Posts by Aethir

    heh... by the time I'd finished manipulating block ID's, I managed to mulch ALL of my machinery and cabling...

    so in a fit of pique I over-wrote everything with a pre-meddling savefile. Net result cost me a decent Mk II reactor and a half-completed Overlord's Fortress, but better than the thought of replacing and rewiring an entire goddamned workshop...

    check the version of NEI you are using i was using the lastest one on my SMP server and i had this exact issue.


    I down graded to nei 1.2.2.3 and chicken core 0.5.3 and this solved the issue.

    I am still running forge 3.3.8.164

    How do we check what version of NEI we have? I've run into this exact problem - using no other mods but IC and Forge. It's most certainly NOT a bukkit or multiworld problem, as Akaedis pointed out. My only solution was a rollback to an older Forge version; obviously not an option for people using Forestry. (this is why I use as few mods as possible...)

    I probably should re-edit the thread title...

    All my arcane problems with later versions of Forge were traced back to the command line I was using to launch Minecraft - something in it was causing Forge to act in strange ways. When the command line was put into a batchfile, it worked as originally intended. Problem solved, happy Minecraft, happy me. Thank you all for your input on this; it was frustrating because I was following installation instructions correctly - but bad things were happening.

    You can use this machine to heal and feed any player quickly, to "sleep" at any time of day (if you want to be afk), to set "bed" position, to cure any harmful effect, to inject nanobots (if or when it would be needed).
    Possibilities are endless.


    That's heading towards something powered by EU, not lightning! (I like the nanobot injection idea tho, very Deus Ex - tie that to being only powered by lightning - to shut up the "lightning rod" fans once and for all - and that would be pretty cool actually... very arcane)

    when I said diesel, I meant that in the metaphoric sense...

    as for adding BC-based generators - until BC and IC become one mod, that will be no use to me. I don't use BC.

    Superfuel does exist, but what I'm angling at is a return to the old disposable 'fuel' - tin use be damned. I have loads of the stuff. But at present my only (relatively) portable power generators are geothermal, which are a pain in the ass because I have to keep heading back to the Nether and manning a pumping station for awhile. I also don't want a system whereby I have all my power generation centralised, and I have to use batteries or lap-packs or whatever. I want something that I can take on expeditions, so I can power a couple of miners while I fossik around through old mines.

    ok, so this is in part a poke of fun at everyone suggesting lightning rods. But my reply to that very topic spawned an idea... no measly lightning rod feeding EU storage, but the ElectroVitalyzer!

    Picture a contraption that Frankenstein himself would be proud of, which uses as input the constituent parts of creatures - and when struck by lightning, it brings those pieces TO LIFE so they can serve as your minions/underlings/cannon fodder!

    You could use rotting flesh as a base for all the recipies, with the 2nd ingredient providing the type: say, arrows for a pet Skeleton, gunpowder for a Creeper minion, and suchlike.

    If this ever gets built - I'll post a tribute video in full Rocky Horror Picture Show drag.

    Seriously, who doesn't want their own Zombie army? :D

    wow... people still bring this one up? Al's been knocking this idea on the head ever since the Dawn of Time. I do recall dire things being promised for any who dared broach it again...

    ...and if you're going to suggest harnessing lightning, then I want nothing less than a gigantic freakish Frankenstein-inspired ElectroVitalyzer - something I can put rotting flesh into, flick a switch, and Lo! My own pet zombie.

    Sorry, I won't go so far as to don fishnets, or start singing Rocky Horror tunes - though if one was actually made, I could be made to eat my words :D

    IMHO the current system of re-usable 'fuel cans' makes fossil/biofuels WAY more hassle than they are worth... being unstackable makes them almost pointless as a method of energy transfer given their limited EU capacity. Please don't mention lap-packs, batteries, uranium cells, Electrolyzers or any other form of portable energy - I know they exist, but I don't want to use them.

    If balance is an issue (altho with the advent of high output nuclear, I can't see it), then make fuel more expensive to craft - 10x the plant material, or 4x the coal, whatever it takes - but please bring back my beloved diesel from the old IC days!

