[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Thanks everyone for answering my question, but since I am going to write an GT guide(not in english, maybe someday), I need to ask more questions xD

    But some question are quite stupid though...

    1.Assuming an e-net with an input 32V/1A, omitting all loss.
    If I have 2 LV ore washing plant(16V) + another LV machine running on this e-net, no matter how large is your energy storage, machines will run into an not enough power error, right?
    If the input changes to 32V/2A, then can the machines works continuously without an error?

    2.P = I x V works in GT, right?
    So if loss is omitted, you can run 32(or maybe 30) ore washing plant while using an 32V/16A input, right?

    3.Is the battery buffer the only block that can adjust the output amperage? So the following setup does not output 2A, right?

    :Generator:----
    ........|------->
    :Generator:----

    4.What might be the best way to find ores that height is below than 40, like lithium? Still caving or mine a tunnel, or any other ways?


  • 1. You can run as many machines as you want on a Line, providing you can get enough current through that line.
    For Example, your 2 LV Ore Washing plants and the mystery machine would need a capable of treansmitting 3 amps of LV (4x Tin cable for example).
    Both your networks would not work since LV energy can only be transfered in packets of 32EU. And since you are using 3 machines, every now and then 3 amps would be needed which your power supply cant handle.

    This could be done by 3 LV Steam turbines, a LV Battery Buffer with at least 4 LV batteries or something similar. A similar setup is shown here
    If you want to cluster a lot of machines together you need to use cables that can handle higher currents and be able to supply enough power. For Lower tiers materials like Cobalt, Cupronickel and Electrum can handle up to 24 amps. The higher tiers have materials like Tungsten and Yttrium-Barium which can handle 48 amps. These cables also have higher specific loses.

    2. Yes, thats how it works.

    3. As far as I know energy is coded similar to a fluid. Energy sources generally try to "fill up" every buffer (cables, transformers and machines) and will stop outputting when everything is full.
    I've never encountered a setup that would waste energy when nothing is working (apart from literally voiding energy). But it would probably better if Bloody answered that one.
    Your setup should output 2amps of LV.

    4. I usually use a jetpack and a mining laser to drill a hole from the surface down to bedrock. Since for an area of 3x3 chunks one mix vein is generated, this finds them pretty reliably.
    You could also use the seismic prospector which would also help you to find good oil and gas sources.


    I hope I got everything correct, if I didnt I hope that someone will correct me.

  • 3. As far as I know energy is coded similar to a fluid. Energy sources generally try to "fill up" every buffer (cables, transformers and machines) and will stop outputting when everything is full.
    I've never encountered a setup that would waste energy when nothing is working (apart from literally voiding energy). But it would probably better if Bloody answered that one.
    Your setup should output 2amps of LV.

    There is a more precise picture about what I mean.
    There is 2 gas turbine connect to a macerator, but the cable used is 1xtin cable.
    That means the actual output is not 2A but 1A, which is pretty weird.

    4. I usually use a jetpack and a mining laser to drill a hole from the surface down to bedrock. Since for an area of 3x3 chunks one mix vein is generated, this finds them pretty reliably.
    You could also use the seismic prospector which would also help you to find good oil and gas sources.

    Well, for people who are still stuck on LV stage, this is not really possible.
    Anyways, thanks for the reply :)

    Edit question: how do I get oil in the early game(before MV)?

  • There is a more precise picture about what I mean.
    There is 2 gas turbine connect to a macerator, but the cable used is 1xtin cable.
    That means the actual output is not 2A but 1A, which is pretty weird.

    No, two generators can output 2 Amp. In that case it is the macerator only accepting 1 Amp that slows down the turbines and keeps the cables intact. You have 2 amp for a few ticks directly after connecting the macerator until its internal buffer is full, but for cables you need about 20 ticks of overamperage for them to burn.

    Another important detail is, that macerators only use 2EU/t. So it will only transfer one amp every 16 ticks, the other ticks there is no energy transfer. The cable loss changes that a bit, but in the end you can supply 12-14 macerators with only 1 amp.


