[1.7.10] Gregtech Hardmode Server (aka Kirara 2.0)

  • Extra dimensions? Nah.
    Just make the PvP happen like 50k blocks from spawn. Also guess what will power the teleportation systems? The community driven workshop, powered by the egg siphon.

  • Like I said, if TC will hold us back, I say we cut it, and add it later. It has no relation to our current mods and is not nessasary

    If you have never heard of the Farlands, you're missing out.


    The farlands supports GregTech



  • Oh yeah, it has world gen... Cut it entirely if the world gen is needed for progression. Only if it holds us back with no release of course.

    If you have never heard of the Farlands, you're missing out.


    The farlands supports GregTech



  • In case you really wanna get started on this server, Unidye is fully ported to 1.7.2, just no new content yet. And since I don't have worldgen, I could just bring new content over time.


  • I was always under the impression that we didn't want a modpack, because we wanted to keep this a pretty small server.
    Also, I made that spreadsheet. Notice how it says 'necessary worldgen' and not 'worldgen'. There are lots of mods there that add unnecessary worldgen, which we can just ignore for starting the server.


    In case you really wanna get started on this server, Unidye is fully ported to 1.7.2, just no new content yet. And since I don't have worldgen, I could just bring new content over time.


    "I can't update unidye that fast!"
    Updates within the day :P


    That's really awesome though. I'll wait for new features before I do a spotlight :P


  • The manual modpack assembling is fully intentional, its the first "filter" to be admitted to the server :)

  • Fair enough.



    Here is a suggestion, if Greg doesn't implement it next version. Disable the IC2 Semifluid generator completely. It is too powerful, as it removes the need for either a diesel or GT semifluid generator.

  • Essentially with my mod (FUCK YOU GRADLE FOR MAKING IT SO DAMN LONG) I am trying to help with that vision, so that we don't even need RC or Forestry, as everything will be based around IC2. The only thing I really can't do is Bees/Trees/Butterflies but I think my 3 tier IC2 crop system will come out cool.


    Basically reducing the size of the modpack by adding those things we love about the mods we cant live without

  • One thing about waiting on Thaumcraft and adding it later: Jagged Chunk Boundaries (because it adds a new biome)