Posts by cvl4317

    Display Spoiler

    Mods loaded: 5
    ModLoader Beta 1.7.3
    mod_IC2 v0.90
    mod_RecipeBook Beta 1.7.3
    mod_TooManyItems 1.7.2 2011-07-01
    mod_Zeppelin 1.7.3.0.10

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to support@mojang.com.
    Please include a description of what you did when the error occured.


    --- BEGIN ERROR REPORT 6829145e --------
    Generated 8/29/11 2:19 PM

    Minecraft: Minecraft Beta 1.7.3
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_23, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTX 580/PCI/SSE2 version 4.1.0, NVIDIA Corporation

    java.lang.NoSuchMethodError: forge.MinecraftForge.canHarvestBlock(Ldq;Luu;)Z
    at au.a(ItemPickaxe.java:47)
    at iz.b(SourceFile:181)
    at forge.ForgeHooks.canHarvestBlock(ForgeHooks.java:63)
    at forge.ForgeHooks.blockStrength(ForgeHooks.java:71)
    at uu.blockStrength(Block.java:661)
    at uu.blockStrength(Block.java:654)
    at os.a(PlayerControllerSP.java:65)
    at net.minecraft.client.Minecraft.a(SourceFile:1126)
    at net.minecraft.client.Minecraft.k(SourceFile:1332)
    at net.minecraft.client.Minecraft.run(SourceFile:754)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT a2443010 ----------

    Trying to use iron pickaxe on a stone. I just put over here in case you know what is going on that might relate to IC2 somehow.

    Bronze pickaxe shares the same problem.

    Test Report for IC2 v0.86
    1. Tools
    What to check:
    a. The tools are capable to be used as intended
    b. The Recharge Work?
    1.1 Bronze tool sets + Sword : Checked
    1.2 Mining Laser: Checked; Multiple modes: Checked
    1.3 Drill : Checked
    1.4 Diamond Drill : Checked
    1.5 Chainsaw : Checked
    1.6 OD Scanner : Checked
    1.7 OV Scanner : Checked
    1.8 EU-Reader : Checked
    1.9 Wrench : Checked
    1.10 Nanosaber : Checked
    1.11 Insulation Cutter : Checked
    2. Armors
    2.1 Bronze Armors : Checked
    2.2 Rubber boot : Checked
    2.3 QuantumSuit Armors : Checked
    2.4 NanoSuit Armors : Checked
    3. Machines
    3.1 Canning Machines : Checked
    3.2 Compressor : Checked
    3.3 Personal Safe : Checked;
    3.4 Electric Furnace : When destroyed, items inside are gone.
    3.5 Extractor : Checked
    3.6 Miner : Checked;
    3.7 Pump : Checked; Can't be wrenched, get into menu instead.
    3.8 Magnetizer : Checked
    3.9 Electrolizer : Checked ; Can't be wrenched, get into menu instead.
    3.10 Mass Fabricator : Checked ; Can't be wrenched, get into menu instead.
    3.11 Trade-O-Mat : Checked;
    3.12 Induction Furnace : Checked
    3.13 Recycler : Checked ; Can't be wrenched, get into menu instead.

    4. Generators
    Things to Check:
    a. Charging Battery
    b. Giving out energy to the network
    c. Upon wrenched, inside items are preserved (All generators fail this test)
    4.1 Solar Panel: Checked;
    4.2 Water Mill: Checked
    4.3 Wind Mill: Checked
    4.4 Nuclear Reactor: Checked
    4.5 Generator: Checked

    5. Misc
    5.1 Machine Block : Checked
    5.2 Rubber Tree : Check
    5.3 Sticky Resin : Checked.
    5.4 Rubber : Checked
    5.5 Cable : Checked
    5.6 Dynamite : Checked
    5.7 Sticky Dynamite : Checked
    5.8 Iron Fence : Checked
    5.9 ITNT : Checked
    5.10 Nuke : Checked
    5.11 Rubber Sheet : Checked
    5.12 Rubber Tree Leaves : Checked
    5.13 Reinforced Glass : Checked
    5.14 Reinforced Stone : Checked
    5.15 Dynamite-O-Mote : Checked
    5.16 Rubber Tree Saplings : Cannot grow using bone meals.
    5.17 Empty Liquid Cells + Derived cells : Checked

