I have a lot of questions about enchantment for IC2 tools.
I run IC2 1.117 beta on MC 1.5.2, with GregTech addon.
1. Do Unbreaking-enchanted electric tools' energy spending rate decrease?
2. Do a (Fire|Blast|Projectile) Protection-enchanted QuantumSuit Bodyarmor or a Feather Falling-enchanted QuantumSuit Boots have chance not to spend energy?
3. Do Fortune-enchanted (electric) treetaps' Sticky Resin drop increase?
4. Do Fortune-enchanted wrenches or lossless-mode-disabled electric wrenches' chance to break machines decrease?
5. Why nano sabers can't be enchanted with Sharpness, Knockback, etc?
6. Why chainsaws can't be enchanted with Sharpness, Smite, or Bane of Anthropods?
7. Why mining lasers can't be enchanted with Power, Punch, or Flame?
8. Do Thorn-enchanted NanoSuits or QuantumSuits' energy be consumed when Thorn is activated?