Posts by GregoriusT

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    - Added: Config option to disable nags and warnings.

    That warning was really, uhhm, lets say wrongly Coded. It is just detecting my Mod and then complains, and its not detecting the (no longer) missing Bronze-Recipe and then complains.


    I have now implemented my own Warning, which gets displayed when first playing with my Addon. I just dislike people, who tl;dr the important Stuff of my Thread.

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    - Changed: Ash recipes now use the ore dictionary.

    Yay!

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    - Changed: Added wood pulp to ore dictionary as "pulpWood".

    Dang it. I registered mine as "dustWood", but I can add additional NameVersions as pulpWood is a correct OreDictName.

    GregoriusT : Space dimension, will we have spaceships, like your arcturas flagship (spambot apocalypse) ?

    An Arcturias (ends on -ias) Class Ship is way too large, to fit into the loaded Chunks. You would need a square of 2x2km to let it fit in (Its a bit larger than Atlantis).



    The only Spaceships you can have are the ones made of RP-Frames. I plan to make it possible to move Frame-Constructions through a Stargate if they are correctly built (the Inchworm Drive must be at the last Block of the FrameStructure for it to work properly), but the CC-Turtles will have NO PROBLEM at going through it (Repliturtles!).

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    Cosmic Windmills

    Hrrm how does it come that you mentioned it as first example. :D

    just make them not burn in any furnace.

    IF IT WOULD BE POSSIBLE, THEN I WOULD GLADLY DO THAT INSTEAD!!! [/Rages at Forges Code]


    One can only INCREASE Fuel Value, decreasing is IMPOSSIBLE with the current implementation.

    Hey GT, can you make Forestry and GT pulp interchangeable, I'd like to use pulp from the Saw in the carpenter for paper.

    no Oredictionary registration of Forestry Wood Pulp (neither Thermal Expansion) is available, so I cant make it usable in Forestry. :(

    My main point is, ic2 inst his mod, but he still messes with it anyways.

    It's an IC²-ADDON. Do you really expect me to change nothing from IC²? :P


    If ShadowHunter just would've stayed with friendly asking for a Config, instead of starting a flame War with SpwnX, I would've added the Config, but now we have to wait a while, and then until someone else suggests it again, to remind me on it.


    MatLaPatate:
    I only plan to add 4 new Ores to my own Version of the Space Dimensions. No OreGeneration for vanilly Dimensions.

    Does this mod nerf the amount of wood scaffolds given for the recipe from 16 to 4? I have a fairly extensive modpack for 1.4.5 and I cannot find out which mod is causing this (disabling 50 mods 1 at a time is not practical). I cannot find a config option for this in gregtech or a lot of other mod configs that fit the bill. If it is gregtech that is doing this, I would find that annoying since the purpose of scaffolds in the first place is that they are cheaper than planks to make but follow a set of physics rules. If this isn't the culprit and someone knows what is causing this, please let me know.

    Yes, I was that. Scaffolds burn for ways too much EU in a Generator, thats why I nerfed them (as nobody can change burnability to lower Values).

    Using V2.54b I think I found a tiny bug:
    Namely when I placed industrial grinder to the multiblock thingy but have it facing the wrong way it doesn't detect the casing. When I rotated it with a wrench it still doesn't. Only way to make it detect it is to break and re-place it facing the right direction.


    Same thing happened with blast furnace, I don't yet have the other multiblock structures so I haven't tested those.

    Yup, that's a Bug. I will add an Update Event to the Rotation Code.

    V2.54c:
    Some Tweaks.
    A Message, when you play this Addon the first Time.
    Capelists now a bit better updated.
    Added Ashes. Its basically a replacement for Slag. Did you know that Foretry doesnt use the Oredict for making Fertilizer out of Ashes?
    Adjusted the Bronze-Problem a bit.


    Edit: Sengir, you should detect the changes and not the one who changes it. The only Forestrything I modified WAS the Bronze Recipe, but now that this change is not in place, the Version should not detect the change at all. I thought you could detect it better.

    When does the centrifuge do a block update, Greg? I'm planning on making a thing where when a centrifuge is done processing, it signals me and I can put more stuff in.


    It does Blockupdates when its placed and when its broken.
    @UUM-Assembler: Fixed in next Version.


    @Forestry: OK, I just detect its Recipe and then decide about the Centifuge, in next Version.

    Head to the Addons discussion for the official thread to discuss GregTech Nuclear Science.

    Yeah, please. Its much better to read about it there. You know, this Thread already has more than 160 Pages!


    @DonationCapesAgain: The Next Version will contain an internal CapeList-Link to my Dropbox, so that then all Capes will be updated, as soon as I'm reading my gmail at home.

    Nope, only the Macerator and Pulverizer (Thermal Expansion) and the recipe from 9 tin nuggets to 2 Tin Ingots (from Thaumcraft 3), thanks..

    I looked into it. Its IMPOSSIBLE that its my fault (3 locations where it wouldve been set back to 1, and the Stack gets copied multiple times). Also its the first registered Recipe, which is faulty (the IC²-one), what means that IC² doesnt implement the Oredict properly AGAIN. If it would be coded properly then other Mods, could not make Problems by changing stacksizes of OreDict-Stacks. Maybe Thaumcraft is causing the Problem with its Recipes.

    Hi Greg, I found a bug that macerating 2 of the IC2 tin ingots will give you only 1 tin dust, found 2 recipes for it in the NEI.. (GregTech 2.54a)

    I know about it being registered twice (once for IC²-Tin and once for OreDict-Tin), but I'm sure the 2 in the Tin Ingot amount is an NEI-Display Bug as I have two Recipes with just one Ingot, but therefor some weird ThermalCraft Recipes when using the Usage/Recipe Key on a Stack of Ingots.

    I guess my other question is why do the compact solar panels show up instead of the hybrid solar arrays?

    Because you didnt install Hybrid Solars, but Compact Solars instead?