I don't know if I delete forestry it works fine, so I have no idea what could cause that so I thought maybe because of API changes or similar :I

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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do you have dagonAPI? I know rakia used to use API's for forestry and BC in it
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I discovered an interesting quirk today (using GT 5.08.27): a steam forge hammer converting crushed ores to impure dusts will pause occassionally if the steam runs low, but it doesn't show the "insufficient steam" symbol or play the associated sound, and it can resume on its own after a few seconds without needing to be temporarily disabled via soft hammer.
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Major problem in 5.09.01: You cannot apply rubber sheets or rubber to copper wire and thus cannot make circuits. The only recipe to do so is in the assembler using molten rubber. For which you obviously need to have made circuits and generators, etc. a long time ago.
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Major problem in 5.09.01: You cannot apply rubber sheets or rubber to copper wire and thus cannot make circuits. The only recipe to do so is in the assembler using molten rubber. For which you obviously need to have made circuits and generators, etc. a long time ago.
Confirmed. Pretty much a closed circle.
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Using one of Bear's many minetweaker scripts to fix the recipe until an official fix.
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I discovered an interesting quirk today (using GT 5.08.27): a steam forge hammer converting crushed ores to impure dusts will pause occassionally if the steam runs low, but it doesn't show the "insufficient steam" symbol or play the associated sound, and it can resume on its own after a few seconds without needing to be temporarily disabled via soft hammer.
All machines have this little governor in them. Handy for load and production spikes but if you don't produce enough energy it'll still choke. -
If anyone needs it this is the script just add the minetweaker 3 mod and I'd add darkmasters GT tweaker as well
recipes.addShapeless(<gregtech:gt.blockmachines:1366>, [<gregtech:gt.blockmachines:1360>, <gregtech:gt.metaitem.01:17880>]);
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Hmmm... Before I get to it... Any chance you'll fix Greg's worldgen config ? I wanted to do something special for KH and am currently horribly failing because it's... Well... Broken.
Basically, while default config seems fine, I tried to add a ludicrous amount of custom veins and stuff that should be pretty frickin' rare (5 RandomWeight / 1000, so 1 in 200 veins...) just appears all over the place. (It's not my configs. Disabling only THAT one vein and... Well stuff is still fucked up, but slightly less so. Not even enough Platinum to make half a dozen bridges over the ocean this time.)
I'm not expecting you to do anything, but I'd like to know if it's even a thing that could happen. It'd be nice for KR. (In a while...)
Thanks for your time. Really hoping to play on KR soon with GT5x. ;P
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Well, KH is a GT6 issue, so Greg should still be fixing it himself. But it seems similiar stuff happens with GalacticGreg, so maybe it is a randomization fail allready happening in GT5? Will take a look at it.
About the recipe loop in .09 i allready fixed it in dev, so next version will be OK. That will only be a temporary recipe until i change the circuits overall.
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Oh, my bad. I thought they were exactly the same configs with different values.
EDIT : He does not seem to either believe me or want to fix it.
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All machines have this little governor in them. Handy for load and production spikes but if you don't produce enough energy it'll still choke.
Is there any documentation of this "governor"? I though it might be related to the fact that crushed-ore to dust recipes only take 1 second per operation with a steam forge hammer (20 ticks, since at LV they take 10 ticks). -
Oh, my bad. I thought they were exactly the same configs with different values.
EDIT : He does not seem to either believe me or want to fix it.
GalacticGreg just has the same defaults GT6 has so it overlaps. But the last Version is using purely GT spawn code, besides the asteroids.
Is there any documentation of this "governor"? I though it might be related to the fact that crushed-ore to dust recipes only take 1 second per operation with a steam forge hammer (20 ticks, since at LV they take 10 ticks).The steam machines need to be at last 1/3 or 1/4? filled with steam before processing starts. For most machines this is not enough to finish. For the forge Hammer likely it is enough.
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Well me and Kosyak have exposed a problem much larger he might be interested in fixing now. Will post to his thread.
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The steam machines need to be at last 1/3 or 1/4? filled with steam before processing starts. For most machines this is not enough to finish. For the forge Hammer likely it is enough.
Looks like it's actually something lower than 1/4 (but at least 1/50, because of the crushed ore to dust recipes). By my calculations, a 2000 EU LV recipe would use 1/4 of the internal buffer of a steam forge hammer, but when I tried in creative mode, making long palladium rods (1696 EU at LV), starting with a full internal buffer of steam but no further input of steam, still choked after making 4. I don't feel like tracking down the exact threshold right now, though. -
Blood Asp, since Greg was still not interested, we found for him what was wrong. ;P
I think you should check what it's all about in Greg thread because I suspect you might have the same problem. And it'd be nice to have it fixed with GT5x as well, if that's the case. ;P
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Would be funny should we find out that the rare tin veins come from this... But so far no idea what it does on default configs.
My first attempt on fixing the issue:
Good java has no goto, so i'm still alive. -
Hahaha. Made me smile.
BASIC is the future.
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So, quick question about Fusion: Is it possible to run continually a helium plasma fusion?
I mean, if my math is right, It would need about 94 electrolyzers + 133 centrifugues. Does anyone (sane) do that?
Or you guys run it at intervals?Edit: Randall is great!
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Yes, about everyone does that. To reduce server load trough these large amount of machines, i added the processing array that allows to group 16 machines into a single multiblock.
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