    Well, for people who are still stuck on LV stage, this is not really possible.
    Anyways, thanks for the reply :)


    You can manual digg down with an pickaxe, simply digging a 2x1 hole so you do not fall down into holes. To get back up use the stone you digged to get down.

    Edit question: how do I get oil in the early game(before MV)?


    You don't. There is no need for Oil until HV tech. There are ways to get oil from Buildcraft Oil wells or other mods, but with only GT you need at last MV tech.


  • What about oilberries? It takes a while to breed them, but it can technically be done with only LV tech.


    It is so much nerfed that, you will need 4 chunks of Oil Berry Crops at y≥120, with 31gain points to power a single LV diesel.

    It is as pointless as Buildcraft Oil Springs.

    Chances are Stargatium is as inappropriate as a fuel source

  • I wasn't talking about using oilberries as a fuel source, but as a way to get polyethylene (which is what I figured Blood Asp meant by oil not being needed until HV tech). Is drilling for oil with MV tech really a decent way to get enough for diesel generators? I couldn't figure out whether it was worthwhile to build a drilling rig.

  • No, two generators can output 2 Amp. In that case it is the macerator only accepting 1 Amp that slows down the turbines and keeps the cables intact. You have 2 amp for a few ticks directly after connecting the macerator until its internal buffer is full, but for cables you need about 20 ticks of overamperage for them to burn.

    I change the macerator to the thermal centrifuge, and it burns! :D

    You can manual digg down with an pickaxe, simply digging a 2x1 hole so you do not fall down into holes. To get back up use the stone you digged to get down.

    Aww, that is the simplest way to do that, and I never thought about it *facepalm*

  • It is so much nerfed that, you will need 4 chunks of Oil Berry Crops at y≥120, with 31gain points to power a single LV diesel.

    It is as pointless as Buildcraft Oil Springs.

    Chances are Stargatium is as inappropriate as a fuel source

    As far as I know, Fuel is just a byproduct of getting the more important Products from Oil (Plastic and Stuff). Nobody would use Fuel as a Main Power Source for Bases, not even IRL, its only for Emergency/Portable Diesel Gens or for Cars, and since we dont have Cars, it's essentially just in case you quickly need Power. But that said, there is always Bioethanol, which comes from essentially all the Crops, so Oilberries are really pointless for Power generation (just as intended). Or you use Potatoes uhh I mean Vodka to power your Stuff, if Bloody added that option (like I did in GT6).

    And Stargatium? Is that really a thing in GT5?

    Oh and Bloody, I just added Aqua Regia Processing for the next GT6 Update, you happen to know "good" byproducts for doing it with Gold? Because that Stuff is not just for Platinum-Group-Sludge.

  • Greetings miners,
    I would like to aks a question about large heat exchanger. How much distilled water does it consume? In realition with hot coolant input and of course distilled water back from large turbine.
    I want to setup my reactor precisely.

    Thanks and hope it wont blow up  :thumbup:

  • And Stargatium? Is that really a thing in GT5?


    Jep, i added crops for all the ores. Even for netherstars. But the efficiency for them is so low, barly anyone does so much work. Also changed the processing by default, that only die lowest tier ores(copper, iron, ect.) directly give metals. In all other cases they count as catalyst. Either rising the oreprocessing efficiency to about 10x or alternatively it can be used to lower the UUM costs in replication. And for these that do not like crops, i added an identical set of bees.

    Oh and Bloody, I just added Aqua Regia Processing for the next GT6 Update, you happen to know "good" byproducts for doing it with Gold? Because that Stuff is not just for Platinum-Group-Sludge.


    Thats a difficult one. Platinum Group byproducts or the default ore byproducts of copper or iron seems to be all realistic processes that make somehow sense. I would likely use the process the other way around. Extracting expensive elements from common but usually worthless materials. How about storing the information what ore it came from in washed out stonedusts and make it possible chemical process them to get even the last bit of metals out of them.

    I would like to aks a question about large heat exchanger. How much distilled water does it consume? In realition with hot coolant input and of course distilled water back from large turbine.
    I want to setup my reactor precisely.