    Whilst I've never bothered with tweaking EU outputs, I do have a theory as to your dilemma... and it has to do with the fractional EU output of water and wind (particularly when 'unmanned') combined with the EU loss inherent in cabling.

    Although the exact definition of 'manned' vs 'unmanned' in relation to IC eludes me at present, I can only assume that the player has to be occupying the same chunk as the generator...

    And in theory an EC Meter should be able to tell you if there's any current flowing at all through a particular cable section; perhaps test each piece from the generators down the line, to see if it's a case of insufficient EU output to overcome cable resistance.

    As I said, a theory...

    If you've already created a world, and then change your IDs, you'll mess up your world. For example:- Make a CF structure, CF has an ID of 150- Change CF's ID to something else, and change the nuke ID to 150- Log back into your world and you'll have buildings made of nukes

    I'd figured that bit out when I was re-assigning IDs... (brought back memories of a world where all my rubber trees became macerators) - my dilemma seems to be that CF has more than one ID allocated to it...? I say this because I can spawn/create raw CF in my world - which works perfectly, sets as normal - but /already hardened and placed/ CF gets borked over. It's no giant drama; I was just hoping I wouldn't have to rebuild an entire 4 stories of Overlord Fortress... cheers peeps

    Something with in that pointed FML to the downloads folder.

    I'd dearly like to know what exactly caused that to happen...

    Monoxide:
    all my mod zips end up in my default Downloads directory (ie c:\documents and settings\aethir\my documents\download)
    zipfiles are then extracted into separate folders
    minecraft.jar opened with WinRAR
    drag/drop files from extracted modfiles directory to jar

    I haven't had an issue with this until I tried to patch in a version of Forge that was numbered higher than 108... then everything went spectacularly, horribly wrong. Evidently I need to re-work my procedure.

    nope, not "100% completely replicable" as i'm running 152 here with ZERO problems and I never installed Modloader.
    aka: PEBCAK, don't blame others for your inability to install mods properly.

    Absolutely, 100% replicable on my system. As for an 'inability to install mods correctly' - given that the final error was traced to an odd command-line, and had nothing to do with mod installation at all, I'd say that's one of the less helpful replies I've had...

    Might be the same issue that happens between Doggy Talents and Additional Buildcraft Objects - nulling the block ID before putting your block is a BAAAD idea.

    ...it's not just a simple mismatch, is it...
    note that reassigning the Block IDs /did/ cause a change from Lights, to Table Lamps, lol. Same result tho; all my Foam, she be borked :(

    (what is it with this game and incompatibility... seriously, this has to be the goatiest program I've ever used)

    I've run into a slight hiccup in rectifying some block mismatches while getting IC2 to work with Jammy's Furniture Mod... after re-assigning pretty much every damn blockID in the config files to eliminate conflicts, I got the thing to run at last. Except... all my Construction Foam (BlockID 150) structures are now made from Table Lamps (BlockID 221). I know this will be a simple thing to rectify, once I know what value I'm actually looking for... at least I hopes so!

    Any ideas on where I went wrong? Or am I just plain ol' screwed?
    config files follow:

    IC2:

    Display Spoiler

    # Configuration file
    # Generated on 7/24/12 9:38 PM

    ####################
    # block
    ####################

    block {
    blockAlloy=140
    blockAlloyGlass=141
    blockBarrel=142
    blockCable=143
    blockCrop=144
    blockDoorAlloy=145
    blockDynamite=146
    blockDynamiteRemote=147
    blockElectric=148
    blockFenceIron=149
    blockFoam=150
    blockGenerator=151
    blockHarz=152
    blockITNT=153
    blockIronScaffold=154
    blockLuminator=155
    blockLuminatorDark=156
    blockMachine=157
    blockMachine2=158
    blockMetal=159
    blockMiningPipe=160
    blockMiningTip=161
    blockNuke=162
    blockOreCopper=163
    blockOreTin=164
    blockOreUran=165
    blockPersonal=166
    blockReactorChamber=167
    blockRubLeaves=168
    blockRubSapling=169
    blockRubWood=170
    blockRubber=171
    blockScaffold=172
    blockWall=173
    }

