Render error would fit; integrated graphics = gf's slow-ass MC. Hell, it runs bad enough on a GTX560...
Posts by Aethir
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heh... by the time I'd finished manipulating block ID's, I managed to mulch ALL of my machinery and cabling...
so in a fit of pique I over-wrote everything with a pre-meddling savefile. Net result cost me a decent Mk II reactor and a half-completed Overlord's Fortress, but better than the thought of replacing and rewiring an entire goddamned workshop...
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http://picpaste.com/2012-07-26_14.38.56-a9jnxH6b.png (I dno how to upload pics to a thread, soz)
As the screencap shows, though... I no longer have flames, just odd wireframe bits.Mods used:
Forge #108
IC 1.95b
Jammy's Furniture 3.6Is this another BlockID conflict, or something more sinister?
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check the version of NEI you are using i was using the lastest one on my SMP server and i had this exact issue.
I down graded to nei 1.2.2.3 and chicken core 0.5.3 and this solved the issue.
I am still running forge 3.3.8.164
How do we check what version of NEI we have? I've run into this exact problem - using no other mods but IC and Forge. It's most certainly NOT a bukkit or multiworld problem, as Akaedis pointed out. My only solution was a rollback to an older Forge version; obviously not an option for people using Forestry. (this is why I use as few mods as possible...)
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I don't now if the old system was requested or just stackable fuel, but here you can read how the old system worked.
I'd settle for fuel being stackable... that's my main problem with the current fuel system: being unstackable makes fuel cans a waste of space, IMHO.
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I probably should re-edit the thread title...
All my arcane problems with later versions of Forge were traced back to the command line I was using to launch Minecraft - something in it was causing Forge to act in strange ways. When the command line was put into a batchfile, it worked as originally intended. Problem solved, happy Minecraft, happy me. Thank you all for your input on this; it was frustrating because I was following installation instructions correctly - but bad things were happening.
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You can use this machine to heal and feed any player quickly, to "sleep" at any time of day (if you want to be afk), to set "bed" position, to cure any harmful effect, to inject nanobots (if or when it would be needed).
Possibilities are endless.
That's heading towards something powered by EU, not lightning! (I like the nanobot injection idea tho, very Deus Ex - tie that to being only powered by lightning - to shut up the "lightning rod" fans once and for all - and that would be pretty cool actually... very arcane) -
when I said diesel, I meant that in the metaphoric sense...
as for adding BC-based generators - until BC and IC become one mod, that will be no use to me. I don't use BC.
Superfuel does exist, but what I'm angling at is a return to the old disposable 'fuel' - tin use be damned. I have loads of the stuff. But at present my only (relatively) portable power generators are geothermal, which are a pain in the ass because I have to keep heading back to the Nether and manning a pumping station for awhile. I also don't want a system whereby I have all my power generation centralised, and I have to use batteries or lap-packs or whatever. I want something that I can take on expeditions, so I can power a couple of miners while I fossik around through old mines.
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Funny Idea, but too much code just for a joke I guess.
Joke? Nay, I say! What would you find more useful - a dozen snowmen, or a dozen friendly skeletons?
I know what I'd rather take exploring... -
ok, so this is in part a poke of fun at everyone suggesting lightning rods. But my reply to that very topic spawned an idea... no measly lightning rod feeding EU storage, but the ElectroVitalyzer!
Picture a contraption that Frankenstein himself would be proud of, which uses as input the constituent parts of creatures - and when struck by lightning, it brings those pieces TO LIFE so they can serve as your minions/underlings/cannon fodder!
You could use rotting flesh as a base for all the recipies, with the 2nd ingredient providing the type: say, arrows for a pet Skeleton, gunpowder for a Creeper minion, and suchlike.
If this ever gets built - I'll post a tribute video in full Rocky Horror Picture Show drag.
Seriously, who doesn't want their own Zombie army?
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wow... people still bring this one up? Al's been knocking this idea on the head ever since the Dawn of Time. I do recall dire things being promised for any who dared broach it again...