    The exchange ratio of water -> steam is 1:160. How much steam you can produce with hot coolant depends on how efficient you use the LHE. When i remember right, it was 1L hot coolant into 80L steam or 40L superheated steam at full efficiency. The large turbines turn all steam back into distilled water as long you do not waste any steam. Some wastage usually happens quite easily, so i recommend a water buffer and some automation either shutting down the machines once water is too low, or starting to produce new distilled water. I usually use the distilled water produced by an large boiler + large turbine to replace lost water.


  • Jep, i added crops for all the ores. Even for netherstars. But the efficiency for them is so low, barly anyone does so much work. Also changed the processing by default, that only die lowest tier ores(copper, iron, ect.) directly give metals. In all other cases they count as catalyst. Either rising the oreprocessing efficiency to about 10x or alternatively it can be used to lower the UUM costs in replication. And for these that do not like crops, i added an identical set of bees.

    Oh its a Naquadah Crop, I thought you added a new Element, due to the "-ium" naming Convention.

    Thats a difficult one. Platinum Group byproducts or the default ore byproducts of copper or iron seems to be all realistic processes that make somehow sense. I would likely use the process the other way around. Extracting expensive elements from common but usually worthless materials. How about storing the information what ore it came from in washed out stonedusts and make it possible chemical process them to get even the last bit of metals out of them.

    I do have "Sluice Sand", which can be processed into different Products depending on what you do with it. And the Sluice Sand turns into a pile of Stone Dust after processing.

    Magnetic Separation gives Magnetic Elements from it for example. But I do have the crushed/purified/refined Ores, which can be used. In case of Aqua Regia it has to be Purified Ore (so directly from the Bath or the Sluice) and returns refined Ore (was called "centrifuged ore" before, due to Thermal Centrifuge). In GT6 Aqua Regia gives +1/2 Gold or Platinum for certain Ores and has a 3x50% Chance for tiny Platinum Group Sludge

  • Excuse me, its just my unimportant post - digging through recipes.cfg looking for good stuff to continuously power mass fabricator, replicator and scanner i found that in fuel_4: I:cellPlasmaGold_200704=200704. Now im wondering how i can create this in industrial way - for now im nearly able to create a lot of glowstone, which can be centrifuged into redstone and gold. But how process gold dust into gold plasma? As i know, few plasmic things are available only through fusion, but GT5U added much more things than i can find in wiki. It must be a way to do that!

  • Unfortunately gold plasma is currently unobtainable in survival, and will probably never be implemented as nuclear fusion into gold atoms (or any element heavier than nickel) uses more energy than it provides so there's not much point either. Though if you're at fusion stage, the currently available few plasmas should be sufficient for your needs.

  • Unfortunately gold plasma is currently unobtainable in survival, and will probably never be implemented as nuclear fusion into gold atoms (or any element heavier than nickel) uses more energy than it provides so there's not much point either. Though if you're at fusion stage, the currently available few plasmas should be sufficient for your needs.


    You know, Gregtech already takes its own rules against reality with Iron Plasma that have a recipe with positive energy gain.

    In reality Iron fusion takes huge energy amount and it is what cause supernovae. A supernovae start producing heavier elements by fusion while gravity crush it. When it comes to Iron fusion, the reaction absorb all the star energy and in a fraction of second it can not keep up with its own gravity. Star outer materials fall to the core in an instant and it explode in a supernovae.

  • Well, Steve? has already demonstrated that he can walk around with roughly the same density as a black hole [carry 36x64 m^3 gold in a 2x1 meter space], so what's to stop us from gaining energy from high-mass fusion?

  • Well, Steve? has already demonstrated that he can walk around with roughly the same density as a black hole [carry 36x64 m^3 gold in a 2x1 meter space]


    True, and that's only considering vanilla Minecraft. Even ignoring backpack-type mods, with GT5u, it's theoretically possible to push that even further by making him carry 36x64 cubic meters of neutronium 8| (though ofc it would take absurdly long to produce that much in survival...), and AE2 allows one to make singularities, which might qualify as a type of black hole.