[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.


  • I have no idea what could cause this. Have to try i myself to be sure, should not happen. Even LuV or ZPM voltage EBF should be possible.

    I discovered today that in GT 5.09.21 an IC2 crop harvester requires HV components and a IV-level circuit. When was that changed, and why isn't it mentioned in the Changelog?


    That change is in longer than me doing the changelogs... Back then IC2 itself had no recipe for the crop harvester if i remember right.

    @BloodASP is there a way to add own materials to GT per Mod?

    No, that functionallity was added for GT6 and is not possible to simply port for GT5. The maximum size of the materials enum is reached for GT5, so even i can no longer add new materials to it without removing old ones.

  • Hi Blood Asp,

    I have a question about ore generation with Gregtech 5u in combination with CustomOreGeneration (COG).
    When I look in the ore description I see that the ores have damage values but no NBT values. But COG points to NBT values for the ores in its configuration file for Gregtech 5 ore generation.
    Has there been a change over to damage values only and that configuration file needs to be corrected or is it ok that way?

  • Hello Blood Asp, can You add "Huge HP Fluid Pipe" with 384000 L/sec, because Large Heat Exchanger with 8000 L/sec Hot Coolant give 320000 L/sec Superheated Steam?


    Two difficulties I anticipate with that suggestion:
    1. The large high-pressure fluid pipe is made from a huge tungstensteel fluid pipe and two Insane Voltage Pump covers, implying it acts like the pumps are pre-installed at each end, but it might not make sense to add a recipe with more than two pump covers.
    2. If I understood the recent discussion about output hatches correctly, they only output half their capacity per second, meaning that you'd need 8 max-tier output hatches to handle 320000 L/sec, at which point it seems ridiculous to insist on being able to run it all through a single pipeline.

  • Yes actually; COG (and PFAA) were deliberately made natively compatible with GregTech back in 1.6, and if GT detects COG it disables its own ore generation and lets COG take over.


    As far as I can tell from the source code (see https://github.com/Blood-Asp/GT5-…dgenloader.java), it detects PFAA automatically, but not COG by itself. Also note that GT only disables overworld ore generation when PFAA is installed, and actually adds some mix veins to the Nether that would normally be overworld-only.

  • 2. If I understood the recent discussion about output hatches correctly, they only output half their capacity per second, meaning that you'd need 8 max-tier output hatches to handle 320000 L/sec, at which point it seems ridiculous to insist on being able to run it all through a single pipeline.

    Even one LV output hatch can handle 320000 L/sec

  • I don't see how that could be referring to the fluid pipes, since their stated capacities are already per second,

    Unfortunately fluid pipe transport capacity are a little smaller, than tooltips says. For example Steel Fluid Pipe (4800L/sec) can't transfer enough steam to fill 3 Basic Steam Turbines, which should require 80L/t * 20 * 3 = exactly 4800L/sec

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft


  • Two difficulties I anticipate with that suggestion:
    1. The large high-pressure fluid pipe is made from a huge tungstensteel fluid pipe and two Insane Voltage Pump covers, implying it acts like the pumps are pre-installed at each end, but it might not make sense to add a recipe with more than two pump covers.
    2. If I understood the recent discussion about output hatches correctly, they only output half their capacity per second, meaning that you'd need 8 max-tier output hatches to handle 320000 L/sec, at which point it seems ridiculous to insist on being able to run it all through a single pipeline.

    1. The large HP fluid pipe made from LARGE TSteel pipe and I do not see any problem to pre-install 2 more pump cover inside pipe(It's a game anyway, why not? =) )
    2. I do not know what you're talking. I can't run 320000 L/sec with only one output hatch because don't have pipe for it.


    Quoted from "MauveCloud"
    I don't see how that could be referring to the fluid pipes, since their stated capacities are already per second,
    Unfortunately fluid pipe transport capacity are a little smaller, than tooltips says. For example Steel Fluid Pipe (4800L/sec) can't transfer enough steam to fill 3 Basic Steam Turbines, which should require 80L/t * 20 * 3 = exactly 4800L/sec


    I check it out, and Steel fluid pipe CAN tranfer enough steam for 3 Basic Steam Turbine( just add Shutter Module on each pipe(they are very cheap) with "only Output allowed" setting + pump cover on pipe which contact with turbine(cover must transfer fluid in next pipe)).

    Edited once, last by Zac666 (April 19, 2016 at 8:43 AM).

  • I check it out, and Steel fluid pipe CAN transfer enough steam for 3 Basic Steam Turbine( just add Shutter Module on each pipe(they are very cheap) with "only Output allowed" setting + pump cover on pipe which contact with turbine(cover must transfer fluid in next pipe)).

    Yep. 1-2 shutter and 1-2 pump cover is enough to fill 3 basic steam turbines due steel fluid pipe. BUT MV pump is needed. So i think using bigger pipes are chipper.

    Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • Just FYI:
    I was able to fix that finally. I am using Power Converters to transform RF into GT EV/IV. The issue occured because the internal energy buffer of the Energy Bridge was too small to handle the power requirements for higher GT tiers. I have increased the energy buffer for now to meet my needs.
    Also there was an error with the newer Gregtech API which I was able to fix.
    I'll upload the modified Power Converters mod to my Github repository and place a link to it in portablejims Power Converter thread on minecraftforum.

  • There's a limitation with NEI and GT recipes that has mildly annoyed me for a while, and I was wondering if it is possible to fix:
    Shift+clicking the "?" button in NEI to populate the crafting table with ingredients fails for GT recipes that include meta-tools or tiered components like motors, electric pistons, or pumps, even when I have them in inventory (an AE2 crafting terminal can populate with meta-tools, but not tiered components).
    I wouldn't be surprised if this has been asked before in the original GregTech thread, but it's hard to search for, since it could be described in different ways.