    ####################
    # general
    ####################

    general {
    # Enable burning of scrap in a generator
    enableBurningScrap=true
    # Enable crafting of buckets out of tin
    enableCraftingBucket=true
    # Enable crafting of Industrial Credit coins
    enableCraftingCoin=true
    # Enable crafting of glowstone dust out of dusts
    enableCraftingGlowstoneDust=true
    # Enable crafting of gunpowder out of dusts
    enableCraftingGunpowder=true
    enableCraftingITnt=true
    # Enable crafting of nukes
    enableCraftingNuke=true
    # Enable crafting of rails out of bronze
    enableCraftingRail=true
    enableDynamicIdAllocation=true
    # Enable logging of players when they remove a machine using a wrench
    enableLoggingWrench=true
    # Enable usage of lapotron crystals on miners
    enableMinerLapotron=false
    # Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key
    enableQuantumSpeedOnSprint=true
    # Enable hiding of secret recipes in CraftGuide/NEI
    enableSecretRecipeHiding=true
    # Enable calculation of inventory weight when going through a teleporter
    enableTeleporterInventory=true
    # Enable generation of copper in the world
    enableWorldGenOreCopper=true
    # Enable generation of tin in the world
    enableWorldGenOreTin=true
    # Enable generation of uranium in the world
    enableWorldGenOreUranium=true
    # Enable generation of rubber trees in the world
    enableWorldGenTreeRubber=true
    # Base energy generation values - increase those for higher energy yield
    energyGeneratorBase=10
    energyGeneratorGeo=20
    energyGeneratorNuclear=10
    energyGeneratorSolar=100
    energyGeneratorWater=100
    energyGeneratorWind=100
    # Explosion power of a nuke, where TNT is 4
    explosionPowerNuke=35.0
    # Maximum explosion power of a nuclear reactor, where TNT is 4
    explosionPowerReactorMax=45.0
    # List of blocks and items which should not be turned into scrap by the recycler. Comma separated, format is id-metadata
    recyclerBlacklist=102, 280, 332, 220
    # List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
    valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3
    }

