[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • And finally.... Red Alloy Wire... how to get that... i have no seen anything called red alloy, or is there an ore i'm missing?

    managed to figure that one out too via google search... redstone + copper... not sure i have enough redstone, i haven't found as much of that as others. Only 34 or so of those.... well, here's hoping.

    wow, and with only 7 sulfur, that was close... really close, but... ELECTRICAL AGE legit style... yeah, now i see why people making the Youtube doing this... i should have, and might have to start again and do it myself to show how with newer updated versions... this is insanity... pure insanity...

    or not... need a few more sulfur... *sigh* back the mine....

  • And finally.... Red Alloy Wire... how to get that... i have no seen anything called red alloy, or is there an ore i'm missing?


    You get it from putting copper with 4 redstone dust into an alloy furnace. You get the wire from putting the ingot into a wiremill or hammering the ingots into plates which you can then cut into a wire with a wire cutter.

    Quoted from "MauveCloud"
    One thing I want to mention here: these Minetweaker assembler recipes you've been throwing around will consume the circuits. To avoid that, use a quantity of 0 on the circuits, e.g.:
    Thank you for pointing this out.
    I fixed my scripts.
    Here is the latest addition with alternate molten rubber recipes for U/LV cables:
    https://github.com/Beyond-Reality/Beyond…ch.zs#L386-L486


    Thank you so much! this is way more than I expected and it works perfectly.
    Maybe if I ask 50 more times I'll have it all figured out ? :D

  • And finally.... Red Alloy Wire... how to get that... i have no seen anything called red alloy, or is there an ore i'm missing?

    managed to figure that one out too via google search... redstone + copper... not sure i have enough redstone, i haven't found as much of that as others. Only 34 or so of those.... well, here's hoping.

    wow, and with only 7 sulfur, that was close... really close, but... ELECTRICAL AGE legit style... yeah, now i see why people making the Youtube doing this... i should have, and might have to start again and do it myself to show how with newer updated versions... this is insanity... pure insanity...

    or not... need a few more sulfur... *sigh* back the mine....


    Look for a Red Alloy ingot recipe in the Alloy Smelter.

  • I want to make a fusion reactor recipe for 125mB Argon plasma from 16mB molten beryllium and 16mB molten silicon, but the script doesn't seem to be working. What am I doing wrong here?

    mods.gregtech.FusionReactor.addRecipe(<liquid:molten.beryllium> * 16, <liquid:molten.silicon> * 16, <liquid:plasma.argon> * 125, 16, 4096, 10000000);

  • I want to make a fusion reactor recipe for 125mB Argon plasma from 16mB molten beryllium and 16mB molten silicon, but the script doesn't seem to be working. What am I doing wrong here?

    mods.gregtech.FusionReactor.addRecipe(<liquid:molten.beryllium> * 16, <liquid:molten.silicon> * 16, <liquid:plasma.argon> * 125, 16, 4096, 10000000);


    For one thing, the output comes first, so try this instead (which I just verified works for me, though I haven't figured out how good the game-balance of the recipe is):

    mods.gregtech.FusionReactor.addRecipe(<liquid:plasma.argon> * 125, <liquid:molten.beryllium> * 16, <liquid:molten.silicon> * 16, 16, 4096, 10000000);

  • As we are on the topic of MT Scripts. What Scripts do you guys use? Be it for balance or convenience ;)

    Here are the scripts I'm using at the moment, minus the Argon plasma recipe I only added to check it:
    electriclighter.zs (requires the small electric lighter addon):

    Code
    recipes.remove(<ElectricLighter:electricLighter>);
    recipes.addShaped(<ElectricLighter:electricLighter>, 
    [[<IC2:itemCable:10>, null, <IC2:itemCable:10>],
    [<ore:craftingWireTin>, null, <ore:craftingWireTin>],
    [<ore:craftingWireTin>, <ore:batteryBasic>, <ore:craftingWireTin>]]);
    recipes.addShaped(<ElectricLighter:electricLighter>, 
    [[<ore:wireGt01Tin>, null, <ore:wireGt01Tin>],
    [<ore:craftingWireTin>, null, <ore:craftingWireTin>],
    [<ore:craftingWireTin>, <ore:batteryBasic>, <ore:craftingWireTin>]]);


    Makes the electric lighter recipe be a sparker instead of a flint and steel with a small power unit (which doesn't make much sense to me)

    gregtech.zs:

    Code
    import mods.gregtech.Electrolyzer;
    
    
    
    
    // 16 carbon dust from 1 graphite dust (more than from coal, but less than from diamond dust)
    Electrolyzer.addRecipe([<gregtech:gt.metaitem.01:2010>*16], null, <gregtech:gt.metaitem.01:2865>, null, null, [10000], 192, 30);

    mariculture.zs:

    Code
    <ore:ingotAluminum>.addAll(<ore:ingotAluminium>);
    
    
    
    
    // Calcite dust from Mariculture limestone
    mods.ic2.Macerator.addRecipe(<gregtech:gt.metaitem.01:2823>, <Mariculture:limestone>);

    Now that I think about them, I guess they're more for convenience than for balance :D

  • Ideal Industrial Assembly (IIA) - my pretty hard industrial modpack based on GT5.09

    Идеальная Индустриальная Сборка (ИИС) - довольно сложный сугубо индустриальный модпак, базирующийся на GT5.09

    http://sapientmail.wixsite.com/minecraft

  • For one thing, the output comes first, so try this instead (which I just verified works for me, though I haven't figured out how good the game-balance of the recipe is):

    mods.gregtech.FusionReactor.addRecipe(<liquid:plasma.argon> * 125, <liquid:molten.beryllium> * 16, <liquid:molten.silicon> * 16, 16, 4096, 10000000);


    Whoops didn't read the script properly. Thanks!

  • Under the need to put titanium ore of titania?
    If there is titanium ore in the world so you need to put a block of titanium?


    Your wording is slightly confusing, but yes, the titania crop requires either a titanium ore (which doesn't generate with default GregTech configs, though for all I know, there could be some other mod that generates titanium ore by default) or a block of titanium below the farmland in order to reach full growth.

    However, looking at the recipes:
    384 seconds at 384 EU/t (2949120 EU total) to convert 16 titania leaves and 6 L UU-matter into 1 purified ilmenite ore in an autoclave
    4 seconds at 300 EU/t (28800 EU total) to use 9 titania leaves and some water to multiply a crushed bauxite, ilmenite, or titanium ore into 4 matching purified ores in a chemical reactor
    Most of which still require significant further processing to get titanium ingots, I'm not convinced titania is worth the effort of growing.


  • Your wording is slightly confusing, but yes, the titania crop requires either a titanium ore (which doesn't generate with default GregTech configs, though for all I know, there could be some other mod that generates titanium ore by default) or a block of titanium below the farmland in order to reach full growth.

    However, looking at the recipes:
    384 seconds at 384 EU/t (2949120 EU total) to convert 16 titania leaves and 6 L UU-matter into 1 purified ilmenite ore in an autoclave
    4 seconds at 300 EU/t (28800 EU total) to use 9 titania leaves and some water to multiply a crushed bauxite, ilmenite, or titanium ore into 4 matching purified ores in a chemical reactor
    Most of which still require significant further processing to get titanium ingots, I'm not convinced titania is worth the effort of growing.

    Thanks!!

  • Does anyone know exactly how the microwave energy transmitter work?


    Not sure about losses but to make it work you need to place machine/battery buffer/transformer in your world and get its coordinates (GT tool or debug tool in creative will help you). Then place anywhere else microwave transmitter provide it with energy and nitrogen plasma enter target's coordinates. Profit.
    If you place transmitter first and then machine/battery it won't work.

  • I'm confused by the math involved in the output of large turbines - the tooltips for the turbine items give the output for plasma and gas in EU/t, which might be multiplied by the efficiency of the turbine item (also the wiki indicates the optimal flow is the nominal output divided by fuel value), which indicates I should get at most 76800 EU/t using an osmium huge turbine in a large plasma turbine (equal to the output of 2.34 single-block Mark III plasma generators) and 1920 EU/t using it in a large gas turbine (equal to the output of 3.75 single-block turbo gas turbines) - I'd expect the real EU/t to be less once the optimal flow is truncated to an int. However, in https://github.com/Blood-Asp/GT5-Unofficial/issues/505, leagris says she gets 154419 EU/t with an HSS-G large turbine item in a large plasma turbine and nickel plasma, so obviously I'm misunderstanding the math. Is there someplace that explains it better, like maybe a Google spreadsheet listing the different EU/t outputs, optimal flows, and expected lifetimes for different turbine materials, sizes, and fuels?


    I don't think I got a response to this, so I'm bringing it up again (I hope that's okay).

  • This was my experiment, posted on the Infitech thread. It's not perfect in the sense that I'm slightly off maybe due to output losses, but at least my calculations are consistent.

    Display Spoiler

    Additionally I'm now testing the large plasma turbine. I can't simulate a flow rate of 7.8125mB/t of helium plasma, so I'm using a fluid regulator with 7mB/t, feeding into a large plasma turbine with a small fluxed electrum turbine. Also, I found that the optimal plasma flow on the turbine tooltip is rather deceiving - it's half the actual value.

    Key constants:
    Flow efficiency modifier = 7 / 7.8125 = 0.896, Turbine efficiency modifier = 0.8, Turbine optimal steam flow = 16,000L/s

    What I expect:
    Nominal plasma output = (16,000L/s * 40) / 20 = 32,000EU/t
    Full-efficiency energy output = 7mB/t * 4096 = 28,672EU/t
    Theoretical energy output = 28,672EU/t * 0.896 * 0.8 = ~20552EU/t

    However, when I test my system, I get an output of 20,070EU/t (all hail the portable scanner! Just discovered it). Working backwards I get a full-efficiency energy output of 28,000EU/t instead. I'm not sure whether there is an additional modifier in here somewhere.

    P.S. Well if it helps I ran two more different turbines - Normal fluxed electrum turbine with 105% efficiency and 64,000L/s optimal plasma flow gave 13,171EU/t and a normal tungstencarbide turbine with 115% efficiency and 56,000L/s optimal plasma flow gave 16,486EU/t, both of which working backward give 28,000EU/t.