OUTDATED: [Tutorial] Windmill Engineering (Best way to use IC² windmills)

  • OUTDATED. IC² EXPERIMENTAL WINDMILLS REPLACES THE OLD ONES, THUS THIS TUTORIAL IS NOT EFFECTIVE IN ANY WAY.

    Windmill Engineering by SpwnX! [Math included]
    If you don't want to read about mechanics and other blabling, go to spoiler "For lazy people". [Normal Setup]
    For compact one read "For the ones who want an even more compact setup..."
    Also, tower cable size shown is 16 blocks tall (64 windmills per tower), you can make it taller by adding 16 more ULV wires to the tower (128 Windmills per tower).

    Snyke's Math!
    My math for tower design

    Math for Unbreakable tower design using Snyke's formula (from sourcecode):
    Considering MAX wind strength [30] + Thunderstorm [x1.5 multiplier] . And my design [pictures near the end of the post]

    5 = WindStrength * (height - 64 - obstructing blocks) / 750 * weather value
    5 = 30 (h - 64 - 34) / 750 * 1.5
    5 = 45 (h - 98 ) / 750
    3750 = 45 (h - 98 )
    83,33... = h - 98
    h = 181,33...
    h = 181
    h = Height of highest wind mill on tower.

    Highest wind mills needs extra obstructions above it to make whole tower have exactly 34 obstructions.


    This one below is legit, built by me SMP (Timmiecraft)

    Wind mill Costs


    Wind mill recipe: 1 generator + 4 Iron
    Generator recipe: 1 Furnace + 1 Machine block [8 iron] + RE - Battery
    RE - Battery recipe : 4 tin + 2 redstone + 1 insulated copper cable
    Insulated copper cable recipe: Uninsulated copper wire + rubber
    Uninsulated copper cable recipe: 3 copper = 6 cables , 1 copper = 2 cables

    Total: 12 iron [8 refined], 4 tin , 2 redstone , 1 rubber, 1/2 copper , 8 cobblestone
    64 Wind mills costs [One Wind tower] : 768 Iron , 256 tin , 128 redstone , 64 rubber , 32 copper , 512 cobblestone.

    Weather Info

    Rain/thunderstorms are global, so even if you place your windmill at desert it will still get 1,2x or 1,5x multiplier (weather value)

    Weather Frequency/Duration:

    Rain duration in seconds : 180 to 600
    Pause between rain in seconds : 600 to 8400

    Thunderstorm duration in seconds :
    180 to 600
    Pause between thunderstorms in seconds :
    600 to 8400

    Wind Strength

    Wind Strength may vary alot while you play, so DO expect low outputs and high outputs.
    Minimum strength is 0, Maximum is 30.
    Modified every 128 ticks (About 6.4 seconds)
    Chance to increase or decrease by 1.
    10% chance to increase if current strength is 0 to 20.
    10% chance to decrease if current strength is 10 to 30.
    Current strength of 0 to 9 have (current strength)% chance to decrease in strength. (E.g. 0 current strength has 0% chance to decrease, 1 = 1% to decrease, ..., 9 = 9%)
    Current strength of 21 to 30 have (30 - current strength)% chance to increase in strength. (E.g. 21 current strength has 9% chance to increase, 22 = 8% to increase, ..., 30 = 0%)

    For lazy people... (Normal Setup)

    If you are reading this, you might be too lazy to read the whole post. I gave enough information to build wind towers without the need of this.
    Anyway, here are 10 screenshots that explains everything (kinda).
    Step ZERO is VERY important


    For the ones who want an even more compact setup (and don't care about height and resources), here is a map explaining almost everything : WindTestMap - Fixed
    Safe height is Y 237

    Pictures of an even compactier setup (Block distance between towers is 2)



    Area required formula


    Normal : 7N + 4
    Compact: 5N + 6
    N = Number of towers in Any direction
    Square setups (N x N) are recommended, only use different ones if you have limited space that is not a square.

