fuyuyuki
I'm done, here it is:
http://www.mediafire.com/downl…_handpump_v0.32-ic2v2.zip
Version for minecraft 1.6.4.
Enjoy it, and report any bugs, exploits and suggestions.
[IC2 Exp][1.7.10] IHL Tools & Machines
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fuyuyuki
I'm done, here it is:
http://www.mediafire.com/downl…_handpump_v0.32-ic2v2.zip
Version for minecraft 1.6.4.
Enjoy it, and report any bugs, exploits and suggestions.Thankyou so much this will be so helpful and i am amazingly greatful you took some of your sparetime to do it <3 will test and report any bugs i see
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You're the first Dev I've seen that'll backport (on request) at all, especially for a mod which has stopped 1.6 development
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Not first I did backport LS in its early-early days (like when it had ~7-ish items) to 1.5 xD
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Big and long awaited update. Or entirely new addon.
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If only it was for 1.6.4 too. I've love an electric tunnel bore, since Railcraft's is so picky and temperamental.
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This seems so good that i think it might be a good addition to kirara, any toughts?
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Yes.
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kirara
Kirara? -
Hard Gregtech server: [BETA] [1.7] Gregtech Hardmode Server (aka Kirara 2.0)
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Hard Gregtech server: [BETA] [1.7] Gregtech Hardmode Server (aka Kirara 2.0)
Hope my addon wouldn't greatly increase lag. I used IC2 NetworkManager very widely. -
Very cool mod.
I've got a problem though, the shield is destroying all blocks instead of dropping them.
In your screenshots I presume the scattered blocks all around are being dropped by it.
Was this an intentional change or a bug? -
Very cool mod.
I've got a problem though, the shield is destroying all blocks instead of dropping them.
In your screenshots I presume the scattered blocks all around are being dropped by it.
Was this an intentional change or a bug?No, this is definetly bug. Please, post your Minecraft Forge and IC2 version here. Addon was tested in Minecraft Forge10.12.1.1060 and IC2 2.1.477.
Also i have founded 2 more bugs (upgrade - related). I'll try to fix them as fast as i can.
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Ldog.
Thank you for notifying bug. I think, problem may be linked with that i spawn item entities from both client and server worlds in previous version. I tried to fix it in new version. Addon was tested in Minecraft Forge10.12.1.1060 and IC2 2.1.477.
Report any new bugs or any suggestions, thank you one more time. -
Forge 1080 & 1084, IC2 477, IHL 41.
I'll try the new version out shortly here and edit the post.
Edit
Must be the Forge version, still no blocks.
I'll try 1079, but I can't go any earlier because of BC I believe (although I am about to ditch BC again, I think the autocrafting table is about all I'm really keeping it for at the moment....Tubes mod FTW!)
Edit 2
Still no blocks. Must be something they changed. I'm sure you'll figure it out. Let me know if you think logs or any other info will help you.Oh, and I hadn't seen this when it first came out, but I liked the functionality added to the treetap instead of a new tool, for the same reasons you did it that way in the first place, too bad everyone else likes everything overly complicated.
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I recompiled and test addon with Minecraft Forge build 1084. Seems working. Ldog, you may download new version 0.43 on first page.
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Still eating blocks. This is with 441. Didn't try 43.
AHHHHHHHH.....FFS.... I just realized the issue isn't your mod, nothing is dropping blocks.
I've been dinking around in creative in a lab world for the last few days, testing out new IC2 production chain setups. So I hadn't noticed the issue outside of your mod until tonight.
Having a hard time isolating what caused it. Tried forge 1079,1082,1084. God only knows which mods I've changed around in the last few days. It's bad enough I have to do change control at work, I'll be damned if I am going to come home and do it for a game.aaaaaaaaaaaaaaaaaaaaaaaaand Extrautilities pr5 was the culprit. Your mods working like a champ
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Your mods working like a champ
Thank you, but i forgot to add 128 block limitation in 441 version, so beyond that point render problems still be occuring. But, i've got ideas, how to make shield work infinitely deep. Maybe next version i can fix that up. -
Thank you, but i forgot to add 128 block limitation in 441 version, so beyond that point render problems still be occuring. But, i've got ideas, how to make shield work infinitely deep. Maybe next version i can fix that up.Would be nice if you could add the ability to retract the pipe and disassemble the shield with a wrench when you are done too.
Also, this is kinda minor since by the time you are building this an electric wrench and power shouldn't be a problem, but the base unit always faces the same direction when it's plopped down. Should face you. Like I said pretty minor, but it's a suggestion if you're looking for those small touches that polish a mod.
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Ldog, i make a code so, that when you disassemble base unit using wrench, shield item spawned on shield last position. Shaft parts (mining pipes) should do a same.
May be better to spawn all items in one place, what you think?Should face you.
I can do that.