[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • My replicators, IV, EV or HV are not being connected any pipes. Tried to pump it directly from the mass fab but it did not work. I even added the pump covers to all the possible sides but the pipes did not attached. GT pipes and other fluid transportation methods did not attached nor worked on the replicators. Any help would be appreciated.

    Display Spoiler

    <img src="http://i.imgur.com/j37OtdK.png" alt="j37OtdK.png" title="j37OtdK.png" style="font-size: 0.8em;" />

  • My replicators, IV, EV or HV are not being connected any pipes. Tried to pump it directly from the mass fab but it did not work. I even added the pump covers to all the possible sides but the pipes did not attached. GT pipes and other fluid transportation methods did not attached nor worked on the replicators. Any help would be appreciated.

    Display Spoiler

    <img src="http://i.imgur.com/j37OtdK.png" alt="j37OtdK.png" title="j37OtdK.png" style="font-size: 0.8em;" />

    Did you tried out to connect the pipe on eah side? From what I have seehn there is only on the back smth. what can be called output. Try this out on the back and report then; would not wondering if some GT-Machines are only giving stuff
    out on the back but this must I check too.

    Hope that I could help you with this :).

  • I go ahead and are this recipe myself but I was wondering, is there a particular reason there isn't a clay recipe for the mixer? I always add a recipe that is similar to a block of dirt and a bucket of water equals one clay block. I can understand if this exact amount is op and should be larger but is there a reason that something along the lines of X dirt and X water in a mixer doesn't produce clay?

  • My replicators, IV, EV or HV are not being connected any pipes. Tried to pump it directly from the mass fab but it did not work. I even added the pump covers to all the possible sides but the pipes did not attached. GT pipes and other fluid transportation methods did not attached nor worked on the replicators. Any help would be appreciated.

    Found the problem. Will be fixed soon.

  • I can understand if this exact amount is op and should be larger but is there a reason that something along the lines of X dirt and X water in a mixer doesn't produce clay?

    because there is already a recipe for "clay" , using dirt and some round and round. if it still exist.


    Blood sorry for trouble you , but i am having a interesting "bug" , i play infitech 2, and after the update of pollution i build one pyroluse oven, supplied with nitrogen to make charcoal , and it run quite nicely, until it run out of nitrogen and stopped, now even giving it more nitrogen and with the correct circuit (2) , it refuses to process log in charcoal as it did before, the normal recipe without nitrogen goes normal, i tried to break and replace the input hatch and muffler, but nothing changed.

    Check my channel on YT for finished LPs (GT4 and GT5 ), and some stuff on 1.6.4
    I am realy not good with speech and english.

  • because there is already a recipe for "clay" , using dirt and some round and round. if it still exist.


    Blood sorry for trouble you , but i am having a interesting "bug" , i play infitech 2, and after the update of pollution i build one pyroluse oven, supplied with nitrogen to make charcoal , and it run quite nicely, until it run out of nitrogen and stopped, now even giving it more nitrogen and with the correct circuit (2) , it refuses to process log in charcoal as it did before, the normal recipe without nitrogen goes normal, i tried to break and replace the input hatch and muffler, but nothing changed.

    Hmm Maybe they took it out in Infitech 2 but I don't see a gregtech recipe for clay. There is one recipe with red cobblestone and three buckets of water from ExtraBiomes XL.

    Edit: I just saw there is a recipe to make a tiny pile of clay dust by centrifuging a piece of dirt

    Edited once, last by targetingyou78 (October 13, 2016 at 11:26 PM).

  • Update GT 5.09.25

    Bugfix update.

    Many fixes on the new Material system.
    Also added a Minetweaker script parser. GT automaticly scanns for MT scripts and enables all items used in them automaticly.
    If a Material is fully disabled, go to the MaterialProperties.cfg, search for the Material and enable it.

    I:MaterialID_-1= <- Give it an unused Material ID, best the one it had before it was disabled.
    B:HasParentMod_false=true <- Not always there, but if it is, it must be set true.
    I:MaterialTypes_205=205 <- Bitmask for autogenerated Metaitems

    Display Spoiler


    * @param aTypes which kind of Items should be generated. Bitmask as follows:
    * 1 = Dusts of all kinds.
    * 2 = Dusts, Ingots, Plates, Rods/Sticks, Machine Components and other Metal specific things.
    * 4 = Dusts, Gems, Plates, Lenses (if transparent).
    * 8 = Dusts, Impure Dusts, crushed Ores, purified Ores, centrifuged Ores etc.
    * 16 = Cells
    * 32 = Plasma Cells
    * 64 = Tool Heads
    * 128 = Gears


    All known mods that use GT items got included and now work fine. Should there be more, please leave an issue on github.

    Other fixes:

    Fix pollution crash.
    Remove .bats because of some antivirus programms misrecognition them.
    Fixed short distance teleports.
    Fixed Fusion Reactor input.
    Fix returning slabs on paper craft.
    Fix GT Capes.
    Fix Asteroid worldgen.
    Fix Electric Blast Furnace heat behavior.
    Change load order for doors to fix malisis doors conflict.
    Changed nerfed Comb&Crop recipes.
    Allow energy hatch to be in every slice of assembly line.
    Optimize hiding of recycling recipes.
    Change Multiblock Tooltips(Large Boiler, Large Turbine and Large Diesel Gen).
    Add config to drop items from exploding machines.
    Fixed charcoal pile igniter bug.
    Added forming press support for processing arrays.

  • .23 Gets the fixes of old bugs and then reuploaded until the new material system seems fully stable, so no one has to care much about unstable worlds.

    But .25 should be mostly working fine by now and new features will come only on that branch now. A bit like the 5.08->5.09 move, but this time if possible much faster moving on.