    For example a 5x5 setup (25 towers) will use:
    Normal design: 7*5 + 4 x 7*5 + 4 Area = 39x39
    Compact design: 5*5 + 6 x 5*5 + 6 Area = 31x31

    If you have any questions, ask it in this post , i will reply as soon as i can.
    Special Thanks for Snyke for Wind mill formula :D

  • So what are the main differences between a old IC2 setup and an experimental one? I can't see anything difference apart from the way you'd collect all the outputs into more transformers as outputs increase EU/t beyond a single transformer.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Wiring differences : Now, you have to control where all your energy goes or it will just exceed the maximum EU/t of your stuff and boom.
    Windmill fluctuation makes it a real pain to deal with, as you have to work with them considering the maximum EU/t (5 EU/t per windmill).

    Therefore, a 64 windmill tower could input a 320 EU/t stream in the line, 6400 windmills (100 towers) could input 32000 EU/t and handling that energy is not easy.

    Edit : However, it can get even worse, when EU loss gets implemented and transformers usage are required, which will make towers output spikes of 512 EU, with 100 towers there would be spikes of 51200 EU...

  • Wiring differences : Now, you have to control where all your energy goes or it will just exceed the maximum EU/t of your stuff and boom.
    Windmill fluctuation makes it a real pain to deal with, as you have to work with them considering the maximum EU/t (5 EU/t per windmill).

    Therefore, a 64 windmill tower could input a 320 EU/t stream in the line, 6400 windmills (100 towers) could input 32000 EU/t and handling that energy is not easy.

    Edit : However, it can get even worse, when EU loss gets implemented and transformers usage are required, which will make towers output spikes of 512 EU, with 100 towers there would be spikes of 51200 EU...

    Is energy loss not implemented in IC2 experimental?! woah that explains a lot, anyway, the range you must clear in order for a Windmill to work is to build then 4 blocks away from each other right?

  • sorry for nercoing a thread.. but hoping i can get some info..

    I thought windmills counted a cube space.. and so doing the setup you suggested gives plenty of power but puts enough items in that it can never overload even in a storm.

    but they wont ever go to there max power individually but as a group could overload the network?

    What cable would you suggest being used for a single tower? ( i plan to expand but want to know how to plan this out) tin which is 32 eu/t or should i make glass fibre ( which is currently stupid expensive) or use something else as a option HV/gold which does have loss but can take harder currents?

    i presume it would be better to make a central collection point of some battbox/higher unit that can take max load? and then move it to another place?

  • Then use the current setup on the screenshots. Windmill tower + tin cables -> inverted MV transformer -> glass fibre to MFSU and massfab

    cool :) :) will be fun then :)

    how do you attach a lever to the transformer? and what benifit does it offer now? or is it a relic from the past?

    Edited once, last by mementh (July 3, 2014 at 6:30 AM).

  • Well, now that the windmill has been changed, can we be expecting an updated tutorial anytime soon?

    And yes, I know that the feature is new and in development, but it would be nice to know some of the basics of the new windmills, at least.

  • I seriously cant make a tutorial about it while its mechanics are often changing.
    However, once stabilished I will make one for sure.

    oh c'mon man..that 237 setup didn't work on 1.7.10..where I can see the new mechanics ?

    Edited once, last by regone (August 26, 2014 at 5:25 PM).

  • So i've gotten to very very late game and used the Digital Miner in multiple places an got quite alot of machines and building stuff for the sake of building it an seeing how it works an what it does etc ... i got 10 Kinetic Carbon Wind Generators going but i dont see how to use or connect anything to the Generator's ... Am i missing something ?

  • So i've gotten to very very late game and used the Digital Miner in multiple places an got quite alot of machines and building stuff for the sake of building it an seeing how it works an what it does etc ... i got 10 Kinetic Carbon Wind Generators going but i dont see how to use or connect anything to the Generator's ... Am i missing something ?

    sadly this guide is no longer valid for the current version of IC2.. sorry :/

    new system has to have a rotor a box to spin in and a box that takes the spin and makes electricity