The sudden inclusion of a name really made that last scene stand out.
Posts by NuclearStudent
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Hi, I started a story roughly based on IC. I would like a suggestion for a name for the story. It is a action/romance. Replaced the text this a link to wattpad, on Chapter 5.
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Day 50: INCOMING TRANSMISSION
This is Sergeant Ridley, what happened? Team PIGU DELTA went in to recover the MSFU for the A.L.B.A.K.A cannon, our advance scounting guard never returned. Reply dammit! Hello? I got the machine gun stash from SDK. Hello? Wait... NOT HER YOU BITCH!
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Yeah, remo
Are you using the Rocket Science energynet patch?
ved that and minecraft worked. On a side note, now I have to patch together my world again because of ID changes, thank random holy entity that I backuped.
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32 mods loaded
Minecraft Forge 3.3.7.135
FML v2.2.48.135
Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5
mod_CodeChickenCore : Available (minecraft.jar)
mod_UpdateManager : Available (minecraft.jar)
mod_MinecraftForge : Available (minecraft.jar)
mod_NotEnoughItems : Available (minecraft.jar)
Mine & Blade- Battlegear : Available (minecraft.jar)
mod_AdditionalBuildcraftObjects : Available (buildcraft-C-additionalbuildcraftobjects-latest.zip)
mod_BuildCraftCore : Available (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-3.1.5 (1).zip)
mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Available (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Available (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Available (buildcraft-client-C-silicon-3.1.5.zip)
mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
mod_CiderBoats : Available (CiderBoats Client v1.2.zip)
mod_ComputerCraft : Available (ComputerCraft)
mod_CCTurtle : Available (ComputerCraft)
mod_EE : Available (EE2ModV1.4.4.0.jar)
mod_Forestry : Available (forestry-client-A-1.4.4.2.jar)
mod_BuildCraftZFP : Available (forestry-client-A-1.4.4.2.jar)
mod_LogisticsPipes : Available (LogisticsPipes-BC3-0.2.5B.zip)
mod_IronChest : Available (mod_ironchests-client-3.3.1.21.zip)
mod_PortalGun : Available (portalgun)
mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
mod_WirelessRedstoneCore : Available (WR-CBE Core-Client 1.2.2.1.zip)
mod_WirelessRedstoneAddons : Available (WR-CBE Addons-Client 1.2.2.2.zip)
mod_IC2_CharcoalDust : Available (zcharcoaldust-1.2-client.zip)
mod_ThaumCraft : Available (ThaumCraft2.1.6c.zip)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 91198b6f --------
Generated 27/06/12 10:01 PMMinecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.java.lang.NoSuchMethodError: ic2.common.EnergyNet.onTick(Lxd;)V
at mod_IC2.tickStart(mod_IC2.java:1289)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:110)
at cpw.mods.fml.client.FMLClientHandler.onPreWorldTick(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.k(Minecraft.java:1501)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 6ed9955 ----------On loading a world, minecraft is bitching about the EnergyNet.
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Meh, the first thing I want is a comp patch for the latest forge.
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Disable IC ore gen. Problem solved.
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+1 for a configurable creative time-saver euoutputgenerator.
Thats how I feel on 9gag.
+1 for a configurable creative time-saver euoutputgenerator.
Thats how I feel on 9gag.
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I'm so hungry............. Macerating meat into ground beef. Cook ground beef into beef patties. Potatoes compressed into hash.
M
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Hello, Slowpoke. I know it will take months for you to recognize it, but that are just too much senseless Necroposts.
Am I not allowed to nerco my own posts?
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I actually built this Mark-II reactor in about 10 minutes and it works much better than yours does.
http://www.talonfiremage.pwp.b…ketxcisurjuo5iyui1x9m4hfkDeleted two of your uranium cells, but moved the other four together for more efficiency. Exactly one cycle. ( I always try to make it exactly one cycle, saves on DS and coolant cells. )
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Diamonds are worth 8192 EMC each. Uranium is worth about 45K EMC per piece. Uranium is the third most EMC valuable object in the game that I know of, after Red and Dark Matter. One piece of Uranium during the early game will just about set me up for a BC pump/geotherm setup, including the iron from my first three mining runs or so; so yes, it probably is a little bit OP.
EE still gets too much abuse from people though, in my opinion. EE 2 has been rebalanced a lot, and I still can't get solar replicator arrays in less than 15 real world hours of play.
Another point to understand is that only raw materials (and with rare exceptions, only *vanilla* raw materials) are replicable at all; and iron and above are sufficiently expensive that it's not worth doing unless you're at the replicator stage. The old scam of large enough cobble generator = win has been fixed; it's not worth doing at all, any more. There is no real way to make it work.
