Forestry was an excellent suggestion - multifarms are handy for producing the wood that the Millenaire villages want, though I discovered that it doesn't work too well to try to do two types of tree on one multifarm - I should have made two small multifarms instead of one big one. I also like the Miner's and Digger's backpacks, though I discovered that tropical hives (needing for eventually getting silk to make woven backpacks with more capacity) are rarer than intended, but the developer is aware of that now and planning to fix it (in the meantime, I set up a molecular transformer recipe for converting string to silk, although I later discovered I could have used the uncrafting table from Twilight Forest). I didn't bother trying the "rubber plantation" option available for multifarms, because stickreed and a crop harvestor with cropnalyzer worked great - I've got a few thousand rubber that I haven't used yet.
As far as railcraft, I've only used the railcraft blast furnace so far (since it's faster than the IC2 blast furnace).
I've tried galacticraft for a bit, and it looks like two heavy oxygen tanks would last me about an hour and half real time, which is plenty. However, I'm disappointed that the alien villages haven't really been developed yet, and I don't like the idea of having to fight an evolved creeper boss to get the tier 3 rocket schematic. Also, most of the new ore types available on other planets don't seem to have much use outside of building better rockets and rocket-related machines.
There are a few other things I'd like to be able to do, though:
1. Have an item (possibly from an IC2 addon, preferably other than GregTech, and at least as much capacity as an Energypack) that could recharge my tools without taking up the chest slot, so that I could just keep my hazmat suit on all the time. (e.g. that works while sitting in my inventory, or possibly uses an extra slot added by another mod like Tinkers' Construct)
2. Control other machines based on how full my mfsu (or mfe etc.) is. (e.g. turn off my nuclear reactor to save uranium if my mfsu is already mostly full, then turn it back on when it's low, or turn off a power-hungry machine like a mass fabricator when it's low, then turn it back on when it's full)
3. Automatically breed cows and harvest the leather (mainly for making bookcases to sell to Millenaire villages).