[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I am using a huge turbine blade and it lasts nearly 1 minute and wears out. Is this intentional or a bug?

    Is there a way to disable the turbine blades wearing out for the large turbines?
    I turned off maintenance for Multiblock structures, yet I still have to put a turbine blade in every 1 minute.
    I'd like to turn this requirement off, or at least be able to automate its replacement.


    I'm using version 26 of this mod.

  • Back in .20 or so was a bug that broke the turbines instantly. Right now they should have durability for days.

    Do they take damage in one hit, or is the durability going down really fast within this minute?
    What materials did you use? Does this happen with all materials and all turbine types?

    Does this only happen with a steam turbine, or also with high pressure, gas or plasma turbines?

  • [5.08.26 Bug]

    Magic Energy Absorbers of any tier are uncraftable (w/o Thaumcraft). No recipes in NEI.
    In 5.08.25 all are fine.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

    Edited once, last by Sapient (August 8, 2015 at 7:16 PM).

  • Wait how do you enable/disable multiblock maintenance? I've run boilers and EBFs for nearly full in game days at a time over the past few weeks with no maintenance issues. This seemed a little off to me but I'm not seeing anything in the main config or overpoweredstuff config referring to multiblocks or maintenance.

  • Back in .20 or so was a bug that broke the turbines instantly. Right now they should have durability for days.

    Do they take damage in one hit, or is the durability going down really fast within this minute?
    What materials did you use? Does this happen with all materials and all turbine types?

    Does this only happen with a steam turbine, or also with high pressure, gas or plasma turbines?


    Ok, my bad.

    This shows how badly I am out of the loop on this, and my ability to understand the FAQ posted.

    I am building in creative, and I was spawning in the turbine blades available in NEI. That was the problem. If you do that, they have NO durability and are exhausted almost instantly. You HAVE to assemble new ones by making them in the Assembly Machine.

    These are the ones I was trying to use in NEI.

    Thats cool. However, I would suggest having CREATIVE ONLY blades available for server owners and Creative Builders, that gives the highest out put and never wears out. Just color them Pinkish-Purple like other Creative Blocks. That way people like me that use them on Servers or play in creative, can automate our worlds using them.

    Do you think you could maybe add that in for version 27 ?

  • There is somewhere a config option to unhide all meta items from NEI. The meta tools should be included if i understood that right.


    I already have that set to TRUE, and yet it still will not show all the FULLY built Turbine Blades. They show all the single blades you use to build the full blade, but not the fully built ones.

    I really would like to see added, a CREATIVE only fully assembled Turbine Blade that is unlimited in all aspects, that never wears out.

    Also, the large Turbines require you to still use soft hammer to restart them after they have been turned on. This is a problem for automation because if you want to stop the flow of steam or plasma, or whatever, to turn them off, you have to hit them again with a hammer once you start the flow of fuel again. This should not be, IMO.

    Once they are built, it should be the flow of fuel to them that determines if they are on or off. You should never have to hit them with a hammer to start after the first initial startup. This is something Greg put in as a way to make the player maintenance and NOT be able to automate the machine. I get it - this can be fun for single player hard core players - but I would like to see more options given to server owners and creative builders too, so that they can be automated...

    • Creative Only Turbine Blade (fully assembled version) Unlimited.
    • Remove Hammer Start requirement. (Currently as of version 26, Even with the "No maintenance" mode enabled, turbines still require hammer start, when fuel is interrupted)
  • I already have that set to TRUE, and yet it still will not show all the FULLY built Turbine Blades. They show all the single blades you use to build the full blade, but not the fully built ones.

    I really would like to see added, a CREATIVE only fully assembled Turbine Blade that is unlimited in all aspects, that never wears out.

    Also, the large Turbines require you to still use soft hammer to restart them after they have been turned on. This is a problem for automation because if you want to stop the flow of steam or plasma, or whatever, to turn them off, you have to hit them again with a hammer once you start the flow of fuel again. This should not be, IMO.

    Once they are built, it should be the flow of fuel to them that determines if they are on or off. You should never have to hit them with a hammer to start after the first initial startup. This is something Greg put in as a way to make the player maintenance and NOT be able to automate the machine. I get it - this can be fun for single player hard core players - but I would like to see more options given to server owners and creative builders too, so that they can be automated...

    • Creative Only Turbine Blade (fully assembled version) Unlimited.
    • Remove Hammer Start requirement. (Currently as of version 26, Even with the "No maintenance" mode enabled, turbines still require hammer start, when fuel is interrupted)

    The hammer thing is also a bit of a safe-from-waste mechanism. When the turbine stops receiving steam, the efficiency drops (technically it drops directly to zero immediately.)

    Preventing the turbine from actually halting is more or less a matter of commenting out a line or two of code, but you'd still want to be aware that you run the risk of your turbine running extremely inefficiently if your steam flow isn't kinda-sorta-reliable. Is that a problem for you?

