Is it just me or is there a bunch of machine textures in the fttcrops.png files?
Posts by quantumleaf7895
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I'm not sure what to think -- on the one hand, the idea of having to fix machines sounds fun, but it could be annoying and tedious. I definitely agree with it being a config-disable mechanic, though. Perhaps -- if this is implemented, all breakable machines run, say, 20% faster, but every breakable machine gets a "reliability" variable which has a random chance to decrement with every operation -- when it reaches 0, a unique sound plays and the machine is replaced with a 'broken' variant, same inventory but radically different texture and no enet connection. Craftable spare parts could be used to fix them in-world -- right-click on a broken machine with spare parts consumes the item but restores the machine. There also might be a craftable 'reliability' upgrade as well. (Right-clicking w/spare parts also lets RP Deployers automatically fix broken machines).
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I was playing a little with the booze, and I obtein this:
Strong White Brew:
24 water cells
8 hops
24 wheatI hope it will work for you, guys!
Thanks! What effects does this brew have, though?
Quote from "Fallen_dead"
Thanks for the pointer. -
Nope, only modloader.
Edit: Okay, I just commented out the relevant portion and the furnace appears to be functioning fine. Odds are there's some arcane combination of shift-clicking, burn time and phase of the moon that the function is supposed to take care of, but I have an interim solution for now.
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I'm using the most recent versions of minecraft (1.2.5) and MCP (6.2), with Risugami's modloader.
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Edit: Okay, so I started to install MC Forge and discovered that it wants a clean minecraft.jar. Devs, feel free to lock this thread. . .
So, I recently fired up MCP with a minecraft.jar + Risugami's modloader combination but can't seem to get the darn thing to decompile right. I keep getting an error -- a method in ContainerFurnace.class keeps getting decompiled as TileEntityFurnace.b(itemstack1), and I can't for the life of me figure out what method is trying to be called -- the only method I can find with the right parameter type and number is marked as private. Has something gone terribly, terrible wrong, or am I just an idiot? (not that both can't be true, of course.) [The only modification to minecraft.jar is Risugami's modloader; MCP decompiles properly without it, but since I'm planning to make an IC2 addon. . .] -
So, in early Feburary Valve's TF2 team announced a secret project related to Team Fortress 2, saying nothing other that it was neither a map, nor a hat, nor some unnatural hat-map hybrid.
Yesterday, they made this incredibly cryptic announcement, the letters "m", "h", and "p" arranged in a manner approximating the unique language spoken only by the pryo. (Excerpt: "mmmmph, mmmmm mmmmmp mmmmmph.")
And, of course, the announcement from adult swim. Any thoughts?
(Also, as pointed out by the escapist , Robin Walker's floated the idea of a TF2 movie before.)
Edit: Aaaand now IC2 1.97 is out. Today's just full of news, isn't it? (Maybe I should trawl for announcements from Valve the next time an IC2 update is delayed for so long. . .)
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I wiped it.
NOOO!!!! That's the closest I've been to 1.96 in a month!The (outdated) 1.96 changelog ...
"Outdated?" Whatever could that mean? -
At this time, 12:46 EDT the IC wiki is listing a changelog for 1.96 link
[*]Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not
[*]Added dynamic block ID assignment
[*]Added configuration option to disable crafting ITNT
[*]Added user-friendly errors for most exceptions inside the code
[*]Added Forge Mod Loader metadata
[*]Unlikely fix for energy tiles sometimes not sending/receiving power - if they fail a console message will notify
[*]Fixed chunk errors caused by cables with wet Construction Foam
[*]Fixed energy network crashes when moving energy tiles with RedPower frames
[*]Fixed crash when getting near Reactor Chambers
[*]Fixed jetpacks in SMP - finally!
[*]Fixed nano/quantum suits getting immediately destroyed by sabers
[*]Fixed crop trampling behavior on SMP - if you still have this issue, please tell us
[*]Fixed quantum boots not absorbing fall damage
[*]Fixed sounds not respecting the Minecraft volume
[*]Possible fix for JVM crashes when starting the game with sounds on for some people
[*]Fixed crash when placing cables in mid-air (RedPower deployers and assemblers)
[*]Fixed using a treetap on the top or bottom side of a booze barrel eating the treetap
[*]Fixed game crash if a chest is directly below a Miner
[*]Fixed cropsticks keeping some properties of a crop that was removed from it
[*]Fixed crashes when the ALT, Boost, Mode Switch and/or Forward keys are assigned to a mouse button
[*]Fixed Water Mills not accepting water cells and BuildCraft liquid containers until a water bucket is placed
[*]Fixed sided inventory (BuildCraft pipes and RedPower tubes)
behavior for the drill (left/front) and scanner (right/back) slots of a
Miner
[*]Fixed (may have already been fixed, but just in case) construction foam not appearing properly after solidifying on SMP
[*]Fixed drills not being effective against soul sand
[*]Fixed item repair not working for non-electric tools and armor
[*]Nano boots partially absorb fall damage similarly to rubber boots
[*]Personal Safes can not be retrieved (including its contents) by RedPower block breakers on multiplayer
[*]Recipes for the following items rebalanced: Teleporter, MFE, MV Transformer, HV Transformer, OV Scanner
[*]Removed the small internal storage in Solar Panels, Wind Mills and Water Mills
[*]Torches, levers, rails and other blocks which require a solid block support can no longer be placed on Construction Foam
[*]Dynamite and FreqTrans recipes are shapeless
[*]Coffee properly displays on the creative mode item list
[*]Tweaked some rarity valuesThe 1.96 download isn't up yet anywhere, is this SOP for the IC2 dev team or is something strange going on?
