Even on earth time doesnt flow at the same pace for everyone.
There is a negligible difference between someone who is on a plane than someone on ground.
Bored? Random IC2/Forum chat
- SirusKing
- Closed
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When you stand up time passes differently for your toes and your teeth due to them moving at different speed due to Earth rotation.
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Also this: http://castle.chirpingmustard.com/I've been playing that since you (it was you i think) mentioned it. I'm on newpix 577.
I got lots of tools but that thing doesnt end. It is just consuming my TIME! -
I've been playing that since you (it was you i think) mentioned it. I'm on newpix 577.
I got lots of tools but that thing doesnt end. It is just consuming my TIME!
Yeah, it probably was me. I lost my progress at around newpix 500-ish, ~8 glass ceilings and WW castles per newpix when the fan of my work PC gave up and the whole machine was replaced (yay for bleeding edge laptop! Boo at it not having real GPU. Intel 4000 series is good enough for modded Minecraft, though). Restarted and I'm at newpix 315 with 10 ceilings and WWWW castles per NPUsing scripts, though. Playing manually I wouldn't be anywhere near where I am at the moment.
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I'm never asking any of you the time again. Not that I have before.
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Same here, beachball script.
Got all 12 ceilings.
To go up on castles to infinite, just keep solving the caged logicat (or make the script do it for you), make sure you can buy 1024 flags, get temporal duplication, get 2048 flags. Go through a temporal rift that gets you on the right ONG that gives you the maximum castles per wave. Repeat. -
Yeah, I agree with SpwnX. Yoghurt is also my favourite type of animal.
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Yoghurts? Gee, thought there'd be better animals you'd like. Like chocolate mousse; those horns...
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chocolate mousse and horns? They are called antlers!
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That would imply they are some deer based being. How wrong one could be.
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Wrong? How can a chocolate mousse not be deer based?
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Because it would be a chocolate deer. Which we all know is some silly made up animal, based off your favourite meat venison.
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making things up? *gasps* [i]I'd never..
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Usually when I start a new (SSP)world I teleport around in creative mode in search for a nice home near good biomes. It's a slow and tedious process due to not being able to use optifine on my laptop (stupid intel IGP!) to speed up chunk generation. I finally got tired enough to hack together a version of server file that has the spawn area of 257x257 chunks so that this massive area gets generated in one go when the server starts
Only problem is it takes a LOT of memory since MC won't even start writing anything to disk before entire spawn area is generated and you quit the game. It writes stuff during server stop. To generate that big area I needed to assign MC ~14GB of RAM and it took about half an hour to generate. I have no idea how long it takes to actually save it but it seems like it'll be at least an hour or so. For an area 1/4'th the size it was relatively fast and needed "only" 8GB of RAM. Interestingly when the world finally loaded it was running at 80FPS with ~66k loaded chunks
I know there are some mods out there that do something similar in-game but everything I tried were a bit wonky. They did generate chunk and blocks but they didn't generate any vegtation, snow, villages, BC oil or anything else like that.
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You should write something that generates Chunks instead by loading them for a second. This is much easier.
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You should write something that generates Chunks instead by loading them for a second. This is much easier.
Coding-wise it can't be easier as my current hack only needed me to change 3 constants
Would generating a chunk also generate vegetation layer/objects/villages/oilspouts? When I did something similar with worldedit plugins it didn't do it.
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Some things only generate if the Player is close by, such as Ores, Trees, Structures or all the Mod related things which aren't Biome generated. This is to ensure that enough Chunks are loaded for the larger things like Caves and Mineshafts.
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Yes and that's exactly the problem I have. I render the map with unmined as it's several orders of magnitude faster than exploring in-game but it requires the chunks to be generated. For my ideal home I want to have a village in not too insane distance and without "player forced" generation I wouldn't be able to see them.
Forcing the spawn area to be insanely big generates everything in those chunks. Only problem is I apparently have greatly underestimated the time it takes to flush them to disk. It's been about 4 hours now and 2/3'rds of the .mca files under region are still basically empty. It took a LOT less time when the area was 4x smaller. I guess there is some sort of non-linear increase of processing time for some reason (garbage collector/memory trashing overhead?).