    6. Circuit Materials
    a. Except from intended energy loss, no energy should be created or unpreserved.
    b. Charging Battery in BatBox, MFE, MFSU : Checked
    c. Charging Multiple Batteries in Generators : Feature, only 1 battery can be charged at a time
    6.1 BatBox : Checked
    6.2 MFE : Checked
    6.3 MFSU : Checked
    6.4 Transfo sets : Checked ; Transfo's lower voltage side cannot take in higher voltage.
    6.5 Painter : Checked
    6.6 Insulation Cutter : Checked
    6.7 Luminators : Crash : "ic2.TileEntityElectricBatBox cannot be cast to ic2.TileEntityLuminator"
    6.8 RE-Battery : Check
    6.9 Lapotron Crystal : Check
    6.10 Energy Crystal : Check

    Test Report for IC2 v0.85

    Other Note:
    Painter + Bone meal shouldn't create Raw Carbon Fibre
    2 Water cells + 2 Lava cells = only 1 obsidian? 4 cells + 4 bucket + 2 water + 2 lava?

    1. Tools
    What to check:
    a. The tools are capable to be used as intended
    b. The Recharge Work?
    1.1 Bronze tool sets + Sword : Checked
    1.2 Mining Laser: Checked; Multiple modes: Checked
    1.3 Drill : Checked
    1.4 Diamond Drill : Checked
    1.5 Chainsaw : Checked
    1.6 OD Scanner : Checked
    1.7 OV Scanner : Checked
    1.8 EU-Reader : Checked
    1.9 Wrench : Doesn't work with generators. Can redirect BatBox,MFE and MFSU. Can't dismantle them.
    1.10 Nanosaber : Checked
    1.11 Insulation Cutter : Recipe got messed up with Raw Carbon Fiber ; can't be accessed.
    2. Armors
    2.1 Bronze Armors : Checked
    2.2 Rubber boot : Checked
    2.3 QuantumSuit Armors : Checked
    2.4 NanoSuit Armors : Checked
    3. Machines
    3.1 Canning Machines : Checked
    3.2 Compressor : Checked
    3.3 Personal Safe : Checked ; Wrench work!
    3.4 Electric Furnace : can't check, wrench is broken ??When destroyed, items inside are gone??.
    3.5 Extractor : Checked
    3.6 Miner : Checked;
    3.7 Pump : Checked
    3.8 Magnetizer : Checked
    3.9 Electrolizer : Checked
    3.10 Mass Fabricator : Checked
    3.11 Trade-O-Mat : Checked; Wrench work! Doesn't understand how to use it
    3.12 Induction Furnace : Checked

    4. Generators
    Things to Check:
    a. Charging Battery
    b. Giving out energy to the network
    c. Upon wrenched, inside items are preserved (All generators fail this test)
    4.1 Solar Panel: Checked; Cannot use Wrench to take it off
    4.2 Water Mill: Checked
    4.3 Wind Mill: Checked
    4.4 Nuclear Reactor: Checked
    4.5 Generator: Checked

    5. Misc
    5.1 Machine Block : Checked
    5.2 Rubber Tree : Check
    5.3 Sticky Resin : Checked.
    5.4 Rubber : Checked
    5.5 Cable : Checked
    5.6 Dynamite : Checked
    5.7 Sticky Dynamite : Checked
    5.8 Iron Fence : Checked
    5.9 ITNT : Checked
    5.10 Nuke : Checked
    5.11 Rubber Sheet : Checked
    5.12 Rubber Tree Leaves : Checked
    5.13 Reinforced Glass : Checked
    5.14 Reinforced Stone : Checked
    5.15 Dynamite-O-Mote : Checked
    5.16 Rubber Tree Saplings : Cannot grow using bone meals.
    5.17 Empty Liquid Cells + Derived cells : Checked

    6. Circuit Materials
    a. Except from intended energy loss, no energy should be created or unpreserved.
    b. Charging Battery in BatBox, MFE, MFSU : Problem, Confirmed and Acknowledged bug.
    c. Charging Multiple Batteries in Generators : Feature, only 1 battery can be charged at a time
    6.1 BatBox : Checked
    6.2 MFE : Checked
    6.3 MFSU : Checked
    6.4 Transfo sets : Checked ; Transfo's lower voltage side cannot take in higher voltage.
    6.5 Painter : Checked
    6.6 Insulation Cutter : Checked
    6.7 Luminators : Crash : "ic2.TileEntityElectricBatBox cannot be cast to ic2.TileEntityLuminator"
    6.8 RE-Battery : Cannot get recharged from MFE/MFSU/BatBox
    6.9 Lapotron Crystal : Check
    6.10 Energy Crystal : Check

    I am using minecraft forge 1.0.4 , and i overwrite the v0.83 with v.085 data. no 3rd party mod installed.

    All type of generators, and any machines except trade-o-machine and personal chest can't be wrenched.