    ####################
    # item
    ####################

    item {
    itemArmorAlloyChestplate=29923
    itemArmorBatpack=29924
    itemArmorBronzeBoots=29936
    itemArmorBronzeChestplate=29938
    itemArmorBronzeHelmet=29939
    itemArmorBronzeLegs=29937
    itemArmorCFPack=29873
    itemArmorJetpack=29954
    itemArmorJetpackElectric=29953
    itemArmorLappack=29871
    itemArmorNanoBoots=29919
    itemArmorNanoChestplate=29921
    itemArmorNanoHelmet=29922
    itemArmorNanoLegs=29920
    itemArmorQuantumBoots=29915
    itemArmorQuantumChestplate=29917
    itemArmorQuantumHelmet=29918
    itemArmorQuantumLegs=29916
    itemArmorRubBoots=29955
    itemBarrel=29852
    itemBatCrystal=29985
    itemBatLamaCrystal=29984
    itemBatRE=29986
    itemBatREDischarged=29983
    itemBatSU=29982
    itemCable=29928
    itemCellBio=29973
    itemCellBioRef=29971
    itemCellCoal=29974
    itemCellCoalRef=29972
    itemCellCoolant=29950
    itemCellEmpty=29981
    itemCellHydrant=29864
    itemCellLava=29980
    itemCellUran=29951
    itemCellUranDepleted=29947
    itemCellUranEmpty=29945
    itemCellUranEnriched=29946
    itemCellWater=29962
    itemCellWaterElectro=29925
    itemCofeeBeans=29857
    itemCofeePowder=29856
    itemCoin=29930
    itemCropSeed=29870
    itemCropnalyzer=29866
    itemDebug=29848
    itemDoorAlloy=29929
    itemDustBronze=29995
    itemDustClay=29877
    itemDustCoal=30000
    itemDustCopper=29997
    itemDustGold=29998
    itemDustIron=29999
    itemDustIronSmall=29994
    itemDustSilver=29874
    itemDustTin=29996
    itemDynamite=29959
    itemDynamiteSticky=29958
    itemFertilizer=29865
    itemFoamSprayer=29875
    itemFreq=29878
    itemFuelCan=29976
    itemFuelCanEmpty=29975
    itemFuelCoalCmpr=29969
    itemFuelCoalDust=29970
    itemFuelPlantBall=29968
    itemFuelPlantCmpr=29967
    itemGrinPowder=29850
    itemHarz=29961
    itemHops=29853
    itemIngotAdvIron=29993
    itemIngotAlloy=29989
    itemIngotBronze=29990
    itemIngotCopper=29992
    itemIngotTin=29991
    itemIngotUran=29988
    itemMatter=29932
    itemMugBooze=29851
    itemMugCoffee=29854
    itemMugEmpty=29855
    itemNanoSaber=29893
    itemNanoSaberOff=29892
    itemOreIridium=29872
    itemOreUran=29987
    itemPartAlloy=29931
    itemPartCarbonFibre=29896
    itemPartCarbonMesh=29895
    itemPartCarbonPlate=29894
    itemPartCircuit=29935
    itemPartCircuitAdv=29934
    itemPartCoalBall=29882
    itemPartCoalBlock=29881
    itemPartCoalChunk=29880
    itemPartIndustrialDiamond=29879
    itemPartIridium=29891
    itemPartPellet=29876
    itemReactorCooler=29948
    itemReactorPlating=29949
    itemRemote=29957
    itemRubber=29960
    itemScanner=29964
    itemScannerAdv=29963
    itemScrap=29933
    itemScrapbox=29883
    itemSolarHelmet=29860
    itemStaticBoots=29859
    itemTFBP=29890
    itemTFBPChilling=29887
    itemTFBPCultivation=29889
    itemTFBPDesertification=29886
    itemTFBPFlatification=29885
    itemTFBPIrrigation=29888
    itemTFBPMushroom=29862
    itemTerraWart=29858
    itemTinCan=29966
    itemTinCanFilled=29965
    itemToolBronzeAxe=29943
    itemToolBronzeHoe=29940
    itemToolBronzePickaxe=29944
    itemToolBronzeSpade=29941
    itemToolBronzeSword=29942
    itemToolChainsaw=29977
    itemToolCutter=29897
    itemToolDDrill=29978
    itemToolDrill=29979
    itemToolHoe=29863
    itemToolMEter=29926
    itemToolMiningLaser=29952
    itemToolPainter=29914
    itemToolPainterBlack=29913
    itemToolPainterBlue=29909
    itemToolPainterBrown=29910
    itemToolPainterCloud=29901
    itemToolPainterCyan=29907
    itemToolPainterDarkGrey=29905
    itemToolPainterGreen=29911
    itemToolPainterLightGrey=29906
    itemToolPainterLime=29903
    itemToolPainterMagenta=29900
    itemToolPainterOrange=29899
    itemToolPainterPink=29904
    itemToolPainterPurple=29908
    itemToolPainterRed=29912
    itemToolPainterWhite=29898
    itemToolPainterYellow=29902
    itemToolWrench=29927
    itemToolWrenchElectric=29884
    itemToolbox=29861
    itemTreetap=29956
    itemTreetapElectric=29868
    itemWeedEx=29849
    upgradeModule=29869
    }

    Furniture:

    Display Spoiler

    # Configuration file
    # Generated on 7/24/12 10:01 PM

    ####################
    # block
    ####################

    block {
    Arm Chair=174
    Bathroom Cupboard=175
    BlindsClosed=176
    BlindsOpen=177
    Chair=178
    Chicken Head=179
    Chimney=180
    Clock Base=181
    Clock Middle=182
    Clock Top=183
    Coffee Table=184
    Cooker=185
    Cow Head=186
    Creeper Head=187
    Ender Dragon Head=188
    EnderDragonHead=242
    FlowersRed=189
    FlowersYel=190
    Freezer=191
    Fridge=192
    Gutter Corner=193
    Gutter Corner Pipe=194
    Gutter Pipe=195
    Gutter Straight=196
    Kitchen Cupboard=197
    Kitchen Side=198
    Kitchen Sink=199
    KitchenCupboardNoTop=200
    Lamp=201
    Lamp2=202
    Light=203
    Light2=204
    Mantle Piece=205
    Pig Head=206
    Plant Pot=207
    Roofing=208
    Roofing Corner=209
    RubbishBin=210
    Sheep Head=211
    Sink=212
    Skeleton Head=213
    Sofa Center=214
    Sofa Corner=215
    Sofa Right=216
    SofaLeft=217
    Spider Head=218
    Steve Head=219
    Table=220
    TableLamp=221
    TableLampOn=222
    Television=223
    Toilet=224
    Washing Machine=225
    Wolf Head=226
    Zombie Head=227
    }