If I want to make machines, I still have to build them the same as anyone else. EE's factory blocks are directly replicable, but most of its' tools and weapons aren't.
Okay, I'd admit it. I use the difference between the value of bread in EMC and the value in vis to duplicate diamonds. Doesn't feel very cheaty when I use it, considering it took me weeks IRL to get the duplicator discovery and to finally get a return on investment. I also literally dumped in 20 something diamonds and transmutated it into to TNT, which I used to craft into sticky dynamite to help control a taint infection caused by the massive amounts of taint I was creating.
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Not a very efficent breeder...
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Thanks, but I already ditched this design. I was trying to figure out how to make a non CASUC 4 cell, and I mucked around for a bit today.
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http://www.talonfiremage.pwp.b…anmwsyyynmnrs1vx4qdxmt0zk
Can somebody help me figure out how to fit three more cooling cells? Thanks.
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Maybe not what you think….You know those cheap flashlights that use super bright leds, well those are mounted on a board in an array, and all you have to do is take the thing apart and then wire it that way. You can use those diffusers from a plastic company or something similar from Harbor Freight Tools… It is amazing what you can do with those LEDS now. I work for an LED company, so if you need some tips just hit me up.Nice vid
http://www.heatherlaforce.com/mba-degree.html http://www.locateonlinecolleges.com/
This message has already been reported. You can only report a message once.
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Mods loaded: 34
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.2.90
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2
mod_MineAndBlade Battlegear - 0.1.6.1 [1.2.5]
mod_SpawnerGUI 1.2.5
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_4096Fix v4 for 1.2.5
mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_LogisticsPipes 0.2.5B (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
mod_BuildCraftSilicon 3.1.5
mod_ComputerCraft 1.33
mod_CCTurtle 1.33
mod_EE 1.4.4.0
mod_Forestry 1.4.4.2
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_IronChest 3.3
mod_PortalGun 1.2.5v1
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5
mod_IC2_CharcoalDust v1.2
mod_ThaumCraft 2.1.6cMinecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT f574f449 --------
Generated 21/06/12 8:18 PMMinecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.8.4
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.java.lang.NoSuchMethodError: alb.getSaveFolder()Ljava/lang/String;
at aia.a(AnvilSaveHandler.java:21)
at xd.d(World.java:362)
at xd.<init>(World.java:345)
at xd.<init>(World.java:277)
at net.minecraft.client.Minecraft.a(Minecraft.java:1930)
at xh.a(SourceFile:163)
at vp.a(SourceFile:74)
at xh.a(SourceFile:233)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1561)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT ff540d65 ----------On creating or entering a world. The reason why i posted here is because I spotted alb in the report, and thought of here.
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Okay, tried 300 and 4000. Hmmmm, could this have anything to do with my version of forge?
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Mods loaded: 34
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.2.3.108
mod_ModLoaderMp 1.2.5v1
mod_NotEnoughItems 1.2.2
mod_MineAndBlade Battlegear - 0.1.6.1 [1.2.5]
mod_SpawnerGUI 1.2.5
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_4096Fix v4 for 1.2.5
mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_LogisticsPipes 0.2.5B (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
mod_BuildCraftSilicon 3.1.5
mod_ComputerCraft 1.33
mod_CCTurtle 1.33
mod_EE 1.4.4.0
mod_Forestry 1.4.4.2
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_IronChest 3.3
mod_PortalGun 1.2.5v1
mod_RedPowerControl 2.0pr5
mod_RedPowerCore 2.0pr5
mod_RedPowerLighting 2.0pr5
mod_RedPowerLogic 2.0pr5
mod_RedPowerMachine 2.0pr5
mod_RedPowerWiring 2.0pr5
mod_RedPowerWorld 2.0pr5
mod_IC2_CharcoalDust v1.2
mod_ThaumCraft 2.1.3bMinecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e7331263 --------
Generated 20/06/12 8:32 PMMinecraft: Minecraft 1.2.5
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.8.4
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.java.lang.ArrayIndexOutOfBoundsException: 500
at pb.setBurnProperties(Block.java:1354)
at mod_IC2.load(mod_IC2.java:485)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 2c5de01a ----------500 is the scaffolding ID. Can the problem be fixed by changing the ID, and if so, to what?
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This sounds like something useful for the Rocket Science add-on.. would love to see it implemented whenever Kenington gets the chance to add his lunar dimension to the game (if he can, that is...)
Kent is too busy to upkeep Rocket science I hope somebody else will take it. I trust the IC community though.