I have a strange problem. Mb you can help me?
I can't automate coal supply to Steel Large boiler.
Input bus doesn't take coal from anywhere.
I've tried conveyor module+chest, conveyor module + item pipe + chest, AE bus, IC2 item buffer, hopper + chest.
What am i doing wrong?
gregtech 5.09.27.

[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.
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I have a strange problem. Mb you can help me?
I can't automate coal supply to Steel Large boiler.
Input bus doesn't take coal from anywhere.
I've tried conveyor module+chest, conveyor module + item pipe + chest, AE bus, IC2 item buffer, hopper + chest.
What am i doing wrong?
gregtech 5.09.27.
Is the square of the input bus facing correctly to take input from those? I seem to recall finding that at some point, automated input from the other sides was disabled. -
MauveCloud, ty =^_^= silly me
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In my GT 5.10.40 world, I found a 394 L/cycle heavy oil source near my house, which should last me a while, but I could use some advice regarding the eventual depletion: at what point should I stop drilling and move to the next chunk? I'm guessing the rest of you don't normally (plan to) keep drilling all the way to depletion, since that would mean dipping into single-digits of liters per cycle just before it gets there.
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My personal limit for oil pumping is ~200 L/cycle. The point where it takes more power to pump as you get back is close to 100 L/cycle. Lower than that is only reasonable if you badly need oil to make plastic and not for power.
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Can I reprint this article?
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Hey guys, there is any kind of switch, in case I want to turn off a energy line?
I remember in 5.28 I used to use something like a shutter module on my cables, controlled by redstone signal, but I don't remember what it was. Does anyone knows what it is/was? -
Shutter module beween the cables that need to be switched, then a machine controller cover on the same block to controll that with redstone signal.
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Oh, yes, I remember now.
A tooltip specifying this would be nice. -
What's the use of“零点模块”?
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That is the Zero Point Module, I assume?
It is a one use battery, that can't be crafted, looted only. Basically, free energy, if you have the technology to use it: http://ftb.gamepedia.com/Zero_Point_Module -
I found two in a single jungle in a recent world. I nerfed it by making the LuV transformer require a europium plate
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Is there any use of clean room in 5.27?
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Nope, the cleanroom does not even work in 5.09.27
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Is there any specific reason, why oil does neither go into the distillery nor into the distillation tower? They both have recipes for normal oil, but dont accept any input of it from my testing.
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There are known issues if later on, after the world was made, mods where added that use fluids. Did that maybe happen?
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Update GT 5.09.29
This update is mostly bugfixes. It also contains the last content addition i will do for GT5. From now on i will only do bugfixes. New stuff will only get in as PRs.Added Lightning Rod! Quickly looses power from its internal storage. For best efficiency, get out the EU asap. It has lots of Amp for that.
Bugfixes and rebalancings for circuit changes.
Fixed Cleanroom bugs.
Opening Cleanroom door now lowers cleanness.
Fix Exception for Oildrilling.
Fix Low Grav(Spacestation) production for crystal cpus.
Multiple fixes for Modular Armor.(Still more to go, also need bugreports for them)
Recipes in NEI now get sorted.
Fix for chances of customoreveins.
Fix nether stonegeneration.
Fix one missed casing recipe.
Fix multple spellings.
Fix for incorrect oregen in nether if Biomes O Plenty is installed.
Fix Assemblyline multiblock check.
Fix Overclocking of high amp machines in processing array.
Fix rare fusion reactor bug.
Prevent stacking of empty batteries in battery buffer.
Fix ItemDetector Cover not detecting the first slot.
Add config für Teleporter energyusage.
Reducte Plascrete Mininglevels and hardness.
Allow teleportation to galacticraft dimension.
Fix powerbarrel bugs.
Fix GT crashing without NEI installed.
Fix EBF working without Mufflerhatch.
Add config to disable crops needing blocks below.
Changed Achievements to fit new circuits. -
I (and I'm sure others have before and after me) posted in this thread with the realization that adding mods with fluids messes up the forge fluid registry. I also (somewhere in this thread 2 years ago) posted a fix using nbtedit.
I made a fresh world recently and noticed a fluid (oxygen I think) with no texture. In the past this was from a registry conflict (gregtech and galacticraft). Since this is a new world the fix I used in the past doesn't work (just deleting the fluid registry and letting it be rebuilt).
I haven't done further investigation yet.
Also if it is easy to say: What was the rare fusion reactor bug fixed in 5.09.27?
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If you knew how to, you could produce everything, even neutronium, with a Tier 1 Fusion Reactor.
Edit: Reuploaded .29 quickfix for Regulator automation crash.
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hey
gregtech-5.10.40 cant running on industrialcraft-2-2.6.170-ex110+++
plz fix -