[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • The Electric Kinetic Generator doesn't actually implement IEnergySink, and instead does some other magic to add itself to the E-net, so I guess the GT cables suffer from this the same way Immersive Engineering cables do from this and don't register it as an EU thing.


    That seems like a bug then. GT changes the recipe for the diamond drill so it no longer requires usage of the turning table, but the mining laser still requires a handle, and GT 5.09 disables IC2 cables by default. Not sure why GT still leaves the default mining laser recipe, but I think I'll make a Minetweaker script based on the GregTech recipe listed at http://ftbwiki.org/Mining_Laser (only with a ruby lens instead of a ruby gem, and allowing a 360k NaK Coolant Cell as an alternative to the helium coolant shown)

  • Your discription os not really easy to read. "steam turbine are not outputting steam at the same speed?" What?

    For me this looks like the turbines simply do not get enough steam... Also, do not blame a programmer before it is not sure what exactly is broken. Maybe it is just your setup not trought trough.


    1)Steam Turbine outputs EU, right. Quite easy to understand what i meant if read in context.

    2) Steam turbines do not get enough steam? I said "When operation stops -> 2 turbines have 22k steam still stored." You can also see my setup on the image i gave in previous posts. When operation stops all my 6 turbines should be having equal amount of steam (or none). But in fact 4 have none and 2 have 22k.

  • But if you read my message, i have 3 standalone systems. 3 x (2 steam turbine + hatch). Each hatch has 2 Amperage. So all 3 systems should be working independently consuming steam Evenly. But it doesn't.


    If the 3 energy hatches are in a single EBF, they're not standalone systems or independent. The meta-tile-entity for multiblocks draws from the energy hatches sequentially, not evenly distributed: https://github.com/Blood-Asp/GT5-….java#L506-L513

  • -And therefore, the first two hatches drain the full energy output of the first two turbine pairs, while the third hatch only drains a fraction of the output of its two turbines. The resulting energy flow should still be high enough to power the Furnace, and if it isn't, check your steam pipes and consider using larger pipes and/or Shutter covers

    Edit: The total steam consumed should be roughly 450L/t.

  • So this was useless to make 3 hatches with 6 steam turbines. I will always be limited by the first hatch. If the first 2 Steam Turbines are empty, the 4 left will give only 128 eu/t which will be not enough. To be honest i can hardly see a situation where more than 1 hatch will be useful with such logic.
    Don't you think, that it would be more logical if 3 consiquent hatches would draw EU evenly?

    Also even 6 full Steam Turbines don't look like 32 * 6 EU/T.

  • Don't you think, that it would be more logical if 3 consiquent hatches would draw EU evenly?


    Somewhat logical, but probably not worth the effort. As I understand it, allowing multiple hatches was primarily to prevent a tech loop, by making it technically possible to smelt aluminium with LV energy hatches. Once you've got enough aluminium ingots, you can make an MV energy hatch and a couple of MV-tier turbines. Other materials for higher tiers generally only require the next-lower tier at most, so multiple hatches aren't necessary for them.

    Also, if I'm understanding you correctly, you're filling your 6 steam turbines to capacity, but not providing any steam beyond that. Why are you running your turbines without some sort of additional supply of steam?

  • You can see on screenshot that every 2 turbines are supplied by Bronze pump that outputs 800l/sec from Iron tank storage. Next tier pump requires aluminium.

    That's nowhere near enough. I did some calculations, and with GT 5.09 at default turbine efficiencies you'd need at least 9600 L/sec total (or 1600 per turbine) to keep them constantly supplied with steam. GT 5.08 afaik still uses lower default efficiencies, so you'd need at least 12363 L/sec total. Steam has a very low energy density (0.425 EU/L in GT 5.09, 0.33 EU/L in GT 5.08 ).

  • And that is the flaw. To supply steam, i need aliminium. To get aliminium i need steam supply...


    Why would you need aluminium to get faster steam? That 800 L/sec you quoted is presumably from using small bronze fluid pipes - the LV pump cover is 640 L/sec. If you put a valve at the bottom of the iron tank you mentioned, it doesn't require a pump to get the fluid into pipes. I'm not familiar with the mechanics for how fast that can output into GregTech pipes, but a large steel fluid pipe can transfer at 9600 L/sec, so two valves like that outputting into separate runs of large steel fluid pipes could theoretically provide enough steam for your 6 turbines even at GT 5.08 efficiencies.

  • Railcraft tanks output as fast as GT pipes can handle. So an 800L/sec pipe will put out 800L/sec. A huge tunsteel will put out 48,000L/sec. Bigger pipes and/or more valves+pipes will do the trick every time.