...and if you're going to suggest harnessing lightning, then I want nothing less than a gigantic freakish Frankenstein-inspired ElectroVitalyzer - something I can put rotting flesh into, flick a switch, and Lo! My own pet zombie.
Sorry, I won't go so far as to don fishnets, or start singing Rocky Horror tunes - though if one was actually made, I could be made to eat my words
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IMHO the current system of re-usable 'fuel cans' makes fossil/biofuels WAY more hassle than they are worth... being unstackable makes them almost pointless as a method of energy transfer given their limited EU capacity. Please don't mention lap-packs, batteries, uranium cells, Electrolyzers or any other form of portable energy - I know they exist, but I don't want to use them.
If balance is an issue (altho with the advent of high output nuclear, I can't see it), then make fuel more expensive to craft - 10x the plant material, or 4x the coal, whatever it takes - but please bring back my beloved diesel from the old IC days!
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Whilst I've never bothered with tweaking EU outputs, I do have a theory as to your dilemma... and it has to do with the fractional EU output of water and wind (particularly when 'unmanned') combined with the EU loss inherent in cabling.
Although the exact definition of 'manned' vs 'unmanned' in relation to IC eludes me at present, I can only assume that the player has to be occupying the same chunk as the generator...
And in theory an EC Meter should be able to tell you if there's any current flowing at all through a particular cable section; perhaps test each piece from the generators down the line, to see if it's a case of insufficient EU output to overcome cable resistance.
As I said, a theory...
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If you've already created a world, and then change your IDs, you'll mess up your world. For example:- Make a CF structure, CF has an ID of 150- Change CF's ID to something else, and change the nuke ID to 150- Log back into your world and you'll have buildings made of nukes
I'd figured that bit out when I was re-assigning IDs... (brought back memories of a world where all my rubber trees became macerators) - my dilemma seems to be that CF has more than one ID allocated to it...? I say this because I can spawn/create raw CF in my world - which works perfectly, sets as normal - but /already hardened and placed/ CF gets borked over. It's no giant drama; I was just hoping I wouldn't have to rebuild an entire 4 stories of Overlord Fortress... cheers peeps
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Something with in that pointed FML to the downloads folder.
I'd dearly like to know what exactly caused that to happen...
Monoxide:
all my mod zips end up in my default Downloads directory (ie c:\documents and settings\aethir\my documents\download)
zipfiles are then extracted into separate folders
minecraft.jar opened with WinRAR
drag/drop files from extracted modfiles directory to jarI haven't had an issue with this until I tried to patch in a version of Forge that was numbered higher than 108... then everything went spectacularly, horribly wrong. Evidently I need to re-work my procedure.
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nope, not "100% completely replicable" as i'm running 152 here with ZERO problems and I never installed Modloader.
aka: PEBCAK, don't blame others for your inability to install mods properly.Absolutely, 100% replicable on my system. As for an 'inability to install mods correctly' - given that the final error was traced to an odd command-line, and had nothing to do with mod installation at all, I'd say that's one of the less helpful replies I've had...
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Might be the same issue that happens between Doggy Talents and Additional Buildcraft Objects - nulling the block ID before putting your block is a BAAAD idea.
...it's not just a simple mismatch, is it...
note that reassigning the Block IDs /did/ cause a change from Lights, to Table Lamps, lol. Same result tho; all my Foam, she be borked(what is it with this game and incompatibility... seriously, this has to be the goatiest program I've ever used)
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I've run into a slight hiccup in rectifying some block mismatches while getting IC2 to work with Jammy's Furniture Mod... after re-assigning pretty much every damn blockID in the config files to eliminate conflicts, I got the thing to run at last. Except... all my Construction Foam (BlockID 150) structures are now made from Table Lamps (BlockID 221). I know this will be a simple thing to rectify, once I know what value I'm actually looking for... at least I hopes so!
