I'm aware it's not required for Teflon, it just seemed worthwhile.
What I'm hearing is that I'll have to take the "shut off intake" approach until I can make Titanium.
I'm aware it's not required for Teflon, it just seemed worthwhile.
What I'm hearing is that I'll have to take the "shut off intake" approach until I can make Titanium.
im getting this crash when using the newest version.
im getting this crash when using the newest version.
Update Forestry to version 4 or disable GT Bees in the config. If you're using 3.6 to allow Binnie's Mods to work, Chocohead made a patcher to make it compatible with Forestry 4.
This contradicts experiments I did a few years ago. I could not reach a pipe's rated throughput, even when it was a single pipe block, without using 1 shutter per pipe block.
I just had a situation in my Survival mode world where I was pumping a lot of fluid through a very long (20+ segment) Tiny Bronze pipe, and got the full 400 L/sec rate. It increments in 1/2 second updates, so the number increased in steps of 200, which can misleading. It was definitely pumping at 400 L/sec because it took 5 seconds to fill 2 cells with fluid.
So no, you don't need shutters or pumps to get the full rate. The only case where pumps are going to help is if you're moving significantly less fluid than the pipe's capacity. Then you get backwash.
You can move controller and hatches after attaching covers to them. It even stores the set configs of them.
I thought I had an a work-around which wouldn't require a wireless cover, but it didn't work.
I put the controller cover on the Oil Cracker control block's side, and applied redstone to a Project Red wire running across that adjacent block. The wire normally energizes any block it's running across. This works, for example, if the machine control cover is on a pipe segment, there's a stone block on top of the cover, and a wire running across the stone block.
It didn't work.
Update Forestry to version 4 or disable GT Bees in the config. If you're using 3.6 to allow Binnie's Mods to work, Chocohead made a patcher to make it compatible with Forestry 4.
will disabling gt bees make forestry bees work normally or make them unusable?
will disabling gt bees make forestry bees work normally or make them unusable?
Forestry bees should work normally, you just won't have the additional bees that GT 5.09 would otherwise provide.
Forestry bees should work normally, you just won't have the additional bees that GT 5.09 would otherwise provide.
ok its finally working. does gt bees add a bee for each gregtech ore because thats a lot of bees.
also when I load up a world, all the gregtech ores spawn, but vanilla ores are all spawning normally too, like iron and diamonds. the config is set to disable them. and thermal expansion ores spawn too. Im wondering if its because of the cofh world generation thing that combines all types of copper and tin? what do I have to do to disable this?
thanks for all the help btw.
ok its finally working. does gt bees add a bee for each gregtech ore because thats a lot of bees.
Not for every ore, just for about 33 important materials: https://github.com/Blood-Asp/GT5-…Definition.java
iirc, Extra Bees from Binnie's Mods already adds some bees you can breed to produce common metals like iron, copper and tin, but possibly not metals that are mostly GregTech-specific, like tungsten or naquadah.
also when I load up a world, all the gregtech ores spawn, but vanilla ores are all spawning normally too, like iron and diamonds. the config is set to disable them. and thermal expansion ores spawn too. Im wondering if its because of the cofh world generation thing that combines all types of copper and tin? what do I have to do to disable this?
CoFH world generation could probably do that, but I'm not familiar with it. Maybe somebody else here can help you with its configuration.
Something I've been curious about for a while is thaumcraft gregtech oregen. Of all the mods I play with thaumcraft is the only ine that isn't handled in entirety (I think) by gregtech. Amber ore gets generated but the elemental shards don't. Those are the only non GT oregen I leave in. I saw that there's an ore in the config for it but I don't think I got it to work. Has anyone gotten this to work?
I got the oregen figured out. is there any notable ores from mods that I should leave in the worldgen?
Crash report. It appears that the Monster Repeller caused a crash, given that the proximate stack mentions denyMobSpawn(). This is with .28pre.
---- Minecraft Crash Report ----
// Ooh. Shiny.
Time: 2/6/17 2:32 PM
Description: Exception ticking world
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at gregtech.api.util.GT_SpawnEventHandler.denyMobSpawn(GT_SpawnEventHandler.java:29)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_132_GT_SpawnEventHandler_denyMobSpawn_CheckSpawn.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.event.ForgeEventFactory.canEntitySpawn(ForgeEventFactory.java:112)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:169)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Display More
Something I've been curious about for a while is thaumcraft gregtech oregen. Of all the mods I play with thaumcraft is the only ine that isn't handled in entirety (I think) by gregtech. Amber ore gets generated but the elemental shards don't. Those are the only non GT oregen I leave in. I saw that there's an ore in the config for it but I don't think I got it to work. Has anyone gotten this to work?
I'm not really sure if Thaumcraft still works the same way, but when I knew what I was doing in it having thaumcraft shard ores in the vicinity was critical to aura node regeneration. Actually making shards work via gregtech oregen might be a bad idea altogether.
I noticed a small problem / inconsistency with the ore generator:
In some areas of 3x3 chunks (where veins should generate) there are not only no veins (this is how it works, I know), but there are also no other small ore blocks at all. The whole area is completely empty.
Is this intended?
This is with 1.7.10, only GT, RTG and Railcraft.
The "black boxes" in this picture are areas with no ore at all from sky to bedrock:
http://i.imgur.com/DhxeXYE.jpg
I'd like a lot more Nether Quartz, but I hate mining the Nether. Heck, I've found it difficult to do shaft exploration to find veins - so far, I've explored a large area without finding any, but a lot of chunks blocked my exploration due to hazards.
The seismic prospector isn't so much help, since I expect it will report nether quartz everywhere due to the common Small Ore nether quartz blocks. Prospector reports aren't very specific, either, since they tell you what's in the general vicinity, but not where if you're trying to hand-mine anything.
