1. Forum
  2. Wiki
  3. Bugtracker
  4. Blog
  5. Members
    1. Recent Activities
    2. Users Online
    3. Team
    4. Search Members
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Forum
  • Pages
  • More Options
  1. IC² Forum
  2. Forum
  3. IndustrialCraft²
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

Watermills

  • dorky106
  • June 24, 2013 at 10:13 AM
  • Closed
1st Official Post
  • dorky106
    Tree Cutter
    Posts
    64
    • June 24, 2013 at 10:13 AM
    • #1

    Don't know if its a bug or what, more of just a wondering if anyone has noticed this.
    IC2: 1.115.348
    BC3: 3.6.0 (31)

    So trying to insert pipe into the bottom of watermills with capsules cause well the EU produced isn't that bad.
    But I first tried using AE to export into them as well and it wasn't working.

    If it is a bug and known, just wondering if it has been fixed in any of the dev builds or not. (Real question)

    • Quote
  • MagusUnion
    the Balanced
    Posts
    1,011
    • June 24, 2013 at 10:54 PM
    • #2

    Nope, it's a nerf. You can't stack containers in Water Mills like that anymore...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

    • Quote
  • dorky106
    Tree Cutter
    Posts
    64
    • June 25, 2013 at 2:44 AM
    • #3

    So if I want to put stuff in watermills now, I have to do it by hand?

    • Quote
  • BillJoehobo
    sdrawkcab siht etorw I
    Posts
    176
    Location
    Lurking in the shadows
    • June 25, 2013 at 3:16 AM
    • #4

    Or do it with buckets.

    • Quote
  • dorky106
    Tree Cutter
    Posts
    64
    • June 25, 2013 at 3:28 AM
    • #5

    I tried with buckets as well, I cant AE or pipe anything into the watermills

    • Quote
  • MagusUnion
    the Balanced
    Posts
    1,011
    • June 25, 2013 at 10:26 PM
    • #6

    You have to right click the container in order to use it. If Redpower was up-to-date, Deployers may still work. But no, you have to right click only for manual for now on...

    Would anyone like to try a Slowpoke Tail?! Only 1 Million Yen!

    Quote

    this isn't about arrogance or ego, I have a block that I put a lot of freaking work into


    Every Mod Author, in existence. And yet, you STILL say otherwise.

    • Quote
  • BillJoehobo
    sdrawkcab siht etorw I
    Posts
    176
    Location
    Lurking in the shadows
    • June 25, 2013 at 10:49 PM
    • #7

    So if it's r click would turtles work?

    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • June 25, 2013 at 11:01 PM
    • Official Post
    • #8

    You can automate watermills (insert water buckets in the bottom slot) with GregTech Advanced Buffers/Regulators and translocators (remove the empty bucket from the bottom slot), but it is definetely not worth it.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Next Official Post
    • Quote
  • MatLaPatate
    Uranium Miner
    Reactions Received
    5
    Posts
    1,903
    Location
    Carrières sur Seine, France.
    • August 20, 2013 at 9:13 PM
    • #9

    WTF ? Is it a troll, an extremly smart SpamBot or just someone stupid ?


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • August 20, 2013 at 9:18 PM
    • Official Post
    • #10
    Quote from MatLaPatate

    WTF ? Is it a troll, an extremly smart SpamBot or just someone stupid ?

    smart spambot in my opinion. 80% of his sentence is an exact copy of my post.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Previous Official Post
    • Next Official Post
    • Quote
  • SirusKing
    Nuclear Demolitionist
    Reactions Received
    6
    Posts
    1,511
    Location
    Selling IndustrialWow: You'll be saying Wow everytime you use this mod!
    • August 20, 2013 at 9:35 PM
    • Official Post
    • #11

    He isnt spamming anything... yet... and his comment doesnt seem to spammy. Be more gently you too with tossing "Troll/Spambot" around, i got banned for a week for calling some dumbass on the minecraft forum who obviously was a spambot a spambot ;p Apparently Robots can be offended

    GT Textures: 281/ ∞ (0.0%) Complete. Screw this.

    Quote from GregoriusT

    Sirus is the greatest person on the planet ever and I adore him and his work in every way possible. ~ GregoriusT 2014

    Greatest thing on the internet.

    • Previous Official Post
    • Next Official Post
    • Quote
  • hoho
    Coal Miner
    Posts
    469
    Location
    Estonia
    • August 20, 2013 at 9:35 PM
    • #12

    I bet the first working AI will be made to be a spambot.
    I haven't yet decided if that's a good thing or not.

    • Quote
  • MatLaPatate
    Uranium Miner
    Reactions Received
    5
    Posts
    1,903
    Location
    Carrières sur Seine, France.
    • August 20, 2013 at 9:51 PM
    • #13

    Lol SpwnX, that's true, I didn't paid attention ...

    Come on, I won't be banned for that ... the IC2 forum has no living/present moderators ^^


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

    • Quote
  • SpwnX
    Now busy with GTNH
    Reactions Received
    9
    Posts
    5,044
    Location
    Somewhere on Brazil
    • August 20, 2013 at 10:10 PM
    • Official Post
    • #14
    Quote from MatLaPatate


    Come on, I won't be banned for that ... the IC2 forum has no living/present moderators ^^

    I could be considered one, if my powers werent so limited (to the suggestion section only- and i can only close/stick/disable threads) :3

    Btw, i've been saying this for ages. Why player nor any active IC dev doesnt express anything about it?
    :\

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

    • Previous Official Post
    • Next Official Post
    • Quote
  • GregoriusT
    inactive IC² and GT Dev
    Reactions Received
    184
    Posts
    6,253
    Location
    not here anymore
    • August 20, 2013 at 11:01 PM
    • Official Post
    • #15

    It is a Bot, and I reported it already. Dont know why you still anser its Posts.

    • Previous Official Post
    • Quote

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
Powered by WoltLab Suite™