Any ideas on where I went wrong? Or am I just plain ol' screwed?
config files follow:IC2:
# Configuration file
# Generated on 7/24/12 9:38 PM####################
# block
####################block {
blockAlloy=140
blockAlloyGlass=141
blockBarrel=142
blockCable=143
blockCrop=144
blockDoorAlloy=145
blockDynamite=146
blockDynamiteRemote=147
blockElectric=148
blockFenceIron=149
blockFoam=150
blockGenerator=151
blockHarz=152
blockITNT=153
blockIronScaffold=154
blockLuminator=155
blockLuminatorDark=156
blockMachine=157
blockMachine2=158
blockMetal=159
blockMiningPipe=160
blockMiningTip=161
blockNuke=162
blockOreCopper=163
blockOreTin=164
blockOreUran=165
blockPersonal=166
blockReactorChamber=167
blockRubLeaves=168
blockRubSapling=169
blockRubWood=170
blockRubber=171
blockScaffold=172
blockWall=173
}####################
# general
####################general {
# Enable burning of scrap in a generator
enableBurningScrap=true
# Enable crafting of buckets out of tin
enableCraftingBucket=true
# Enable crafting of Industrial Credit coins
enableCraftingCoin=true
# Enable crafting of glowstone dust out of dusts
enableCraftingGlowstoneDust=true
# Enable crafting of gunpowder out of dusts
enableCraftingGunpowder=true
enableCraftingITnt=true
# Enable crafting of nukes
enableCraftingNuke=true
# Enable crafting of rails out of bronze
enableCraftingRail=true
enableDynamicIdAllocation=true
# Enable logging of players when they remove a machine using a wrench
enableLoggingWrench=true
# Enable usage of lapotron crystals on miners
enableMinerLapotron=false
# Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key
enableQuantumSpeedOnSprint=true
# Enable hiding of secret recipes in CraftGuide/NEI
enableSecretRecipeHiding=true
# Enable calculation of inventory weight when going through a teleporter
enableTeleporterInventory=true
# Enable generation of copper in the world
enableWorldGenOreCopper=true
# Enable generation of tin in the world
enableWorldGenOreTin=true
# Enable generation of uranium in the world
enableWorldGenOreUranium=true
# Enable generation of rubber trees in the world
enableWorldGenTreeRubber=true
# Base energy generation values - increase those for higher energy yield
energyGeneratorBase=10
energyGeneratorGeo=20
energyGeneratorNuclear=10
energyGeneratorSolar=100
energyGeneratorWater=100
energyGeneratorWind=100
# Explosion power of a nuke, where TNT is 4
explosionPowerNuke=35.0
# Maximum explosion power of a nuclear reactor, where TNT is 4
explosionPowerReactorMax=45.0
# List of blocks and items which should not be turned into scrap by the recycler. Comma separated, format is id-metadata
recyclerBlacklist=102, 280, 332, 220
# List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3
}####################
# item
####################item {
itemArmorAlloyChestplate=29923
itemArmorBatpack=29924
itemArmorBronzeBoots=29936
itemArmorBronzeChestplate=29938
itemArmorBronzeHelmet=29939
itemArmorBronzeLegs=29937
itemArmorCFPack=29873
itemArmorJetpack=29954
itemArmorJetpackElectric=29953
itemArmorLappack=29871
itemArmorNanoBoots=29919
itemArmorNanoChestplate=29921
itemArmorNanoHelmet=29922
itemArmorNanoLegs=29920
itemArmorQuantumBoots=29915
itemArmorQuantumChestplate=29917
itemArmorQuantumHelmet=29918
itemArmorQuantumLegs=29916
itemArmorRubBoots=29955