I'm thinking an Advanced Miner or two might help. At least they'll clear out those small deposits of Nether Quartz. Supplying them in the Nether seems a little problematic, though.
It'd be nice if there were some way to turn lava into energy. There's a lot of lava in the Nether, and the pump should be able to get it. However, if I understand things correctly, the only way to turn lava into energy right now is the High Pressure Lava Boiler. Which requires water, which I'd have to hand-carry to the boiler, and it's a bronze-age machine, which means it's automation unfriendly. No way to match consumption to demand, as I can with redstone control of the Large Steel Boiler. If I read the entry correctly, it can't even accept water by pipes, they have to be placed in by hand.
Overall it'd be better to just carry in Nitro Diesel cells, or even run the fuel in via minecart, as I'm doing with my oil drilling rig.
Am I reading this correctly? That there's no good way to generate energy from lava in the nether? That the main use of lava right now is centrifuging it for gold, silver, tin, and copper, which are generally available anyway?
Also, will an Advanced Miner II run into trouble if the mining head hits lava? Which it inevitably will in the Nether. I'm assuming it doesn't care. As I understand it, the pump shares the same drill-head mechanics as the oil drill and the advanced miner, and it can pump out lava.
Crash report. It appears that the Monster Repeller caused a crash, given that the proximate stack mentions denyMobSpawn(). This is with .28pre.
Bug reports go to github. They get lost too quickly in chats or forums.
I noticed a small problem / inconsistency with the ore generator:
In some areas of 3x3 chunks (where veins should generate) there are not only no veins (this is how it works, I know), but there are also no other small ore blocks at all. The whole area is completely empty.
Is this intended?
This is with 1.7.10, only GT, RTG and Railcraft.The "black boxes" in this picture are areas with no ore at all from sky to bedrock:
http://i.imgur.com/DhxeXYE.jpg
There are some reasons that might cause oregen to fail, but that should not happen that often.
Display MoreI'd like a lot more Nether Quartz, but I hate mining the Nether. Heck, I've found it difficult to do shaft exploration to find veins - so far, I've explored a large area without finding any, but a lot of chunks blocked my exploration due to hazards.
The seismic prospector isn't so much help, since I expect it will report nether quartz everywhere due to the common Small Ore nether quartz blocks. Prospector reports aren't very specific, either, since they tell you what's in the general vicinity, but not where if you're trying to hand-mine anything.
I'm thinking an Advanced Miner or two might help. At least they'll clear out those small deposits of Nether Quartz. Supplying them in the Nether seems a little problematic, though.
It'd be nice if there were some way to turn lava into energy. There's a lot of lava in the Nether, and the pump should be able to get it. However, if I understand things correctly, the only way to turn lava into energy right now is the High Pressure Lava Boiler. Which requires water, which I'd have to hand-carry to the boiler, and it's a bronze-age machine, which means it's automation unfriendly. No way to match consumption to demand, as I can with redstone control of the Large Steel Boiler. If I read the entry correctly, it can't even accept water by pipes, they have to be placed in by hand.
Overall it'd be better to just carry in Nitro Diesel cells, or even run the fuel in via minecart, as I'm doing with my oil drilling rig.
Am I reading this correctly? That there's no good way to generate energy from lava in the nether? That the main use of lava right now is centrifuging it for gold, silver, tin, and copper, which are generally available anyway?
Also, will an Advanced Miner II run into trouble if the mining head hits lava? Which it inevitably will in the Nether. I'm assuming it doesn't care. As I understand it, the pump shares the same drill-head mechanics as the oil drill and the advanced miner, and it can pump out lava.
The nether has so much visible veins, looking by flying around with a jetpack (and maybe fireres potion) should give good results.
The seismic prospector should ignore small ores. Otherwise it would be useless for searching ores.
There are two ways to produce power from lava, Lava boiler and Large heat exchanger, but both need water so not possible nether only. Well, maybe with large turbines in a closed loop system.
The most important product from centrifuging lava is tungstate.
The advanced miner II only checks for bedrock or height 0 to stop. So everything else should get destroyed. Maybe even warded stuff or other indestructable blocks but never tested that.
Hah, I missed that the black small pile in the lava centrifuge recipe was tungstate. It was black so I assumed it was dark ashes, and I didn't check the tooltip.
EDIT: I hadn't realized the IC2 jetpack was so cheap. That said, the primary reason I don't go running around in the large open caverns in the Nether isn't that I'm on the ground, it's Ghasts. While I have a stockpile of fire protection potions, that's no help against the explosive damage from Ghast fireballs.
Is there a good go-to page for learning the basics of fission reactors in Gregtech? I've looked into the subject a couple of times and quickly gotten lost. I understand there's some mechanic involving reactor design, but I don't have any idea what the rules are. I gather it's not a regular multiblock like the Large Steam Boiler.
Not that I need a reactor right now. I got my oil cracking up and running, so I'm converting all that heavy oil I'm pumping into heavy fuel -> cracked heavy fuel -> light fuel -> cracked light fuel -> naphtha or LPG for Teflon, and as a side effect I refactored my nitro diesel refinery to siphon light fuel from that setup. Conversion's 1 heavy oil -> 2.5 heavy fuel -> 4.4 cracked heavy fuel -> 1.78 light fuel, compared to the old 1 Heavy Oil -> 1 Oil -> 1 Light Fuel setup.
Demand on my hydrogen has been pretty fierce, mainly because of the oil crackers. I'm currently running an oxygen surplus because I'm electrolyzing water to get hydrogen + oxygen. That may prove to be a problem in the future.
One of the few bugs i still have to take care of.
awww...
Ok, thanks.