If redpower had a way to selectively disable them, yes. But otherwise...
Posts by XFmax-o-l
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I like the idea behind additional considerations needed for big machines.
However, executing that as stated in this thread is in my opinion not the way to execute it.It should be something that wears down overtime or just induces a negative buff on the machine instead of hard-destroying or hard-disabling it.
Something like heat build-up/Damage over Time could be considered, along with a function/method that defines certain thresholds as borders between normal operation, excellent operation and damaged operation.
The fact that I chose heat build-up is because of the following.(I know it was mentioned earlier, but it involved new GUI's, etc)1. It allows automation in a simplified manner, e.g., automation as we know it today, to not need extreme revamps.
2. The mechanic is not at all bothersome, since you could essentially turn off machines in-time to prevent damage.Negative buffs could be:
1. Slower operation.
2. Failing to macerate ores correctly (Returning 1 dust instead of 2), no scrap produced.
3. Less efficiency, more power consumption.
4. Temporary stalls/power shut-downs.
Ultimately too much heat would lead to machine death.
However, it differs from the original idea in the fact that it IS preventable and not some 'Suddenly Machine LOL' -explosion.Positive buffs could be:
1. Very slightly faster operation.
2. Less power wasted.Heating up overtime, cooling down overtime, nearby water/iceblocks lower heatbuildup and quicken cooldown. However, not in the same manner as the nuclear generator, e.g. needing 20 blocks of water. It could be about 4 ice for severe slowdown of heat buildup.
Another consideration is system-load.
Imagine someone having 100 machines (Not talking about generators), how much load would all that heat-tracking cause?
It could be a massive CPU sink.Especially this reason is the reason I'm doubting the mechanic.
(And as FenixR said, difficulty could indeed affect speed of buildup.)
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I consider the return smelt recipes a cheat (Especially with RailCraft) and chose to disable them.
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Sorry if I reacted a little heated, You are right about that.
I have fun creating inter-lapping machines, another may not.
It all depends on players preference. -
I have to agree with this guy. Or at least a way to disable said recipe.
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In my opinion, anyone can dump some stuff on the ground and wire it up to get instant-win situations.
Less are able to construct actual systems that promote innovativity and creativity.
I imagine a BC world where everyone just tries to get the most stacks of quarry machines and I see the RedPower world as a world where people actually try to compete with each other using intelligence instead of spamming the same over and over again. -
I could swoosh more than twenty arguments on your plate to nullify that statement, but seeing how I guess it won't make any impact on you anyway.
We have an EE discussion thread in the Off-topic section, refer to that one to express your statements.btw, if you slap a massfab texture on a condensor then you have a chest with a messed up-texture that is still imba.
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Go re read this please:
http://wiki.industrial-craft.net/index.php?title=OV_ScannerQuoteThe OV Scanner is operated by activating it in a Hotbar slot and right clicking with it. The Scanner scans all blocks in a 9x9 square around the player. It evaluates all the blocks below player's position.
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Because .3 uu per ironbar =/= 1.25 uu per ironbar.
And I wouldn't use it per-se since it's a bit cheetish.
Good thing theres configs to disable smelting. -
I can help when I know what I am looking at
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Makes sense right, because waterstrainers are in unmodded IC's.
Oh wait.edit: Two, if you weren't referring to my statement then ignore that line.
For pure vanilla a combination of Charcoal/Geogen and windmills are your best bet, while gearing towards nuclear for endgame. -
I said UU matter the coal...
Coal. -
Quarries are so 2011
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Not really, the slimeballs aren't that hard to get and with 2 blast furnaces and 12 coke ovens each.
Just UU matter the coal and have some starting Iron.
That's it, you are trading .3 uu matter per iron bar iirc. -
[google]Enderstorage 1.4 Minecraft Ecu[/google]
That enderchest, not the one Jeb added.
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Filter + Timer does exactly that if i'm right bout that Mod (I have only Direwolfexperience about it)
Edit: I added a simple ICE-CASUC-Design
A sneakpipe simulates a certain direction. Eg, place one on the bottom and you could make it simulate it going to the top/left side.
This is something RP does not have, but maybe will. -
Personally I would edit the recipes of TE to make it more expensive.
But yes, the igneous extruder is far more efficient at generating cobble.