    I will do clean reinstallation soon to confirm that. Meanwhile, I can't find insulation cutter in the recipe or in TMI list.


    Windmills does'nt create any energy.

    Freshly crafted RE batteries does'nt charge after placing in generators of any kind or MFSu/MSF. Crafted Red crystals and Lapotron are getting charged in MSFu anyway.

    I have windmills place on top of the skies, and to test if it work, I just place some empty batteries. It is charging the battery eventhough it is kinda slow.


    Confirmed: RE-Battery doesn't get recharged in MFSU, MFE and BatBox

    I use Minecraft Portable to keep different version of mod and version around, and that also explain why I don't get error normally.

    Here is some report from placing solar next to luminator:

    Display Spoiler

    java.lang.ClassCastException: ic2.TileEntitySolarGenerator cannot be cast to ic2.TileEntityLuminator
    at ic2.BlockLuminator.d(BlockLuminator.java:68)
    at cv.a(cv.java:1662)
    at cv.l(cv.java:1641)
    at cv.b(cv.java:113)
    at dk.a(WorldRenderer.java:154)
    at n.a(SourceFile:1113)
    at px.a(SourceFile:621)
    at px.b(SourceFile:511)
    at EntityRendererProxy.b(EntityRendererProxy.java:14)
    at net.minecraft.client.Minecraft.run(SourceFile:781)
    at java.lang.Thread.run(Unknown Source)

    I run the game in command console, and upon 'crash' , or more like 'freeze' , closing the window doesn't give report. I have yet to figure out why sometimes the mod crash or frozen up, since freezing doesn't give error log.

    Give me a day to google around for that.

    Test Report for IC2 v0.83

    1. Tools
    What to check:
    a. The tools are capable to be used as intended
    b. The Recharge Work?
    1.1 Bronze tool sets + Sword : Checked
    1.2 Mining Laser: Checked; Multiple modes: Checked
    1.3 Drill : Checked
    1.4 Diamond Drill : Checked
    1.5 Chainsaw : Checked
    1.6 OD Scanner : Checked
    1.7 OV Scanner : Checked
    1.8 EU-Reader : Checked
    2. Armors
    2.1 Bronze Armors : Checked
    2.2 Rubber boot : Checked
    2.3 QuantumSuit Armors : Checked; Protect health 100%, and can be recharged.
    2.4 NanoSuit Armors : Checked
    3. Machines
    3.1 Canning Machines : Checked
    3.2 Compressor : Checked
    3.3 Crystal Charger :
    3.4 Electric Furnace : When destroyed, items inside are gone.
    3.5 Extractor : Checked
    3.6 Miner : Checked; Self Reminder , Top Left : Battery, Top Right : Drill , Bottom Left : ?Scanner?, Bottom Right: Mining Pipe
    3.7 Pump : Checked
    3.8 Magnetizer : Checked
    3.9 Electrolizer : Checked

    4. Generators
    Things to Check:
    a. Charging Battery
    b. Giving out energy to the network
    c. Upon wrenched, inside items are preserved (All generators fail this test)
    4.1 Solar Panel: Checked
    4.2 Water Mill: Checked
    4.3 Wind Mill: Checked
    4.4 Nuclear Reactor: Checked
    4.5 Generator: Checked

    5. Misc
    5.1 Machine Block : Checked
    5.2 Rubber Tree : Check
    5.3 Sticky Resin : Checked.
    5.4 Rubber : Checked
    5.5 Cable : Checked
    5.6 Dynamite : Checked; Visual Glitch when placed on the wall.
    5.7 Sticky Dynamite : Checked
    5.8 Iron Fence : Checked
    5.9 ITNT : Checked
    5.10 Nuke : Checked
    5.11 Rubber Sheet : Checked
    5.12 Rubber Tree Leaves : cannot be extracted, take awhile to be sheared
    5.13 Reinforced Glass : Not transparant, Texture issue.
    5.14 Reinforced Stone : Checked
    5.15 Dynamite-O-Mote : Checked
    5.16 Rubber Tree Saplings : Cannot grow using bone meals. So far, no sapling drop naturally found yet.

    6. Circuit Materials
    a. Except from intended energy loss, no energy should be created or unpreserved.
    6.1 BatBox : Checked
    6.2 MFE : Checked
    6.3 MFSU : Checked
    6.4 Transfo sets : Checked ; Transfo's lower voltage side cannot take in higher voltage.
    6.5 Painter : Checked
    6.6 Insulation Cutter : Checked
    6.7 Luminators : Crash
    6.8 RE-Battery : Cannot get recharged from MFE/MFSU/BatBox