itemBarrel=29852
itemBatCrystal=29985
itemBatLamaCrystal=29984
itemBatRE=29986
itemBatREDischarged=29983
itemBatSU=29982
itemCable=29928
itemCellBio=29973
itemCellBioRef=29971
itemCellCoal=29974
itemCellCoalRef=29972
itemCellCoolant=29950
itemCellEmpty=29981
itemCellHydrant=29864
itemCellLava=29980
itemCellUran=29951
itemCellUranDepleted=29947
itemCellUranEmpty=29945
itemCellUranEnriched=29946
itemCellWater=29962
itemCellWaterElectro=29925
itemCofeeBeans=29857
itemCofeePowder=29856
itemCoin=29930
itemCropSeed=29870
itemCropnalyzer=29866
itemDebug=29848
itemDoorAlloy=29929
itemDustBronze=29995
itemDustClay=29877
itemDustCoal=30000
itemDustCopper=29997
itemDustGold=29998
itemDustIron=29999
itemDustIronSmall=29994
itemDustSilver=29874
itemDustTin=29996
itemDynamite=29959
itemDynamiteSticky=29958
itemFertilizer=29865
itemFoamSprayer=29875
itemFreq=29878
itemFuelCan=29976
itemFuelCanEmpty=29975
itemFuelCoalCmpr=29969
itemFuelCoalDust=29970
itemFuelPlantBall=29968
itemFuelPlantCmpr=29967
itemGrinPowder=29850
itemHarz=29961
itemHops=29853
itemIngotAdvIron=29993
itemIngotAlloy=29989
itemIngotBronze=29990
itemIngotCopper=29992
itemIngotTin=29991
itemIngotUran=29988
itemMatter=29932
itemMugBooze=29851
itemMugCoffee=29854
itemMugEmpty=29855
itemNanoSaber=29893
itemNanoSaberOff=29892
itemOreIridium=29872
itemOreUran=29987
itemPartAlloy=29931
itemPartCarbonFibre=29896
itemPartCarbonMesh=29895
itemPartCarbonPlate=29894
itemPartCircuit=29935
itemPartCircuitAdv=29934
itemPartCoalBall=29882
itemPartCoalBlock=29881
itemPartCoalChunk=29880
itemPartIndustrialDiamond=29879
itemPartIridium=29891
itemPartPellet=29876
itemReactorCooler=29948
itemReactorPlating=29949
itemRemote=29957
itemRubber=29960
itemScanner=29964
itemScannerAdv=29963
itemScrap=29933
itemScrapbox=29883
itemSolarHelmet=29860
itemStaticBoots=29859
itemTFBP=29890
itemTFBPChilling=29887
itemTFBPCultivation=29889
itemTFBPDesertification=29886
itemTFBPFlatification=29885
itemTFBPIrrigation=29888
itemTFBPMushroom=29862
itemTerraWart=29858
itemTinCan=29966
itemTinCanFilled=29965
itemToolBronzeAxe=29943
itemToolBronzeHoe=29940
itemToolBronzePickaxe=29944
itemToolBronzeSpade=29941
itemToolBronzeSword=29942
itemToolChainsaw=29977
itemToolCutter=29897
itemToolDDrill=29978
itemToolDrill=29979
itemToolHoe=29863
itemToolMEter=29926
itemToolMiningLaser=29952
itemToolPainter=29914
itemToolPainterBlack=29913
itemToolPainterBlue=29909
itemToolPainterBrown=29910
itemToolPainterCloud=29901
itemToolPainterCyan=29907
itemToolPainterDarkGrey=29905
itemToolPainterGreen=29911
itemToolPainterLightGrey=29906
itemToolPainterLime=29903
itemToolPainterMagenta=29900
itemToolPainterOrange=29899
itemToolPainterPink=29904
itemToolPainterPurple=29908
itemToolPainterRed=29912
itemToolPainterWhite=29898
itemToolPainterYellow=29902
itemToolWrench=29927
itemToolWrenchElectric=29884
itemToolbox=29861
itemTreetap=29956
itemTreetapElectric=29868
itemWeedEx=29849
upgradeModule=29869
}Furniture:
# Configuration file
# Generated on 7/24/12 10:01 PM####################
# block
####################block {
Arm Chair=174
Bathroom Cupboard=175
BlindsClosed=176
BlindsOpen=177
Chair=178
Chicken Head=179
Chimney=180
Clock Base=181
Clock Middle=182
Clock Top=183
Coffee Table=184
Cooker=185
Cow Head=186
Creeper Head=187
