Most of it will be compatible, but as of now NEI doesn't work at all (unless you have no Problems with not being able to open your Inventory). The Enet is getting changed again, so other Mods will get Problems with that as well. And because the API is already broken downwards compatibility wise, it is not problematic that I will overhaul most of it.
Posts by GregoriusT
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Also, Greg, I've heard your mod nerfs Quantum Suit by lowing their damage absorbation. The deal is that my mod uses old quanum suite's values.
Could you list getBaseAbsorptionRatio() and getDamageAbsorptionRatio() for nerfed quantum, for me too fix it?I don't nerf the QSuit anymore. That was already removed in 1.4.7. And back then I didn't even nerf the Damage Absorbtion.
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What about adding a Config to determine the amount of Rays rendered? So that "i" in the Loop increases by the Configured amount. So you could make "i += Config.amount" in the Loop instead of i++.
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A CIRCLE!!! KILL IT WITH FIRE!!!
XD
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Uhhm, you know there is a Config for IC² Ore Generation, which can be turned OFF and by the way also removes all the Ore Blocks of IC²?
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Not exactly. It will show raw tags data for unknown cards (tag name as title and tag value as a value). I did so to prevent probable bugs with languages. As far as I remember, no one guarantees that specific localization key of someone's mod will be found on server side.
I can add formatting for any card type, jsut give me card type and display rules.Oh right, yeah, I don't have that much of a good Language Support. I am way too lazy to replace all the Strings.
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I was talking about my own Sensor Kit, which displays Progress and useful Information about my Machines, and which is already in since 1.3.2.
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I just meant that it then could be independant from your extra Server, as with your Server there are 2 Servers, the Minecraft Server and the Nuclear Control Server, which "could" be down.
I guess regular Sensor Cards, which are using your API properly will work without extra effort, right?
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Would it have been possible to use the Minecraft Server one is playing on, instead of your own Server? Just asking.
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Honestly the portal idea is unbalanced and:
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Nether Portals:
- People will keep spamming Nether Portals, causing lag
- People will probably invent cow-cycling systems to move animals through portals and back again
- Too cheap for 256 EU/t
- 8 Eyes of Ender
- 13 Iron + Some Rails
- 4 Tin
- 2 Redstone
- 0.5 Copper
- Maybe produce 0.3 - 1.2 EU/t
- Maybe produces 100 EU randomly when Zombie Pigmen spawn?
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End Portals:
- Good idea especially for raid servers, making the end portals prime spot
- Not very balanced otherwise
- Same animal cycling system
- Produces a bit too much energy
- Maybe produce 64 EU/t?
Don't use that inbuilt List Function of the Forum, I can't quote you properly...
QuotePeople will keep spamming Nether Portals, causing lag
Like they do with the Zombie Pigmen Spawners.
QuotePeople will probably invent cow-cycling systems to move animals through portals and back again
not possible, it's already almost impossible to move a Mob through the Portal, right after it moved through.
QuoteSame animal cycling system (End Portals)
Animals get out at Spawn, when they use the overworld Portal. Spawn is about 800 Blocks away from the closest Stronghold.
And the Idea itself is way too exploity.
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Nether Portals:
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try putting them into the regular assets Folder of Minecraft, which I mentioned, and then just register your Armor Prefix without any Folderpaths like so "supersonic", just that and it should work. And the Dev Environment is not a good way to test anything. Always test with a regular install at a real Minecraft instance.
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Did you put yur Armor Textures into "assets\minecraft\textures\models\armor" ? That's a possible way to fix it, when you have registered the Armor prefixes correctly.
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I hope this doesn't mean IC2 will have the same quality code as the original MFFS.
If we consider how long MFFS was ago, and how crappy our both old Mods were back then, I think he learned a bit like everyone else did.
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the super sonic leggings of justice
He is not cheaty Nebris.
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We will add a couple of new Tools to play with...but dont worry "GregoriusT" will anyway Override all for GregTech
Tehe, I don't think I will override all of them.
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I just found the readme on E-net Stuff, and saw what Error I did. That File explaining how the E-net should be implemented by others is not that visible, I would have put the part with E-net unloading to the description of the Event for Enet Tile removal.
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Oh right, I forgot that you have to do some extra Stuff with the Serverside Alarm Sounds.