[Addon v2.0_experimental for MC 1.6.2] LevelStorage v1.2

  • hm ? i have especial apperance black - pink ???


    That "black-pink" means missing texture. I don't know what I messed up, in MCP Environment everything is fine but in production environment everything seems weird. I blame Forge (either I'm using outdated version for my dev environment or you're using too old one or Forge is being messed up) What's your forge version?

  • i try many versions forge , last too, and i have this problem, uninistall all mods no help me too, i have one more problem with your poitn wrieless station

  • i try many versions forge , last too, and i have this problem, uninistall all mods no help me too, i have one more problem with your poitn wrieless station <img snipped>


    It's not a problem, it's a feature :D! I added these particle effects to conductors, because I thought it would look awesome. Also, it was thought to shock you when you stand in 8 block radius around it and it will cause a lightning strike if you continuously send more than 512 EU/t for 30 seconds. So, beware.

  • sorry but this effect is very stupid and , all think this is bug :D and only tires computer, maybe i have old version ic2 (xxx.401) but can't find later version ic2 (version with only forge and without optifine too dont help me)

  • Did you put yur Armor Textures into "assets\minecraft\textures\models\armor" ? That's a possible way to fix it, when you have registered the Armor prefixes correctly.


    Code
    public static final String ARMOR_SUPERSONIC_LEGGINGS_TEXTURE = "levelstorage:/armor/supersonic_2.png";
    	public static final String ARMOR_LEVITATION_BOOTS_TEXTURE = "levelstorage:/armor/supersonic_1.png";


    That's the code.
    The assets themselves are in /assets/levelstorage/armor/supersonic_1.png and 2. It seems really strange to me, as in the Dev Environment armor textures work fine (tons of screenshots is a proof), but in Production Env, when bundled in a .jar, it shows missing texture.

    • Official Post

    try putting them into the regular assets Folder of Minecraft, which I mentioned, and then just register your Armor Prefix without any Folderpaths like so "supersonic", just that and it should work. And the Dev Environment is not a good way to test anything. Always test with a regular install at a real Minecraft instance.

  • hm this is problem with ic2 because all armors ic2 havent texture when i use, with vanilla armor and armor other mods havent problems. but ok what function you add for drill in right click, maybe slow mining (good for dirt and sand) when want mining 1 block no destroy 2 or 3 blocks :D

    • Official Post

    Since people may not like the particles, add a config to stop their rendering.


    Also, if those particles generates along connected stations, it is a good way to find someone's base by just following that path, which is awesome.

  • try putting them into the regular assets Folder of Minecraft, which I mentioned, and then just register your Armor Prefix without any Folderpaths like so "supersonic", just that and it should work. And the Dev Environment is not a good way to test anything. Always test with a regular install at a real Minecraft instance.


    Thank you!

    Since people may not like the particles, add a config to stop their rendering.


    Also, if those particles generates along connected stations, it is a good way to find someone's base by just following that path, which is awesome.


    No, these particles generate as a circle around conductor. Also, it would be a nightmare for servers, because it sends 180 packets every so often, i plan on optimizing it a bit.
    Right now, I cannot understand why my recipe parser doesn't work :( And it drives me insane.


    EDIT:
    Status report: fixed a bunch of bugs (mostly a enhanced drill behaving as a universal tool instead of only being Pick+Shovel), buffed drill (now it's speed is 32.0F, it's 2x faster than diamond drill now), added config option for all the recipes & added fortune, silktouch version of drill to creative menu and NEI


    Right now I plan on working on superconductors (with fancy render)


    Screenshots (more will be added today as I progress with them):


    It requires a lot of polishing and stuff, but overall the thing is working (bounding boxes and textures work, that's the most important part):


    And it works!:


    Just to prove that it works:


    Okay, I think I've reached limit of my own ideas (I'm fixing Scanner, and that's all), what do you want to see in addon? I'll try to add if you suggest something good.

    • Official Post

    Cool :thumbup:

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.

  • A CIRCLE!!! KILL IT WITH FIRE!!!



    XD


    BUT IT LOOKS FRIGGIN AWESOME!


    Also, these visual effects, besides looking amazing, cause tons of lag (fps drops from 90 to 40), mainly because of this algorithm:


    I don't know how to deal with it. I provided a config for turning it off, but... I WANT IT NOT TO BE SO FREAKING LAGGY!

  • I know that this is really not a dev forum, but.. Once or twice doesn't count :pinch:
    New code:


    Here's what it looks like when omission is set to 4:


    In other news, I did fix Adv Scanners. They are awesome. Planning to add my own Miner that will mine really fast.


    Also, Greg, I've heard your mod nerfs Quantum Suit by lowing their damage absorbation. The deal is that my mod uses old quanum suite's values.
    Could you list getBaseAbsorptionRatio() and getDamageAbsorptionRatio() for nerfed quantum, for me too fix it?

    • Official Post

    Also, Greg, I've heard your mod nerfs Quantum Suit by lowing their damage absorbation. The deal is that my mod uses old quanum suite's values.
    Could you list getBaseAbsorptionRatio() and getDamageAbsorptionRatio() for nerfed quantum, for me too fix it?

    I don't nerf the QSuit anymore. That was already removed in 1.4.7. And back then I didn't even nerf the Damage Absorbtion.

  • you crazy :D
    EDIT: But forcefield chest is stupid, this is kill me all my sheps , horses , and cows :(