http://www.mojang.com/2012/02/…necraft-map-format-anvil/
- Maximum build height has been increased to 256 ( was 128 )
- Empty sections of the world are not loaded into memory
- Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored)
- Block ordering have been changed from x/z/y to y/z/x in order to improve compression
- Packets for sending chunks have been updated (a full 128-high chunk
is smaller than the old format, and a chunk with lots of empty space is
much smaller) - Biomes are saved per x/z column, which means they can be altered by tools
and more...