I have fix the problem. The forge version 1033 was buggy  Now I have no problems. Now I have no problems.
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			Have a bug in SSP with carbon rotors (maybe with others too). When i restart my world, their durability refresh, so it's like they have infinite durability. 
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			- Official Post
 Have a bug in SSP with carbon rotors (maybe with others too). When i restart my world, their durability refresh, so it's like they have infinite durability. Are you sure, it's when you restart the world? 
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			Yes. 
 Tested with Alloy Rotor, the same problem.
 Before - 4h 30min, quit the world, re-enter to it, rotors are like new, with 6h.P.S. Version 1.0.3.0. Added: 
 Seems this bug works not every time. Restarded my world with 5h52m rotor and it didn't refresh.PSS. And maybe you will buff Alloy Rotor? Advanced Alloy is pretty expensive, and 8 of it just for 6 hours? meh... =)) 
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			- Official Post
 Yes. 
 Tested with Alloy Rotor, the same problem.
 Before - 4h 30min, quit the world, re-enter to it, rotors are like new, with 6h.P.S. Version 1.0.3.0. Added: 
 Seems this bug works not every time. Restarded my world with 5h52m rotor and it didn't refresh.PSS. And maybe you will buff Alloy Rotor? Advanced Alloy is pretty expensive, and 8 of it just for 6 hours? meh... =)) OK, thaonks for that information about the bug. 
 In my opinion the alloy rotors are pretty balanced the way they are. If i make them last longer, people will yell at me that they're too overpowered.
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			- Official Post
 Since what windmills use are "rotors", is there any possibility of compatibility with Railcraft steel rotor and GregTech (bronze/magnalium/steel/tungstensteel/carbon) rotors? 
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			I made a thing, use it if you want. 
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			- Official Post
 I made a thing, use it if you want. Was worried that it could be a Rick Roll  
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			In MC 1.7.2, Forge 1060. I cant seem to find the recipe for the rotors in NEI. The rotors appear when I search for them, but nothing happens when I click to see the recipe. I tried using craftguide as well....doesnt even show the rotors at all. This is a list of the mods I am using. [1.7.2] KingCore v3.3.1.17 ( Required for the Fish Net mod ) 
 [1.7.2]DamageIndicatorsMod-3.1.0
 [1.7.2M] FishingNets v1.1.0.2
 ArchimedesShips
 Aroma1997Core-1.7.2-1.0.2.0
 BiomesOPlenty-1.7.2-2.0.0.726-universal
 buildcraft-5.0.4.67
 Carpenter's Blocks v3.1.2 - MC 1.7+
 CodeChickenCore 1.7.2-rc1 ( Required for NEI )
 CompactWindmills-1.7.2-1.0.3.1
 cooler-1.7.2-1.1.1.0
 CraftGuide-1.6.8.1
 CustomMobSpawner 3.2.0-DEV-R2
 DrZharks MoCreatures Mod v6.2.0-DEV-R2
 forestry-2.4.0.0-711
 industrialcraft-2_2.1.441-experimental
 InfernalMobs-1.7.2
 ironchest-1.7.2-6.0.11.717-universal
 Lights & Geo
 NotEnoughItems-1.7.2-rc2
 RopePlus-1.7.2
 SweetTea-0.9.6 - 1.7.2
 voxelmap-1.7.2-1.0
 weaponmod-1.14.2
 yafm-1.0.2 ( Yet Another Food mod )Everything seems to work find other than that. No crash. I would prefer not to disable the rotors in the config....wanted them for the appearance as much as the e/u generation. Anyone have any idea what is causing this? Or better yet, how to fix it? 
 Also I can use NEI to cheat and give me a rotor if that matters. I just try to never use that part of NEI.
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			- Official Post
 Display MoreIn MC 1.7.2, Forge 1060. I cant seem to find the recipe for the rotors in NEI. The rotors appear when I search for them, but nothing happens when I click to see the recipe. I tried using craftguide as well....doesnt even show the rotors at all. This is a list of the mods I am using. [1.7.2] KingCore v3.3.1.17 ( Required for the Fish Net mod ) 
 [1.7.2]DamageIndicatorsMod-3.1.0
 [1.7.2M] FishingNets v1.1.0.2
 ArchimedesShips
 Aroma1997Core-1.7.2-1.0.2.0
 BiomesOPlenty-1.7.2-2.0.0.726-universal
 buildcraft-5.0.4.67
 Carpenter's Blocks v3.1.2 - MC 1.7+
 CodeChickenCore 1.7.2-rc1 ( Required for NEI )
 CompactWindmills-1.7.2-1.0.3.1
 cooler-1.7.2-1.1.1.0
 CraftGuide-1.6.8.1
 CustomMobSpawner 3.2.0-DEV-R2
 DrZharks MoCreatures Mod v6.2.0-DEV-R2
 forestry-2.4.0.0-711
 industrialcraft-2_2.1.441-experimental
 InfernalMobs-1.7.2
 ironchest-1.7.2-6.0.11.717-universal
 Lights & Geo
 NotEnoughItems-1.7.2-rc2
 RopePlus-1.7.2
 SweetTea-0.9.6 - 1.7.2
 voxelmap-1.7.2-1.0
 weaponmod-1.14.2
 yafm-1.0.2 ( Yet Another Food mod )Everything seems to work find other than that. No crash. I would prefer not to disable the rotors in the config....wanted them for the appearance as much as the e/u generation. Anyone have any idea what is causing this? Or better yet, how to fix it? 
 Also I can use NEI to cheat and give me a rotor if that matters. I just try to never use that part of NEI.When you give me the log (.minecraft/logs), I can take a look into that. 
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			Hello! First off I just want say, Love your mod Compact Windmills, it's just lovely to use and look at  Thanks for your work. Thanks for your work.And secondly I just wanted to bring to your attention the fact the Not Enough Items / Code Chicken has been updated in the last day or so and that unfortunately AromaCore Does not play nice with these updates. Not a big deal for now seeing as, even with new NEI plugins coming out today and the NEI/codeChicken updates, they're not adding enough for me to want to lose compact windmills for the extra recipes support since it's not complete.I went back to using the NEI Rc1/CodeChicken RC2 versions and continued using windmills/aroma, however, if you need to see the crash report, I'm happy to re-add the new updates (which btw is NEI V 1.00 and codechicken 1.01 to have it crash again.From what I remember, the crash report mentions something like "NEI-Intergration, etc etc etc at Aroma , etc etc Thanks again for all your work on this mod  Take care sir! Take care sir!EDIT: I'm an idiot, just realized I was still using 2.0 instead of 2.1, WOO Glad to see u rock at updated your stuff! My bad tho, I thought I updated just a day ago but I must have grabbed the wrong version. Cheers! 
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			Sorry for the delay. Here ya go. [url]http://www.mediafire.com/download/ihew6omodz56ey6/logs.rar 
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