Posts by GregoriusT

    Hey i found an annoying bug!
    When you start crate thorium cell u only can crate used ones.
    So the "fresh ones" can't be used to craft quad cells.

    Oops. I will fix that.


    Strange, i just crafted a ton of scaffolds this morning on a server with GregTech :huh:

    The recommended Setup somehow doesnt delete the old Recipe even if it tells me that it did. Also i used the "DeleteAllRecipesWhichOutputThatItem"-Functionality so all the Scaffoldrecipes were removed.

    Sounds like Greg might have to put a limit on how many LESU's one can put together...

    -2billion? My set Limit is 2Billion to prevent Integeroverflow.


    Greg, this iridium ore was generated in the nether. Go check your code.
    Maybe you haven't noticed this bug because iridium is too rare.

    I changed my Code in 2.04a to generate Biomedependant instead of DimensionID-dependant. That means you get Pyriteore in Mystcraft-Hell-Biomes, what is intended compatiblity. :D


    question greg is there a way to disable the meta data use for the diff mods? the crafting recipes are confusing =(

    Metadata-use? I dont make Metadata-Recipes, only Oredictionary-Recipes. And for the Circuits i made a Config in 2.04b.


    @Matterfabconfig: Dont use values larger than 2000000000

    I agree, Greg is one evil dude, he will stop at nothing to nerf everything in the game! Next up are my precious scaffolds!

    Muahahahaha!!!


    Btw. If that IC²-Recipe for Scaffolds wouldnt be unremovable, then it wouldve been nerfed automatically. Look at the NEI-Recipelist, there is one Recipe which gives you 4 Scaffolds, but it gets overridden by the "HeyYouHaveBeenDeletedButYouAreSomehowStillThere"-Recipe of 16 Scaffolds.

    Can I get an answer to the following please?


    1) What is your opposition to ID Resolver


    2) Why have you specifically coded your mod to cause Minecraft to crash if ID Resolver is detected?

    I had to do that, as ID-Resolver breaks a crapton of my Mod. And not only my Mod. Many Mods break when using ID-Resolver, so i made it crash with a more userfriendly Message than just a NullPointerException.


    No download for 1.4.2?

    Are you blind? The OP says IC²-1.108, and that's for 1.4.2

    27 Silicon Cell from 64 Redstone... This is too much. Possibly it should be reduced to 2-6 Silicon Cell or replaced to 1-2 Electrum Dust.

    Yeah, i should add an additional Step for the 27 units of the other Product (must be 27)

    One more:
    It has been created here.

    So the Iridium created in the Overworld and then you put Netherrack around it? Or did you Silktouch the Iridium and put it into the Nether? :P


    That should not be possible in the Nether. Anyways, i will change the Biomecondition of Pyrite to "Hell", so that Mystcraft generates it in its Hellworlds, and i will btw add a non-Hell-Check for all the other Ores (And also a non-End-Check ofcourse).


    I will fix that NPE with the Tanks and the Boiler by just putting a try/catch around it as its happening AFTER moving the Itemstack properly, while returning the cost of the Transfer (i will make later proper code out of the returnvalue). I wonder why BC doesnt crash too at that Point, as i tried to do a similar Hack for the Quantumchests as CovertJaguar did for the Boiler.


    And the old Enderstorage can still crash, as i try to put the vanilly Enderchest into the Oredictionary. (will add check for that too)


    Fenrir: try to do it in postInit. And set your Loadpriority to "dependencies="after:GregTech_Addon"".

    I have a bug...I can't seem to craft Lapislazuliblocks in the Compresser. I put a whole stack in it, but nothing happens.
    The Recept in the NEI doesn't show either. I had to enable normal crafting to get one in the craftingtable again.


    I've tried other Blocks like Iron or Tin, they doesnt work too.

    Did you disable the mainconfig (there is one which disables ALL at once) for these recipes? I know it works as i checked it, when that Woodrecipe-Bug was happening.

    Hey! That's really sweet that slowpoke101 asked you about that! :D
    Maybe your IC2 addon would suddenly appear into the forgecraft server and some of the mod devs and a few popular youtubers(especially direwolf20) would be completely trolled because of the recipe changes of most of the IC2 machines. X3
    But who knows if that's going to happen or not. >3> Would be really awesome and hilarious if it does! XD


    - Soldjermon

    I know they use the Beta of the FTB-Pack so...


    V2.03c:
    Various fixes
    Creativetab
    Added Saltpeter to the output of the Soulssand-Centrifugation

    I have recognized, that its impossible to remove IC²-Crafting-Recipes, which contain wooden Planks in any form. How the fuck do you do that!?! I wanted to nerf Scaffolds and found out, that wooden Watermills also didnt get removed, eventhough my Recipedeleter was returning true.


    I also added an Oredictentry for Planks and Logs ("woodPlanks" and "woodLog"), so that EXBL could add its wooden Stuff to it.