Immibis version is kinda late to date, so the best is logically Speiger's one
[Port][1.7.10] IC2 Classic by Immibis - now 1.7.10
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Is there an API source for that? Need that to make some machines compatible with IC2 Classic power. And: does this mod have a different modid than Industrialcraft2 Exp?
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ive notived that miners are bugged. they wont input anything into chests(they'll just spit it out, even if there is a chest next to it) and sometimes it doesnt even mine.
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Please can you add region checks for each item. Things like Dynamite bypass worldguard protection. I cant seem to find any way to disable them within spawn protection.
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Some people are now getting random Client Crashes when they try to use the search feature while in Creative Mode.
I have managed to access the crash report for this and am posting the full report here. -
Some people are now getting random Client Crashes when they try to use the search feature while in Creative Mode.
I have managed to access the crash report for this and am posting the full report here.You want this thread. (Not Exactly an Addon)IC2 Classic Experimental (MC 1.6.4 & MC 1.7.10)
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Hey! This mod is fantastic, but ever since we added it to our pack it's been crashing a bit.
We transferred over from IC2 Exp., and I'm not 100% sure that it's due to this, but it looks like it.
Also, the latest Compat mod doesn't work, we tried it and it doesnt let us load.
Here's the Crash Logs. It could be from a corrupted chunk issue, but when we re-enter the chunks it's fine.---- Minecraft Crash Report ----
// SorryTime: 11/27/15 10:10 PM
Description: Ticking block entityjava.lang.IllegalArgumentException: Energy source ic2classic.core.block.generator.tileentity.TileEntityGenerator@4ea5e0c6 is not added to the enet.
at ic2classic.core.EnergyNet.emitEnergyFrom(EnergyNet.java:140)
at ic2classic.core.EnergyNet$EventHandler.onEnergyTileSource(EnergyNet.java:553)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_143_EventHandler_onEnergyTileSource_EnergyTileSourceEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at ic2classic.core.block.generator.tileentity.TileEntityBaseGenerator.sendEnergy(TileEntityBaseGenerator.java:171)
at ic2classic.core.block.generator.tileentity.TileEntityBaseGenerator.func_145845_h(TileEntityBaseGenerator.java:124)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Stacktrace:
at ic2classic.core.EnergyNet.emitEnergyFrom(EnergyNet.java:140)
at ic2classic.core.EnergyNet$EventHandler.onEnergyTileSource(EnergyNet.java:553)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_143_EventHandler_onEnergyTileSource_EnergyTileSourceEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at ic2classic.core.block.generator.tileentity.TileEntityBaseGenerator.sendEnergy(TileEntityBaseGenerator.java:171)
at ic2classic.core.block.generator.tileentity.TileEntityBaseGenerator.func_145845_h(TileEntityBaseGenerator.java:124)-- Block entity being ticked --
Details:
Name: Generator // ic2classic.core.block.generator.tileentity.TileEntityGenerator
Block type: ID #1617 (tile.null // ic2classic.core.block.generator.block.BlockGenerator)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (600,84,-123), Chunk: (at 8,5,5 in 37,-8; contains blocks 592,0,-128 to 607,255,-113), Region: (1,-1; contains chunks 32,-32 to 63,-1, blocks 512,0,-512 to 1023,255,-1)
Actual block type: ID #1617 (tile.null // ic2classic.core.block.generator.block.BlockGenerator)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)-- Affected level --
Details:
Level name: world
All players: 3 total; [EntityPlayerMP['H20Python'/2946, l='world', x=165.23, y=56.74, z=-39.68], EntityPlayerMP['RetroWrecker'/4630, l='world', x=615.50, y=79.00, z=-122.65], EntityPlayerMP['NinjaKap'/2730, l='world', x=165.73, y=55.00, z=-41.36]]
Chunk stats: ServerChunkCache: 1478 Drop: 141
Level seed: 6251149518781648199
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (37,63,633), Chunk: (at 5,3,9 in 2,39; contains blocks 32,0,624 to 47,255,639), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
Level time: 21629159 game time, 360559 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 129762 (now: false), thunder time: 127664 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 2.6.32-431.el6.x86_64
Java Version: 1.7.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1290053352 bytes (1230 MB) / 3070754816 bytes (2928 MB) up to 3070754816 bytes (2928 MB)
JVM Flags: 3 total; -Xmx3072M -Xms3072M -XX:MaxPermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1564 94 mods loaded, 94 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 3 / 10; [EntityPlayerMP['NinjaKap'/2730, l='world', x=165.73, y=55.00, z=-41.36], EntityPlayerMP['H20Python'/2946, l='world', x=165.23, y=56.74, z=-39.68], EntityPlayerMP['RetroWrecker'/4630, l='world', x=615.50, y=79.00, z=-122.65]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt) -
Hello!