  • Um, have you forgotten to look through this file?
    Particularly:

    • GT.zs
    • OreDictTools.zs
    • OreDictBase.zs
    • Slabs.zs

    actually yes i did forget about it, I have a terrible memory, sorry. Is there a way to sift seeds in there somewheres, Im just learning Minetweaker so trying to read that is tuff to figure out whats what.

  • You really should have a talk with TiCon devs Bloody, since MDiyo is gone, I don't know why this Anti-GT nonsense is still here, plus GregTech reborn fully support Ticon, so why not you ?


  • The hammer thing is also a bit of a safe-from-waste mechanism. When the turbine stops receiving steam, the efficiency drops (technically it drops directly to zero immediately.)

    Preventing the turbine from actually halting is more or less a matter of commenting out a line or two of code, but you'd still want to be aware that you run the risk of your turbine running extremely inefficiently if your steam flow isn't kinda-sorta-reliable. Is that a problem for you?


    I like the feature of "powering up" and "powering down" time. The IC2 Fluid Nuclear Reactor is the same way - it has to run for a while to get up to full efficiency, and when you shut it still has to cool its self down.

    In real life, a steam turbine must get up to speed so should the GT ones. I just would like to be able to shut off the fuel supply (steam/plasma, etc) from the supply, and see the Turbine slow its self down until it shuts down. When I flip a lever and reintroduce the fuel supply, the turbine should start on its own again, with no Soft Hammer requirement to start it... it should just start.

    This is true with all Gregtech Machinery. If I turn off the Maintenance Requirement in the config, NO SOFT HAMMER should be required to start the machine - the machine should be default enabled to run, and ONLY with the use of a Redstone Control cover should it be able to be shut off.

  • You really should have a talk with TiCon devs Bloody, since MDiyo is gone, I don't know why this Anti-GT nonsense is still here, plus GregTech reborn fully support Ticon, so why not you ?

    Oh Mine_Sasha, this is probably relevant to ask here. Do you think we could have compatibility between TechReborn and GT5U?

    An example could be if someone like myself likes GT5U, but prefers specific things from the older versions of GT like the use of the IC2 style power storage to store power instead of battery buffers and batterys, could the TechReborn power storage support GTEU? I'm not sure if it already does, but I'm assuming it is IC2 EU?

  • I really think there should be an unobtainium creative material.

    It should be:
    - Color: pink,black
    - Hardness infinite/max
    - Durability infinite /max
    - Process instantly in ore/crushed/washed/pure/ingot/plates.. forms
    - Have all possible/available enchants properties to choose from config
    - Usable for any tool/item/block
    - Substitute unobtainium for any material in recipes: render result item a creative version while maintaining tier
    - Usable as infinite burn time/duration fuel for all kind of generators/furnaces
    - Gives infinite/creative quantum tanks/chests
    - Infinite power lossless cables/wires/machines ...
    ...
    As an option, usage of unobtainium is logged and or restricted to OP/Creative mod players (alike command blocks)

    Other suggested materials:
    - Debugium (debug material with configurable/setable properties)
    - Creativium (only available in creative)
    - Unobtainium (only available through admin/op give)

  • I do feel somewhat strongly about the large turbine blades as they are now. In SP testing I saw that a large steel turbine would only last a few hours of IRL use and there was no way I found to repair it. I didn't test to see if the materials could be reclaimed through arc furnaces, disassemblers, or macerators though. It's mostly the few hours of durability I take issue with. On a chunk loaded server it's simply not useable.

    After testing it seems that all you can do to worn out turbines is disassemble them and all that does is make the materials disappear. 8 second MV operation to give nothing back (assuming because it's an assembler and not shaped crafting recipe...)


    Also after updating the EBF no longer accepts fluid to its input hatch. I still have to do more testing with this to confirm though.

    Confirming that the EBF doesn't accept hydrogen into input hatches in .26.
    The arc furnances don't accept oxygen either.

    The plasma arc furnace does accept nitrogen plasma though...

  • Muramasa ( aka the most epic saber eva ) : Well theoretically it should work toghether, but then I am not responsible for any WTFBOOOOOOOOOOOM caused in your world, if you want to make a modpack, I would suggest you using minetweaker ( and modtweaker as it will soon have compat with GTreborn if it's not already there ) to heavily modify crafts to avoid conflicts and balance stuff to disable unwanted stuff, I also suggest disabling GT5 cables as they might cause problems with GT reborn, and GT reborn already have cables but it's still very WIP, lastly I think you will need to use IC2 exp ( with or without compilation should work ), as GT reborn haven't released the special version for IC2 classic compat YET ( once it's stable, it will have 2 version, one for normal IC2, other for classic ) and I don't even know if IC2 classic works with GT5, GRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG Blooooooooody ? :thumbup: