[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • P.S. I don't really have much interest in playing on servers, but I am a bit curious how much area is typically allotted per player on servers for mining GregTech ore veins.

    IIRC on Kirara, it wasn't a specific area but they said try not to go past a certain distance from spawn, and based on # of players you could get an average area per person. It came out to many square kilometers each. On a related note, I calculated in a post last year that the rarest veins, like Platinum, would be expected to have one in a square area of 55 chunks on a side, or a circle of radius 31 chunks, which is just under 0.8 sq km (for default GT oregen). Of course expected isn't guaranteed, so each sq km lessens the chance that someone will get screwed, at least in the overworld.

  • IIRC on Kirara, it wasn't a specific area but they said try not to go past a certain distance from spawn, and based on # of players you could get an average area per person. It came out to many square kilometers each. On a related note, I calculated in a post last year that the rarest veins, like Platinum, would be expected to have one in a square area of 55 chunks on a side, or a circle of radius 31 chunks, which is just under 0.8 sq km (for default GT oregen). Of course expected isn't guaranteed, so each sq km lessens the chance that someone will get screwed, at least in the overworld.


    Shows how little I understand about playing on servers. :)
    I figured there'd be some assignment or claiming of mining areas to prevent them from running into each other.

    That calculation still makes it rough for mining in the End without end asteroids, since iirc the end island usually only extends about 200-300 meters north-south and east-west.

  • on Thylacraft servers we try to stay spread out by at least 1000 blocks for building and such but mining is kind of a first come first server thing, but we are very community oriented so if someone is in need we try to help them out or even tell them of a vein we have found and don't currently need.

  • Even on DragTech, we use the comunity abbroach. And mine together and share our sucessfulö harveest, other than that we regenrate a new mining area every now and then, for keeping the ways to veins short for the players and the amount of chunks to create low for the server.

  • 3. The needs maintainance Cover also outputs a Signal when the Turbine is below 25% Dura. Also Nuclear control Information Panels can now directly Show remaining Dura.


    I get no signal from the need maintenance cover when turbine is below 25% durability.
    I have tried every settings on the need maintenance cover (screwdriver).
    - Emit if 1 Maintenance needed
    - Emit if 1 Maintenance Needed(inverted)
    - Emit if 2 Maintenance needed
    - Emit if 2 Maintenance Needed(inverted)
    - Emit if 3 Maintenance needed
    - Emit if 3 Maintenance Needed(inverted)
    - Emit if 4 Maintenance needed
    - Emit if 4 Maintenance Needed(inverted)
    - Emit if 5 Maintenance needed
    - Emit if 5 Maintenance Needed(inverted)

    None of these settings emit a signal when turbine is below 25%, not even at 80%

    Have not tried with Steam or Gas Large Turbine, only with Large Plasma generator. Is it coded for Large Plasma generator in Gregtech 5.09.21?

  • Blood Asp, could you please take a look at magnetic tools?

    I dunno if this was changed in later version, since I'm still playing 5.08.xx,

    but right now Magnetic Iron / Steel has absolutely no value as tools, especially since Magnetic Steel Swords are even worse then regular Steel Swords, the latter atleast have the Sharpness II enchantment.

    I dunno, some improved Mining Speed or similar could work for magnetic pickaxes (they are magnetic after all). Atleast a small something to make them a little different to the regular tools would be nice.

  • Blood Asp, could you please take a look at magnetic tools?

    I dunno if this was changed in later version, since I'm still playing 5.08.xx,

    but right now Magnetic Iron / Steel has absolutely no value as tools, especially since Magnetic Steel Swords are even worse then regular Steel Swords, the latter atleast have the Sharpness II enchantment.

    I dunno, some improved Mining Speed or similar could work for magnetic pickaxes (they are magnetic after all). Atleast a small something to make them a little different to the regular tools would be nice.


    Magnetic materials retain same physical properties.
    A magnetic sword is no better than a blessed sword.
    A magnetic screwdriver tip has some use in real life. But in Minecraft, there is nothing like tiny screws handling mishaps.
    Even a Minecraft Compass does not use a magnetic iron rod ingredient.

  • Just a question. If it's possible, how do I make the EnderIO farming station accept GT fertiliser in addition to bonemeal? I'm not sure how to change it with Minetweaker.

    There is the unlikely possibility that it accepts items with a specific ore dict. What I would test is to see if it accepts any other mods' fertilizer. If it does, then check to see if EnderIOs and that other mods fertilizer have the same ore dict and if they do, add that ore dict to the GT version.

  • Just a question. If it's possible, how do I make the EnderIO farming station accept GT fertiliser in addition to bonemeal? I'm not sure how to change it with Minetweaker.


    There is no such thing as Gregtech Fertilizer. IC2 has Fertilizer though.

    Anyway, EnderIO support multiple kinds of Fertilizers but these are hardcoded and mod specific. No Ore-Dictionary or configurable setting.
    https://github.com/SleepyTrousers…er.java#L20-L91

    And unfortunately no IC2:itemFertilizer

    Supported fertilizers:
    Minecraft: Bone Meal
    Forestry: Fertilizer
    Botania: Floral Fertilizer
    Metallurgy: Fertilizer
    GardenCore: Compost Pile
    Magicalcrops: Fertilizer

  • I have a small issue: I have set "HideRecyclingRecipes=false" in the GregTech.cfg but the Obliberator does not show any recipes - and it doesn't accept anything from AE2 through the ME Export Bus.
    I'm playing with GregTech v5.09.21 and AE2 RV3 Beta 6, which works fine except that issue.
    Has anyone else the same issue or an idea how to handle it?

  • I have a small issue: I have set "HideRecyclingRecipes=false" in the GregTech.cfg but the Obliberator does not show any recipes - and it doesn't accept anything from AE2 through the ME Export Bus.
    I'm playing with GregTech v5.09.21 and AE2 RV3 Beta 6, which works fine except that issue.
    Has anyone else the same issue or an idea how to handle it?

    I think you're somewhat misunderstanding the configuration option. That's not for showing what can and can't be put in the Recycler machines (including the Oblitterator, which is just the highest tier of the recycler, which makes scrap faster than other tiers), but for showing or hiding recipes for getting raw materials back, such as by putting machines and components into a pulverizer or arc furnace.

    As far as it not accepting things through the ME Export Bus, I can think of 4 possibilities so far based on the information you've provided:
    1. The items you're trying to use are blacklisted for the recycler (you can try putting them in a vanilla hopper, and if they still don't go into the Recycler/Oblitterator, they're probably blacklisted, unless #2 below also applies)
    2. You're trying to feed them into the output side (or maybe the front) of the Recycler, without using a screwdriver to make it accept input through the output side (I don't think the screwdriver will help if the export bus is on the front of the recycler).
    3. You've got the export bus misconnected or misconfigured.
    4. You've hit a compatibility issue between AE2 rv3 and GT5e (iirc, GT5e has only been coded for compatibility with AE2 rv2 stable)

  • How tool hardening is going to be like? Because I have been working on a big project where the Gregtech tools can be crafted with some parts to make the tools better. Thanks!

    EDIT:
    A small suggestion: tool could affect movement's speed of a player depending on material tools made from.

    My native language isn't English so I'm sorry in advance.

    Edited once, last by Herzen (May 9, 2016 at 4:05 PM).

  • I think you're somewhat misunderstanding the configuration option. That's not for showing what can and can't be put in the Recycler machines (including the Oblitterator, which is just the highest tier of the recycler, which makes scrap faster than other tiers), but for showing or hiding recipes for getting raw materials back, such as by putting machines and components into a pulverizer or arc furnace.

    As far as it not accepting things through the ME Export Bus, I can think of 4 possibilities so far based on the information you've provided:
    1. The items you're trying to use are blacklisted for the recycler (you can try putting them in a vanilla hopper, and if they still don't go into the Recycler/Oblitterator, they're probably blacklisted, unless #2 below also applies)
    2. You're trying to feed them into the output side (or maybe the front) of the Recycler, without using a screwdriver to make it accept input through the output side (I don't think the screwdriver will help if the export bus is on the front of the recycler).
    3. You've got the export bus misconnected or misconfigured.
    4. You've hit a compatibility issue between AE2 rv3 and GT5e (iirc, GT5e has only been coded for compatibility with AE2 rv2 stable)

    Thank you for the explanation of that configuration option! Now I understand it properly.

    About the ME Export Bus:
    Usually it works very well to export from the AE2 Network into the upper side of the GT Machines and import using the ME Import Bus placed to their bottom side.
    Just the Oblitterator does not accept cobblestone for some reasons at any side from the ME Export Bus. But placing cobblestone manually into the Oblitterator works fine.
    The ME Export Bus shows "Device online" so it should work properly.
    I'll do some more tests when I'm back at home.

  • Recycler can recycle everything but only non-blacklisted things can go in automatically and give scrap from recycling. Cobblestone, therefore, is blacklisted.

    My native language isn't English so I'm sorry in advance.

  • Thank you for the explanation of that configuration option! Now I understand it properly.

    About the ME Export Bus:
    Usually it works very well to export from the AE2 Network into the upper side of the GT Machines and import using the ME Import Bus placed to their bottom side.
    Just the Oblitterator does not accept cobblestone for some reasons at any side from the ME Export Bus. But placing cobblestone manually into the Oblitterator works fine.
    The ME Export Bus shows "Device online" so it should work properly.
    I'll do some more tests when I'm back at home.


    With GT installed, cobblestone is blacklisted in the recycler by default (as are most other forms of stone, wood, and dirt iirc) - it will go in if you place it manually and get processed, but it has a 0% chance of producing any scrap (that's what the blacklist means for the recycler), which is why it won't accept it from export buses, pipes, hoppers, etc. (although I think if there's already some in there that was placed by hand, it will accept more from automated sources)

    Edit: if you're just trying to get rid of excess cobblestone, there are alternatives that can more easily be automated: if you have BuildCraft, you can set up a chest with a Wooden Pipe, Redstone Engine, and Void Pipe; if you have Railcraft, you can build a Void Chest (not 100% certain it can accept items from automated sources); you obviously have AE2, so you can build a Matter Condenser.

  • On an unrelated note, I've put together a list of oddities I've noticed in GregTech. I asked about justifications for a few of these a while back in a separate thread, shortly before GT5u came out. Now instead of only being able to work around them with MineTweaker, I can consider trying to make a Pull Request to address some of them. However, first I want to ask again if anyone can provide justification for them, to dissuade me from doing so.

    1a. It takes 10 times as much time and EU to smelt steel dust in an EBF compared to smelting wrought iron to get steel (setting aside the time it takes to prepare the wrought iron and oxygen)
    1b. It takes almost twice as long and more than twice as much EU to smelt one pile of aluminium dust in an EBF than to smelt three [green] sapphires or three rubies (which will provide enough nuggets for one ingot).
    1c. An MV-tier fluid extractor can get liquid aluminium, steel, tungsten, etc. from many different items, including ingots and plates, but even an IV-tier fluid extractor is unable to process the simple dusts (unless the blast furnace requirements are turned off in the config, which also allows smelting the dusts in a simple furnace).

    2. Cobaltite ore, which can be smelted directly to cobalt ingots for a tier 3 pickaxe, can be mined with a tier 1 pickaxe, while the Garnierite ore above it in a Nickel mix vein, which smelts to nickel ingots for a tier 2 pickaxe, requires a tier 3 pickaxe to mine.

    3. The GT chainsaw shears leaves with apparently no way to turn that feature off, but won't shear vines or sheep. Having the chainsaw double as a branch cutter (when used directly on the leaves) would make more sense to me.

    4. Most machine components of a given tier require a specific cable type (with the strange exception of allowing either annealed copper or regular copper cables for MV), instead of allowing any of the appropriate-tier cables to be used. However, the required cable type isn't always the optimum for that tier (e.g. gold cables have higher loss/meter than silver cables, even if they carry more amps), or even the right tier (a ULV machine hull requires lead cables, which carry LV, instead of red alloy cables; an IV machine hull requires tungsten cables, which only carry EV on their own (even if 4 amps), even though osmium and platinum cables carried IV even before graphene cables were given a recipe; an LuV machine hull requires 4x tungsten cables, which carry 16 amps at EV, while several cable types exist that carry LuV: Naquadah, Niobium-Titanium, Vanadium-Gallium, and Yttrium Barium Cuprate; there are currently no cables that directly carry ZPM or UV, but those machine hulls require 4x and 16x osmium cables respectively, which normally only carry IV, instead of using thicker LuV cables or superconductors, or coming up with new cable types to carry ZPM or UV)

    6. LuV (tier 6) machine casings require chrome plates, which are much easier to obtain and manufacture than the tungstensteel plates required for IV (tier 5) machine casings (since chrome can be extracted from more common ores and requires fewer processing steps than tungstensteel).

    7. Graphite is an allotrope of carbon, yet by default there isn't a simple processing recipe for getting carbon dust from graphite dust (even though ashes, dark ashes, coal dust, and diamond dust can easily be converted to carbon dust)

    8. An HV-tier centrifuge or electrolyzer can store 64,000 mB of fluid in the input slot (and presumably also the output slot), but an HV-tier fluid canning machine can only store 48,000 mB of fluid.

    9. Multiblock machines have no progress bar to show how close they are to finished with the current operation.

    10. What is the point of having double, triple, quadruple, and quintuple ingots and plates? They have lower maximum stack size limits, so there's no storage advantage, and using the triple ingots/plates as intermediate steps for dense plates etc. actually ends up taking more total EU.

    11. Many crafting recipes that only use 1 or 2 component types plus hard hammer and/or wrench can also be made in the assembler, but some can't, e.g.: IC2 basic machine casing, some of the casings made from frame boxes and plates, coil blocks, fusion casings, and the upcoming turbine casings.

  • Thank you all!
    That explains it to me why I can't use cobblestone to get scrap - although it doesn't make much sense to me to blacklist them. Maybe to prevent a too easy way to get scrap...


    Exactly. If it weren't blacklisted, you could set up a Rock Breaker machine feeding into the recycler, and very quickly get absurd quantities of scrap, with full automation.