    Provided the tank's got the gas.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

  • So this was useless to make 3 hatches with 6 steam turbines. I will always be limited by the first hatch. If the first 2 Steam Turbines are empty, the 4 left will give only 128 eu/t which will be not enough.


    False. Dead false. This is actually the only way to power an EBF initially, because you can't make MV hatches without Aluminium, and you need an EBF to get Aluminium. The solution to powering an EBF has always been 3 LV energy hatches, with each hatch fed by 2 LV generators (Turbines or Diesel). And out of those 3 hatches/6 generators, 2 hatches/4 generators will take full load, and the 3rd/last 2 will take partial load to make up for the inefficiency of the first two/four.

    Also, you don't need pump covers to pull steam out of pipes; the pipes will transfer the steam fast enough on their own if they're big enough. If you need to transfer steam faster to keep up with the turbines, use either Large Bronze Pipes or some size of Steel Pipes, and use a series of Shutter covers to prevent backflow in the pipes.

    Last point with the 24,000 Steam stored in each Turbine: That's only 8000EU worth of Steam. You need a solid steam supply if you're going to power an EBF on steam, which is why Diesel Generators wind up being common power supplies for EBFs.

  • The solution to powering an EBF has always been 3 LV energy hatches, with each hatch fed by 2 LV generators (Turbines or Diesel). And out of those 3 hatches/6 generators, 2 hatches/4 generators will take full load, and the 3rd/last 2 will take partial load to make up for the inefficiency of the first two/four.

    In my current game I've used a bit different setup - 4 lower-tier energy hatches with equivalent tier diesel generators attached straight to them with no cables or battery boxes between. As long as I was providing enough fuel for the generators I was smelting several stacks of aluminum/titanium (with 128EU hatches/generators) without issues.

    Only problem is that you'll need to be able to access the furnace from the bottom since you'll have all nine blocks of the bottom layer be in use in some form. I have my BF on my second floor of the machine shop so access is trivial from the first floor.

  • Btw it is hard to call EBF efficient in terms of Coal if you making Steel Dust. For example 4 Small pile of steel dust requires 120000 EU. It is 360000 steam. The most efficient in terms of coal - High Pressure Coal Boiler produces 48000 litres of steam per coal.
    360000 / 48000 = 7.5 Coal. Ofcourse you can make Steel Ingot twice cheaper from Iron+Oxygen (that is if you have Oxygen). Bronze blast furnace requires only 4 Coal. More than that High Pressure Coal Boiler will generate those 360000 steam exactly 20 minutes. Plus add all those losses when converting and transporting. So the only reasonable use for EBF at this stage will be Aluminium. And for Steel Ingot you will be stuck with BBF for long.

  • I make solar panels ASAP and set up a solar farm. A 128v one is actually not that hard using 8v panels (the largest we allow on our server), just time consuming. Once you have that, you can get quite a lot done with liberal sleep and a large battery buffer.

    On the server presently I have a 512v array almost done (just 10 panels left!) That's enough to smelt almost anything!

    Protip: To combat losses in batbuffers and for a boost to greedy machines, attach a solar panel and give them view of the sky (be sure to roof them or rain will ruin your day!) Best used on batbuffers and machines that are used constantly or have unusually high draws (such as the arc furnace).
    Even on 128v machines, an 8v panel can cut down on your fuel costs.


    Protip2: Once you have an arc furnace, always cook your iron ingots into wrought iron ingots, then put them in the blast furnace. It will be much faster and use a lot less energy to make steel! This way it takes about 1/16th the time of a BBF, and uses less coal (provided your setup is efficient and boiler already peaked)!

    Protip3: Use a pyrolyse oven (or if you have Railcraft or Immersive Engineering, coke ovens) to make coal into coke, it has twice the burn value, PLUS it makes creosote which can be burned as fuel in a large bronze boiler, or made into lubricant for the cutting machines in a distiller (which subsequently makes it much faster and use much less energy).

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.

    Edited once, last by axlegear (December 30, 2015 at 2:59 PM).

  • You prolly have the power output face pointing to the pipe. Try using a wrench on the opposite side to make the dot face out.

    Quote

    Quoted from "zorn":
    People can't handle losing. Lots of new games are like this. My son's Lego games? You die and respawn on the spot, just lose a bit of money. It's made so that anyone can win, even the worst players. Like TE, or EU. They say that IC2 is 'keeping them from moving on' but can never say what that is. In reality they just failed, blew up a bunch of stuff, and their fragile egos couldn't take it so they gravitate towards mods designed to guarantee that you succeed.