    ####################
    # general
    ####################

    general {
    ArmChair=1
    BathroomCupboard=1
    Blinds=1
    Chair=1
    ChickenHead=1
    Chimney=1
    ClockBase=1
    ClockMiddle=1
    ClockTop=1
    CoffeeTable=1
    Cooker=1
    CowHead=1
    CreeperHead=1
    Ender Dragon Head=1
    EnderDragonHead=1
    FlowersRed=1
    FlowersYellow=1
    Freezer=1
    Fridge=1
    Guttering=1
    KitchenCupboard=1
    KitchenCupboardNoTop=1
    KitchenSide=1
    KitchenSink=1
    Lamp=1
    Light=1
    MantlePiece=1
    PigHead=1
    PlantPot=1
    Roofing=1
    RoofingCorner=1
    RubbishBin=1
    SheepHead=1
    Sink=1
    SkeletonHead=1
    SofaCorner=1
    SofaLeft=1
    SofaMiddle=1
    SofaRight=1
    SpiderHead=1
    SteveHead=1
    Table=1
    TableLamp=1
    Television=1
    Toilet=1
    WashingMachine=1
    WolfHead=1
    ZombieHead=1
    }

    ####################
    # item
    ####################

    item {
    Arm Chair=6019
    Bathroom Cupboard=6037
    Blinds=6054
    BlindsPart=6056
    Ceramic Panel=6022
    Ceramic Panel Unf=6021
    Chair=6003
    Chicken Head=6040
    Chimney=6007
    Clock Base=6000
    Clock Middle=6001
    Clock Top=6002
    Coffee Table=6027
    Cooker=6008
    Cow Head=6038
    Creeper Head=6010
    EnderDragonHead=6024
    FlowersRed=6048
    FlowersYel=6050
    Freezer=6052
    Fridge=6051
    Gutter Corner=6029
    Gutter Corner Pipe=6030
    Gutter Pipe=6031
    Gutter Straight=6028
    Kitchen Cupboard=6025
    Kitchen Side=6014
    Kitchen Sink=6015
    KitchenCupboardNoTop=6049
    Lamp=6006
    Light=6109
    Light Bulb=6035
    Mantle Piece=6020
    Mantle Piece Unf=6023
    Pig Head=6012
    Plant Pot=6033
    Plant Pot Unf=6034
    Roofing=6032
    RoofingCorner=6047
    RubbishBin=6055
    Sheep Head=6041
    Sink=6004
    Skeleton Head=6016
    SofaCenter=6046
    SofaCorner=6045
    SofaLeft=6018
    SofaRight=6044
    Spider Head=6011
    Steve Head=6043
    Table=6005
    Table Lamp=6026
    Television=6053
    Toilet=6013
    Washing Machine=6017
    Washing Machine Drum=6036
    Wolf Head=6042
    Zombie Head=6039
    }


    My 2c worth:

    Firstly, I only use IC2 - I haven't branched into BC or RP yet - leaving me with less uses from the get-go... first I started smelting it without bothering to feed it to the macerators (I don't even have a macerator specific for copper, like my other ores) - after my autominers netted me about a chestful of ingots I started feeding it direct to the scrapper. Handy stockpile for when the Mass Fab unit finally gets built. Occasionally I'll grind a stack of dust to keep my Bronze Age afloat...

    I don't even understand why it is "so good" to burn Scrap. Redpower has a better/lagfreeer way for infinite Energy using manned Water.

    I'm thinking that as proof-of-concept, efficiency wasn't really a consideration... this certainly isn't anything I'd ever need
    to build, or would want to build.

    side tangent regarding the whole 'secret infinite power' thing: AFAIK watermills work underground, don't they...?