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The Lag of these cables comes from the Graphicscard, not from the CPU,So an IC2 feature that doesn't require any rendering lags the graphics card? That's pretty odd. I wonder how that happens. . .
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Sidenote: I think enough time has passed since the 1.95 release so I'm going to say that - 1.95 fixed an enchantment duplication bug - [...]
Why is it important that it's been a while since 1.95 was released -- are you somehow forbidden from posting bugfixes shortly after releases?
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I took another look at the sight, and I noticed -- it says that the ad revenue generated by this sight is $213 per day. Is there some glut of ads I'm somehow not noticing, or is there something weird going on?
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Highly realistic if you've studied up on any electric work...
It's funny how this sort of thing works out, isn't it?
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It would, in short, allow machines to pass energy to other machines, making wiring up a line of machines much less space-consuming (at a cost).
Possible Implementations:
-Standard upgrade; Turns the machine into an eu-conductor, like a wire without affecting other functions (not 100% sure if this is possible)
-Can be placed onto the side of a machine, ala redpower frames + panels. The upgraded side would conduct energy, like the dotted side of an eu storage block
-Standard upgrade; the number of upgrades determines which face of the machine outputs power.I admit to being inspired by Redpower's blutricity, and how blulectric machines conduct power, making more compact builds easier to execute. Any thoughts?
Edit: A recipe for Kevindude:
Where
is Splitter cable
Edit the second: added some more thoughts from the reply-ers. Thanks guys!
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So I found this site recently, listing some statistics on Alblaka's blog and the industrial-craft.net domain name, and it's pretty interesting. Some things I found really cool/weird:
-The two countries that generate the most traffic are the US and Germany (not the biggest news) -- but 40% of the traffic originates from the US, and only 9% from Germany
-If I'm reading the Alexa ranking right, it is the 40,000th most visited website in the world. Not sure if that's bragworthy or not. (For comparison, eloraam.com has an alexa ranking of 300,000 -- lower is better).
-Traffic's been consistently high every since the beginning of May - Albalka's trollish 'announcement' of 1.96 was May 5.
-7,000 users generate 50,000 pageviews of traffic -- the forum a likely cause.Some other thoughts:
There's something called an "Alexa keyword analysis", it appears to list a number of words related to the site. The #1 keword for this site is "industrial craft", the #1 keyword for buildcraft's site is "buildcraft", and guess what the #1 keyword for eloraam.com is."better than wolves"
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Are Copperore and Tinore UUM-able if IC²-Ores are deactivated?
Doesn't that just disable IC ore generation? How would that affect crafting recipes?
(And thanks for the input guys, I suppose I might try out RP2 since I mine mostly at diamond layer; I just have too much tin and not enough copper)
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So, I'm starting a new world and I have to ask: How do IC2, forestry, and redpower differ in their copper/tin generation? I've seen that IC2 tends to place oodles of copper at relatively high y-levels, and tin at high levels at low y-levels, but I've never played with either of the two other mods. Any thoughts?
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JVM = "Java Virtual Machine" and its the Stuff where Minecraft is coded upon, to ensure maximum Platformcompatiblity (Windows or Linux).
Thanks. Now, there's a part of me that was wondering if 1.96 was being deliberately delayed until those codes could be cracked. . . I guess that part of me was wrong. (But admit it, after the April 1 gag that's TOTALLY something they would do)
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I have a mass fabricator and it is hooked up to about 16 geothermal generators and its a pain getting all the lava for that(I use lava cells). Is there a way to make a machine that will harvest lava from the nether and then put it into cells. I am running tekkit so i do have some storage containers with lava in them but i can only take them out one bucket at a time
Go onto the IC2 wiki, and look up "Pump". And read the full page. Chop chop!
(And try pumping the cells into an ender chest, if the tekkit pack has those) -
What's a JVM, and why was it crashing for some people (with sounds on)?