[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Like it's cheap aluminium ;O


    I would still like to have a "reunion" on TiCon and GT actual relations, because since MDyio left, why is there still tensions and black list code and no support for fixing issues ?


    This should stop, even MDyio admitted his reaction wasn't smart...
    The main problem we need to fix is the "no support for fixing issues" from TiCon part :/

  • What is the point in using MOX then if Uranium ones give better power output, especially with hot MOXes being the most efficient they can be?

    I am not sure i understand u, but ill try to explain what am i talking about (sry for my English btw).


    1. Hot MOX reactor
    http://www.talonfiremage.pwp.b…zkp9ynvk4yranpdd9x31o2t4w
    warmed to 84% produce 880 eU/t or 176 000 000 eU total. It uses 10 MOX fuel rod, so its 17 600 000 eU per 1 fuel rod.
    To craft 1 MOX fuel rod we need 6 U238 ingots, so its 2 933 333 eU per ingot.


    2. Cold fluid Uranium reactor
    http://www.talonfiremage.pwp.b…o5rxib37ctz65wx2yvwj87e9s
    produce 1280 hU/t or 960 eU/t, 384 000 000 eU total. It uses 12 Uranium fuel rod, so its 32 000 000 eU per 1 fuel rod.
    To craft 1 enriched uranium fuel rod we need 6 U238 + 1/3 U235 ingots (4 of 6 U238 will return back after thermal centrifuging depleted fuel rod). To craft 1 U235 we need 45 U238 (centrifuge 1 U238 dust -> 20% chance of tiny pile of U235 dust), so 1/3 U235 = 15 U238. Total its 6-4+15 = 17 U238 ingots per 1 enriched uranium fuel rod needed, so its only 1 882 353 eU per ingot. Almost 45% less than MOX.


    I dont think it is normal, because fluid reactor requires much more infrastructure to produce eU. It should be more efficient than normal, even with MOX fuel.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • 1. You can also use hot mox in a fluid reactor. That gives you even more output.


    2. With the current GT, it is really difficult to get U235, so uranium rods are no real option. You only use Mox. The only decisions currently are: Cold or hot reactor? EU or Fluid Reactor.


    3. I can't change any IC2 reactor calcuations. Only the uranium spawning in the world can be rebalanced.

  • Hello everybody,


    first things first. Thank you so much for continuing GT 5. I am so happy that mod didnt die...


    My poor creations:


    generators room for 2 liquid cooled nuclear reactors...


    http://imgur.com/tf7hgat



    One liquid cooled reactor with this setup can easy make 900Eu/tick


    http://imgur.com/QWiewAy



    Buffer for hot coolant:


    http://imgur.com/NlUHXX2





    and not cooled reactors here:


    http://imgur.com/Y1u6rmO



    6 x reactor in one chunk... they make 6x320 EU/tick


    Equipped with thermal control, it prevents reactors from melting.
    Equipped with main switch, for shut down all reactors together.
    Every reactor can be started on its own...


    Security procedures:


    1. If the temperature is OK, reactor can be started
    2. If the main switch is ON, reactor is ready
    3. Start it with switch...


    We enjoy GT and other technic mods here:


    http://protoncolonygen2.enjin.com



    Thank you for reading...

  • 1. You can also use hot mox in a fluid reactor. That gives you even more output.

    Mox fuel does not increase hU production during heating up, only eU. So its no reason to make hot fluid reactors.

    3. I can't change any IC2 reactor calcuations. Only the uranium spawning in the world can be rebalanced.

    I don't ask about it. But u coud change recipe of U235 to make it cheaper. For example 100% (instead of 20%) chance of tiny pile U235 from U238 dust.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Mox fuel does not increase hU production during heating up, only eU. So its no reason to make hot fluid reactors.


    In a fluid reactor it does increase hU production once it's heated up enough, though last I checked it was a threshold for higher hU rather than a linear progression like mox in an EU reactor.

  • In a fluid reactor it does increase hU production once it's heated up enough, though last I checked it was a threshold for higher hU rather than a linear progression like mox in an EU reactor.

    I checked it today with industrialcraft-2-2.2.658-experimental.
    This reactor
    http://www.talonfiremage.pwp.b…zkp9ynvk4yranpdd9x31o2t4w
    with MOX fuel produce same 800 hU/t at 84% heat as at 0% heat.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • I checked it today with industrialcraft-2-2.2.658-experimental.
    This reactor
    http://www.talonfiremage.pwp.b…zkp9ynvk4yranpdd9x31o2t4w
    with MOX fuel produce same 800 hU/t at 84% heat as at 0% heat.