Ender Dragon Head=188
EnderDragonHead=242
FlowersRed=189
FlowersYel=190
Freezer=191
Fridge=192
Gutter Corner=193
Gutter Corner Pipe=194
Gutter Pipe=195
Gutter Straight=196
Kitchen Cupboard=197
Kitchen Side=198
Kitchen Sink=199
KitchenCupboardNoTop=200
Lamp=201
Lamp2=202
Light=203
Light2=204
Mantle Piece=205
Pig Head=206
Plant Pot=207
Roofing=208
Roofing Corner=209
RubbishBin=210
Sheep Head=211
Sink=212
Skeleton Head=213
Sofa Center=214
Sofa Corner=215
Sofa Right=216
SofaLeft=217
Spider Head=218
Steve Head=219
Table=220
TableLamp=221
TableLampOn=222
Television=223
Toilet=224
Washing Machine=225
Wolf Head=226
Zombie Head=227
}####################
# general
####################general {
ArmChair=1
BathroomCupboard=1
Blinds=1
Chair=1
ChickenHead=1
Chimney=1
ClockBase=1
ClockMiddle=1
ClockTop=1
CoffeeTable=1
Cooker=1
CowHead=1
CreeperHead=1
Ender Dragon Head=1
EnderDragonHead=1
FlowersRed=1
FlowersYellow=1
Freezer=1
Fridge=1
Guttering=1
KitchenCupboard=1
KitchenCupboardNoTop=1
KitchenSide=1
KitchenSink=1
Lamp=1
Light=1
MantlePiece=1
PigHead=1
PlantPot=1
Roofing=1
RoofingCorner=1
RubbishBin=1
SheepHead=1
Sink=1
SkeletonHead=1
SofaCorner=1
SofaLeft=1
SofaMiddle=1
SofaRight=1
SpiderHead=1
SteveHead=1
Table=1
TableLamp=1
Television=1
Toilet=1
WashingMachine=1
WolfHead=1
ZombieHead=1
}####################
# item
####################item {
Arm Chair=6019
Bathroom Cupboard=6037
Blinds=6054
BlindsPart=6056
Ceramic Panel=6022
Ceramic Panel Unf=6021
Chair=6003
Chicken Head=6040
Chimney=6007
Clock Base=6000
Clock Middle=6001
Clock Top=6002
Coffee Table=6027
Cooker=6008
Cow Head=6038
Creeper Head=6010
EnderDragonHead=6024
FlowersRed=6048
FlowersYel=6050
Freezer=6052
Fridge=6051
Gutter Corner=6029
Gutter Corner Pipe=6030
Gutter Pipe=6031
Gutter Straight=6028
Kitchen Cupboard=6025
Kitchen Side=6014
Kitchen Sink=6015
KitchenCupboardNoTop=6049
Lamp=6006
Light=6109
Light Bulb=6035
Mantle Piece=6020
Mantle Piece Unf=6023
Pig Head=6012
Plant Pot=6033
Plant Pot Unf=6034
Roofing=6032
RoofingCorner=6047
RubbishBin=6055
Sheep Head=6041
Sink=6004
Skeleton Head=6016
SofaCenter=6046
SofaCorner=6045
SofaLeft=6018
SofaRight=6044
Spider Head=6011
Steve Head=6043
Table=6005
Table Lamp=6026
Television=6053
Toilet=6013
Washing Machine=6017
Washing Machine Drum=6036
Wolf Head=6042
Zombie Head=6039
} -
My 2c worth:
Firstly, I only use IC2 - I haven't branched into BC or RP yet - leaving me with less uses from the get-go... first I started smelting it without bothering to feed it to the macerators (I don't even have a macerator specific for copper, like my other ores) - after my autominers netted me about a chestful of ingots I started feeding it direct to the scrapper. Handy stockpile for when the Mass Fab unit finally gets built. Occasionally I'll grind a stack of dust to keep my Bronze Age afloat...
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I don't even understand why it is "so good" to burn Scrap. Redpower has a better/lagfreeer way for infinite Energy using manned Water.
I'm thinking that as proof-of-concept, efficiency wasn't really a consideration... this certainly isn't anything I'd ever need
to build, or would want to build.side tangent regarding the whole 'secret infinite power' thing: AFAIK watermills work underground, don't they...?