So, recently, after diagnosing the issue, it seems that on our server the Generators (Generator, Geothermal Gen, Solar, Wind etc) are causing issues with the server.
It seems that whenever we unload/load the chunks these are in the server crashes. Im not completely sure that's the cause, as others have been online and in those chunks when one of us left them.
Any help would be amazing. -
Hey, so recently I've had crashes with Generators. Geothermal, Solar, Wind, Generator etc. - The server crashes after these are loaded/unloaded by any player. The Crash Reports showed the locations of the generators, what type etc - there's not much else to say but ask for help?
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Hey. You will get crashes all day with this IC2 Classic version but you will get them never fixed. Because this is immibis version of IC2 Classic
Look into this one:
(Not Exactly an Addon)IC2 Classic Experimental (MC 1.6.4 & MC 1.7.10)
It is far more stable and also has a bigger mod Support. -
Please upload to curseforge.
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Would be against the IC2 Licens. And i can do nothing about it...
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Im getting an error with IC2 Classic. Running on Tekkit Legends. Any ideas on how to fix this, This is the server crash log.
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Im getting an error with IC2 Classic. Running on Tekkit Legends. Any ideas on how to fix this, This is the server crash log.
Nuclear Control compatibility bug: https://github.com/xbony2/Nuclear-Control/issues/132
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Hi, I've been directed here to report a bug for Icc. Sorry if it's the wrong place but this it where I've been sent
The bug is that the Wind Mill randomly turns into a Genrator with no interaction with it. I noticed the genrator is facing (almost) always face down.
I'm using it in the Tekkit Legends modpack, no additional mods.
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Hi, I've been directed here to report a bug for Icc. Sorry if it's the wrong place but this it where I've been sent
The bug is that the Wind Mill randomly turns into a Genrator with no interaction with it. I noticed the genrator is facing (almost) always face down.
I'm using it in the Tekkit Legends modpack, no additional mods.
Well you are at the wrong IC2 Classic... Tekkit legends is with my version... And what you are discribing is that the Generator is overpowered...
Thats causing it... Simply go a little bit lower or place a couple blocks near the generators so that they do not produce so much power... -
Well you are at the wrong IC2 Classic... Tekkit legends is with my version... And what you are discribing is that the Generator is overpowered...
Thats causing it... Simply go a little bit lower or place a couple blocks near the generators so that they do not produce so much power...Sooooo, it's not a bug?.
I'm no expert with that but, any suggestions how much and where should I place the extra blocks?
I also have the windmill tower of 4 mills in a + shape with the top mill at 181 height if I'm not mistaken and bottom at 165, and 4 blocks; 20 in total block above it all as suggested on one post I've seen. And also on that tower the generator happenes to apear. Dunno if it means anything but maybe worth mentioning. -
Its a RNG Thing. If its storming and the wind Speed is to high it will cause the generator (windmill) turn back into a fuel generator... And it will spawn iron ingots... (Its a 5000 to 1 Chance)... Its only happening if you are having a to high wind speed...
The middle ones do not get it because they have enough blocks covered that they will not reach that max so easy... -
Can someone recommend to me good pack to play with ic2 classic?