    That's because the heat output of the fluid reactor directly relates to the vent cooling, and that design already makes full use of the vents it has. That doesn't prove the MOX fuel itself isn't generating more heat. To see what I mean, use this much simpler design:
    http://www.talonfiremage.pwp.b…jwqztlbe9ajgt7j6grfpo5wjk
    Use MOX instead in a fluid reactor with two redstone ports, one with a lever and one with a button.
    1. Use the button to run the reactor for one cycle, and check how much durability the 10k coolant cell has lost (using F3+H).
    2. Pull out the coolant cell and use the lever to run the reactor until it reaches at least 50% heat, then stop it with the lever.
    3. Put the coolant cell back in, run it for one cycle with the button, and check how much durability it lost this time.
    When I tried that in creative back in April (although it might have been with a dual fuel rod rather than quad), I found that the durability loss on the coolant doubled once the reactor heat hit 50%.

  • I am not sure u get same results with full reactor cycle. Short time experiments may be incorrect because we cant be sure it works same amount of ticks every time.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • I am not sure u get same results with full reactor cycle. Short time experiments may be incorrect because we cant be sure it works same amount of ticks every time.


    Sorry, I think I used the wrong terms. I meant to say you should use the button to run the reactor for 1 reactor tick in each of steps 1 and 3; 1 reactor tick equals 1 second, thus variation in the number of redstone ticks that the button is active for (10 or 15 depending on whether it's a stone or wooden button, and there are 10 redstone ticks per second) is very unlikely to distort the result.

  • How to build fusion reactor?

    I just started on working on documentation, so there is no up to date wiki for the GT5U fusion reactor, but:
    Use the http://ftb.gamepedia.com/Fusion_Reactor_(GregTech) and http://ftbwiki.org/Fusion_Reactor_Mk2_(GregTech) for GT4.
    Instead of fusion coils and advanced machine casings use the blocks discribed in the fusion computer tooltip.
    replace energy injectors with energy hatches,
    material injectors with input hatches and
    material extractos with output hatches.

  • Sorry, I think I used the wrong terms. I meant to say you should use the button to run the reactor for 1 reactor tick in each of steps 1 and 3; 1 reactor tick equals 1 second, thus variation in the number of redstone ticks that the button is active for (10 or 15 depending on whether it's a stone or wooden button, and there are 10 redstone ticks per second) is very unlikely to distort the result.

    But how can u explain my stable for a long period results, same to cold and heated fluid reactor?

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • But how can u explain my stable for a long period results, same to cold and heated fluid reactor?


    I can't explain that. I'm having trouble believing it, even for an old build. Are you sure you were really using MOX fuel? According to my newer planner, using MOX in that design in a fluid reactor preheated to 84% should explode at 117 seconds.


    Edit: I tried your design myself in creative mode with IC2 build 658, the latest Forge, and no other mods, using MOX and preheating to about 61% before putting in the central advanced heat vents that are directly adjacent to fuel rods. Several components failed after a few minutes, starting with the advanced heat vents above and below the central fuel rods. Shortly after that, the gui switched to EU output mode, then it exploded.

  • I just started on working on documentation, so there is no up to date wiki for the GT5U fusion reactor, but:
    Use the http://ftb.gamepedia.com/Fusion_Reactor_(GregTech) and http://ftbwiki.org/Fusion_Reactor_Mk2_(GregTech) for GT4.
    Instead of fusion coils and advanced machine casings use the blocks discribed in the fusion computer tooltip.
    replace energy injectors with energy hatches,
    material injectors with input hatches and
    material extractos with output hatches.

    I was trying to build MK III in SP...with no success...

    Will try MK II

  • How exactly does the large plasma gen work, exactly? I stuck a zpm energy dynamo hatch on the back and got very little energy out, no where near zpm energy. Is there something Im missing?

  • How exactly does the large plasma gen work, exactly? I stuck a zpm energy hatch on the back and got very little energy out, no where near zpm energy. Is there something Im missing?


    I haven't dealt with them myself (yet), but I think what you want is a dynamo hatch. (energy hatches are for energy input, dynamo hatches for energy output)