[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • I discovered an interesting quirk today (using GT 5.08.27): a steam forge hammer converting crushed ores to impure dusts will pause occassionally if the steam runs low, but it doesn't show the "insufficient steam" symbol or play the associated sound, and it can resume on its own after a few seconds without needing to be temporarily disabled via soft hammer.

  • Major problem in 5.09.01: You cannot apply rubber sheets or rubber to copper wire and thus cannot make circuits. The only recipe to do so is in the assembler using molten rubber. For which you obviously need to have made circuits and generators, etc. a long time ago.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • Using one of Bear's many minetweaker scripts to fix the recipe until an official fix.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • I discovered an interesting quirk today (using GT 5.08.27): a steam forge hammer converting crushed ores to impure dusts will pause occassionally if the steam runs low, but it doesn't show the "insufficient steam" symbol or play the associated sound, and it can resume on its own after a few seconds without needing to be temporarily disabled via soft hammer.


    All machines have this little governor in them. Handy for load and production spikes but if you don't produce enough energy it'll still choke.

  • Hmmm... Before I get to it... Any chance you'll fix Greg's worldgen config ? I wanted to do something special for KH and am currently horribly failing because it's... Well... Broken.

    Basically, while default config seems fine, I tried to add a ludicrous amount of custom veins and stuff that should be pretty frickin' rare (5 RandomWeight / 1000, so 1 in 200 veins...) just appears all over the place. (It's not my configs. Disabling only THAT one vein and... Well stuff is still fucked up, but slightly less so. Not even enough Platinum to make half a dozen bridges over the ocean this time.)

    I'm not expecting you to do anything, but I'd like to know if it's even a thing that could happen. It'd be nice for KR. (In a while...)

    Thanks for your time. Really hoping to play on KR soon with GT5x. ;P

    [1.7.10][Kirara] New administrator of Kirara  servers. A serie of well-made hardmode GregTech server. Come join the fun. ;]

    Edited once, last by Arch (September 2, 2015 at 1:44 PM).

  • Well, KH is a GT6 issue, so Greg should still be fixing it himself. But it seems similiar stuff happens with GalacticGreg, so maybe it is a randomization fail allready happening in GT5? Will take a look at it.

    About the recipe loop in .09 i allready fixed it in dev, so next version will be OK. That will only be a temporary recipe until i change the circuits overall.


  • All machines have this little governor in them. Handy for load and production spikes but if you don't produce enough energy it'll still choke.


    Is there any documentation of this "governor"? I though it might be related to the fact that crushed-ore to dust recipes only take 1 second per operation with a steam forge hammer (20 ticks, since at LV they take 10 ticks).

  • Oh, my bad. I thought they were exactly the same configs with different values.

    EDIT : He does not seem to either believe me or want to fix it.


    GalacticGreg just has the same defaults GT6 has so it overlaps. But the last Version is using purely GT spawn code, besides the asteroids.


    Is there any documentation of this "governor"? I though it might be related to the fact that crushed-ore to dust recipes only take 1 second per operation with a steam forge hammer (20 ticks, since at LV they take 10 ticks).

    The steam machines need to be at last 1/3 or 1/4? filled with steam before processing starts. For most machines this is not enough to finish. For the forge Hammer likely it is enough.

  • The steam machines need to be at last 1/3 or 1/4? filled with steam before processing starts. For most machines this is not enough to finish. For the forge Hammer likely it is enough.


    Looks like it's actually something lower than 1/4 (but at least 1/50, because of the crushed ore to dust recipes). By my calculations, a 2000 EU LV recipe would use 1/4 of the internal buffer of a steam forge hammer, but when I tried in creative mode, making long palladium rods (1696 EU at LV), starting with a full internal buffer of steam but no further input of steam, still choked after making 4. I don't feel like tracking down the exact threshold right now, though.

  • Blood Asp, since Greg was still not interested, we found for him what was wrong. ;P

    I think you should check what it's all about in Greg thread because I suspect you might have the same problem. And it'd be nice to have it fixed with GT5x as well, if that's the case. ;P

    [1.7.10][Kirara] New administrator of Kirara  servers. A serie of well-made hardmode GregTech server. Come join the fun. ;]

  • So, quick question about Fusion: Is it possible to run continually a helium plasma fusion?
    I mean, if my math is right, It would need about 94 electrolyzers + 133 centrifugues. Does anyone (sane) do that?
    Or you guys run it at intervals?

    Edit: Randall is great!